To talk about RvR exp. in General

Talk about your RvR experience here
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Psyfoe
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Postby Psyfoe » Aug 01, 2014 03:08

Well i am a bit sick of all the time invested in pve to get level cap.. get grp and manage to get char temped.. all these take a bunch of time.. i don't want to spend all the time to have nice RvR based game .. where grp fight / teamwork stand over all..

(i don't mean to go completly off topic, this is why I written this text first off)
i just wanna some feedback from old daoc Gamers "who played the time the game released till Atlantis release.

i am not sure but i guess you could even make glasney and such work at new frontiers and make it look as classic as anytime possible !!
here it comes

Customized RVR
Map: New Frontiers

Concept by: Psylo


The Setup zone's:

Hibernia

  • Dun Lamfhota
  • Dun Dagda

Midgard

  • Mjollner Faste
  • Grallerhorn Faste

Albion

  • Castle Excalibur
  • Castle Myrddin

:arrow: :arrow:

Teleporter Keeps (Main)

Hibernia

  • Dun na nGed

Midgard

  • Glenlock Faste

Albion

  • Caer Boldiam

-

Teleporter Keeps (secondary)
No Guards & Undestructable


Hibernia

  1. Caer Benowic
  2. Notmoor Faste

Albion

  1. Bledmeer Faste
  2. Dun Crimthainn

Midgard

  1. Dun Crauchon
  2. Caer Berkstead

-

Relic Keeps

Hibernia

  • Power Dun Scathaig
  • Strength Dun Ailinne

Albion

  • Power Caer Hurbury
  • Strength Caer Renaris

Midgard

  • Power Arvakr Faste
  • Strength Fensalir Faste

-

No Towers

There it would get the old gaming expierience !
Or have you seen a tower in classic daoc ? :D
-

Passage of Conflict

  • Red/Green/Blue Area Mobs, drop Bp Tokens
  • Grey Area Mobs are just hindering Stealthers (Stealth detection)
  • Summoners Hall [Sub-Dungeon] drop Masterlevel Tokens / Artifact Tokens
-
Pure RvR centered game.

greets,
Psylo
Hibernian Mentalist (16)

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holsten-knight
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Postby holsten-knight » Aug 01, 2014 07:38

interesting... but wrong forum? This is so not uthgard :grin:

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Galandriel2
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Postby Galandriel2 » Aug 01, 2014 10:14

you should add: official goa votes from 2010 showed that Galandriel is the best and most respected player worldwide
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[12:46] <Roundhouse_> actualy galandriel and blackbeard the master challenges out on heavytanks
[23:52] <Skarz> u are best skald i seen for long time

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Juri
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Postby Juri » Aug 01, 2014 14:29

Galandriel2 wrote:you should add: official goa votes from 2010 showed that Galandriel is the best and most respected player worldwide


That's a bold statement here... :lol:

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Cadam
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Postby Cadam » Aug 01, 2014 14:29

1 post ..... wrong forum mate
this wont come^^

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riad
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Postby riad » Aug 01, 2014 19:23

fantastic idea, please continue
also, you may want to consider one or two custom classes in your elaboration

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Psyfoe
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Postby Psyfoe » Aug 02, 2014 01:49

Galandriel2 wrote:you should add: official goa votes from 2010 showed that Galandriel is the best and most respected player worldwide

wait what ? Goa ?
the most hated ?

yeah right mate, you picked me up right on my.. 3 letters to make me mad (=)
G O A


Cadam wrote:1 post ..... wrong forum mate
this wont come^^

1st off its about RvR.. why is it in wrong forum ? ( insert your pityness in past ) [Currections in past aren't possible, it would only apply in present] before you judge keep in consideration i've just made a account to share my idea. you ***** should **** aprecciate it. ( as i didn't even used a spam email adress to do so )

it would be my one and only post, yet i am a bit interessted in this concept with hugh ammount of players gaming..
so far and so good.
i've left uthgard two weeks after it went online for its first time..
.. i don't want you to make wild guesses on that! but just to let you know why, it was the staff's behavior. ( disadvantageous rule changing for all newcomers )

riad wrote:fantastic idea, please continue
also, you may want to consider one or two custom classes in your elaboration

