Teleport timer after death.

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Vlad
Myrmidon
 
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Postby Vlad » Mar 31, 2008 01:38

Why not?

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Nayru
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Postby Nayru » Mar 31, 2008 10:34

There is a timer after your death, the so-called "release timer". /release teleports you to your bindpoint and resurrects you.

I don't get your point, sorry.

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Duke
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Location: MB the Realm 4

Postby Duke » Mar 31, 2008 13:40

Hm I guess he means a Teleporttimer to stop spamming at a keep. You could answer him, there is a RvR sickness, but think of healers. He could come again in a long fight and buff / heal the grp because sickniss doesn't influence him.

So I don't want to answer wether this timer would be usefull or not, but I think if there would be a need of it would be a great idea.

Atm I think that there should be more active grps/player making RvR. The last weaks there was every day one MB grp running through NF and Mids, and Albs.

Yesterday there it was a bit zergy at Bled so I think maybe this is the point you wanted to intervene with this timer...

Make your own opinion - atm I think there is no need of this if you just take a tower...

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Vlad
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Postby Vlad » Mar 31, 2008 15:06

Sorry, I had sleepy when I had written :p

That's was I meant. In battles greater than 8 vs 8, even outside the walls, supporters returned again and again in a matter of seconds. I am not saying that we put a timer for 1 or 2 minutes but only a few seconds for a fair and cleaner play.

Atm I think that there should be more active grps/player making RvR. The last weaks there was every day one MB grp running through NF and Mids, and Albs.


So here I do that I do not agree, it is now more noticeable this point, being few, if they/we can return so fast, the 'losers' have 50% change of get more rps.

By other hand, at the momment, is nearly impossible to get 3 realm-zergy so i think this would prevent a few the 1 realm zerg while a siege or a battle near keeps.

I know it's not a Prime target to develop, I just would like to see it :p

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Nayru
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Postby Nayru » Mar 31, 2008 16:05

There won't be such a timer imho, as you are able to make the teleports unable by attacking the keep. If you don't, you will have to live with fast respawns. That's the idea behind it: Homekeeps shall not be claimed easily.


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