Thanks for this fantastic feedback :) i would like to develop it of cause but due to my thermodynamics studium i havn't that much time.
i've so far another issue to announce.. Insteed doing costum classes keep it like it is , just raise the stat cap to 90 (for example)

holsten-knight wrote:interesting... but wrong forum? This is so not uthgard :grin:

well i kept your feedback for the least to answer because i was waiting for someone to say exactly this ( keyword in /bolt )
-you've right, that isn't uthgard ^^ since the most players here don't like masterlevels ( witch i don't too ) you could replace that tokens by Dragonslayer/sworn..
and the Setupzones could be mean as 2 capital cities..
What finaly take place here is , you don't have to loading a zone to enter the enemy's realm and so many more..

Basicly i would suggest here "Specially for uthgard" raise the start level.. ( people starting exp. at level 30 / meanwhile crafting also ) much respect to Thidranki but the first 30 levels are a completly time waste to older players like everyone here.
And this would allow to make them Compete & exp. in New frontiers..
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Greets,
Psyfoe
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Hibernian Mentalist (16)

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Juri
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Postby Juri » Aug 02, 2014 01:59

Sorry to burst your bubble, but I don't think any of this has ever been or will ever be into discussion: Uthgard will stick to an old-school, old fashioned server with that 1.65 patch target everyone's been talking about. Your topic screams 'custom' everywhere, and there will barely be any space for it into Uth 2.0. And that's what makes this server brilliant and enjoyable: anything else = free /level50 shard that stays open & runs for barely a month before disappearing.

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Psyfoe
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Postby Psyfoe » Aug 02, 2014 02:09

Juri wrote:Sorry to burst your bubble, but I don't think any of this has ever been or will ever be into discussion: Uthgard will stick to an old-school, old fashioned server with that 1.65 patch target everyone's been talking about. Your topic screams 'custom' everywhere, and there will barely be any space for it into Uth 2.0. And that's what makes this server brilliant and enjoyable: anything else = free /level50 shard that stays open & runs for barely a month before disappearing.


i accept your point of view..
yet i have just one sentence to answer at your brillant stoneage game.
I won't play it / join.
you're not bursting any bubble here.. it just would've gave me a reason to join uthgard.
Keep it up..
it's just an idea for a new game expierience..

regards,
. . .

by Zarkor » May 19, 2009 03:13 wrote:Hello everyone,

I and many others know and realise that Agramon just doesnt cut it in regard to offering a decent and enjoyable RvR map. There is no place to look for incs besides practically the whole of Agramon and beyond (frontier zones).
Taking or attacking a tower will in fact create an amount of incs, 80% of the time. However, you must consider running to that specific tower is taking roughly 10 minutes. That is 10 minutes without any form of action. Not to mention the time needed for the enemy group / players to get organised and meet you.
Even when you know there are groups / a group around, it's just way too hard to find them. All you can do is hope for them to have not passed you or are still where you are heading to. Having a bit of bad luck will result in again easily 10 minutes without any form of action, besides maybe an unlucky soloer or some XPers.
I'm sure most if not all of us are familiar with this. The LWRP chart does in fact support this fact. LWRP has never been this low as far as I've seen.

The removal of boats have somewhat improved the situation, however can not prevent people from having to look at any possible place when there's no obvious siege action. I don't think more changes will be able to revive the RvR the way it should be; smooth, active and entertaining. Every change up til now has slightly improved things, however none has actually managed to get people out there and really motivate people to do their thing. I've noticed a serious decrease in small groups and soloers, aswell as full groups compared to when the camps were in place. The big problem is the amount of time you need to find incs, it's so hard that even 1 full grp vs 1 full grp isn't enough to keep people in the frontiers just because you lose so much time roaming around for that 1 encounter every 20 minutes. To be honest, it can just be a waste of time, especially when the other grp has a serious advantage (setup/RR/..)
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Juri
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Postby Juri » Aug 02, 2014 02:25

Then Uthgard clearly doesn't suit your needs: this server has been aiming for the past 10 years at that 'stoneage' status you're talking about. People who play on Uth actually *want* to have no new game experience at all, but to feel the old DAoC days, right from the very release of the game.
Nobody's forcing you to join this server, there's plenty out there - heck, you can even open your own with your rule set: goodluck in the case :)

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Psyfoe
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Postby Psyfoe » Aug 02, 2014 02:53

Juri wrote:...
Nobody's forcing you to join this server, there's plenty out there - heck, you can even open your own with your rule set: goodluck in the case :)

clearly right..

i was just saying.. and after 10 years white isn't white anymore because it gets dirt ( even if a few just )
"just ignore the costum style with bp tokens / toa shh*.. what do you guess about this new rvr map ?

= Glasny porting you from setup to enemy boarderline without a loading ( but oldschool wait time till she came to port the grp's )
= 3-4 keeps at each enemy realm to raid
= No towers at all
= a Map to see where action / hotspots actually are
= a RvR dungeon like Darkness falls
= Agramon
= :gaga:
= Instand level 30 to improve game exp. and also lesser the time waste

i now your concern about costumization but i see it as an individual Update (costum made) by uthgard, of cause
kept the roots on classic playstyle ( no toa boni / RR over night / instand 50 )
you do not really know how much time it takes to exp. a nightshade from level 49 to 50 solo don't you ? :bored: :bored:

yours,
in a vaccation,
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Psyfoe
Hibernian Mentalist (16)

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Juri
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Postby Juri » Aug 02, 2014 03:07

Psyfoe wrote:you do not really know how much time it takes to exp. a nightshade from level 49 to 50 solo don't you ? :bored: :bored:


:D

You're giving for granted things you don't know :D during Uth 1.0 I leveled up a druid, a nightshade, a mentalist, a blademaster, a bard and an animist to lvl50 without any problem or pain whatsoever.

Back to the topic: you don't seem to be familiar with the server... Some of your statements bring me to confusion. Have you ever played in the RvR area before?

- Uthgard 1.0 adopted the old frontiers many years ago, so no towers nor Agramon;
- Uthgard 1.0 had the old frontiers dungeon (Summoner's Hall) as well as three different path (one for each realm) to get into it, just like in classic DAoC.

Porting to the borderkeep to speed up the RvR action was something introduced lately in the server if I am correct, and I can see this coming back in Uth 2.0.
/level X, on the other hand, is not going to happen... Ever. Leveling up is not a waste of time.

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Psyfoe
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Postby Psyfoe » Aug 02, 2014 03:21

i would have myself level up fast too inside a grp of druid bard ench eld..
it was just a suggestion made my friend ( not many have them, actually "Friends").

You've right i haven't level any class on uth but a cabbalist to 50 rr 3l4 within 2 weeks..
than a big nerf came and nothing i've earned so far got deleted,
great advantage no ? ( i can remember even some got rr 4+ there allready)

well keep in mind i am kinda fair player.
i learn from errors not from advantages ;)
PS: leveling from 30 to 50 is never a waste of time.. from 1 it is ...
regards,
Psyfoe
Hibernian Mentalist (16)

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holsten-knight
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Postby holsten-knight » Aug 02, 2014 09:04

your idea would suit some other freseshards... i forgot the name of the server with all expansions + custom stuff, or the diablo/daoc server storm. All we say is that uthgard aims for a non custom classic server. :wink:

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Jerrian
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Postby Jerrian » Aug 02, 2014 13:41

Hm,
I like your posts and ideas psyfoe, but as mentioned before Uthgard is aiming for patchlevel 1.65 with a pure classic setup for a melancholic gameplay of the good old daoc days.

So there is always a big fight to even get small benefits from later patches here so your revolutionary ideas probably don ´t even stand a small chance to get realized here.

Sure, not everything was good at the beginning therefore we had several later patches on live and some of them were really necessary and important but the gamemaster try to setup the server as close as possible to 1.65 setting.

Maybe your ideas would be appreciated on another daoc freeshard, in my opinion there is no need in 2 classic daoc servers that aim for the same community and the same patchlevel for example 8O and some ppl still waiting for a pvp server like camlan that is really missing at the moment.

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