archer question

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ulydric
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Postby ulydric » Oct 22, 2013 16:46

me and a friend of mine are thinking about making some stealthers and im curious which archer hits the hardest with bow? ive been hearing that scouts do way less damage than hunters and rangers but im curious if thats true.

Czzarre
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Postby Czzarre » Oct 22, 2013 17:55

Bow damage is based off Dexterity. The higher the dex the better the damage will be.
Initial (front load , crit shot) damage is based on bow speed. The slower the bow, the harder the hit. Scouts have the slowest bow traditionally (and the longest range). However I've heard rumors that rangers have equally slow bows on uthgard.

That all being said, Rangers are the most played class. They have a lot of toys (buffs, speed) they get to play with. Scouts are the least played. If this is your first character on Uthgard I suggest NOT making a stealth class. Choose a good group friendly class that will aid you in getting coin/gear/etc. After that then bring up your stealther.

Good luck

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Austerim
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Postby Austerim » Oct 22, 2013 17:57

With red D/Q charge and enough Aug Dex Scouts hit just as hard if not harder than Rangers. ;)
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lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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RonELuvv
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Postby RonELuvv » Oct 22, 2013 18:49

I would say that MOST rangers would hit the hardest overall for a couple reasons. One, the ranger has a d/q self buff AND a dmg add buff. Two, the ranger has access to the same speed bow that scouts do (slower then the hunters bow). Thats mainly it. If a scout ran with 75 value d/q buff along with some aug dex and popped a dmg add charge he would probably hit a bit harder than ranger. A hunter will hit for the least amount unless you are comparing him to a full mele ranger or a scout w/out d/q charge and aug dex.
Zacknafein Do'Urden- lvl 50 Ranger- 10L1
Jarlaxle Baerne- lvl 50 Blademaster- 5L8
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Barrabus TheGray- lvl 6 Nightshade- 1L0

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ulydric
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Postby ulydric » Oct 22, 2013 19:49

ok cool ty for all the help :)

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Caemma
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Postby Caemma » Oct 22, 2013 20:54

I've a question, is useful train high bow ? And how much?

Because im not sure that there is difference.. not at lot at least ^^
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Czzarre
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Postby Czzarre » Oct 22, 2013 22:47

Depends on what you mean as 'USeful'
A higher spec gives you small amount of increased damage output. As you say, not a lot. There are a bunch of sites that give the algebra (http://talsyra.tripod.com/daocmechanics ... anics.html) but the jist is you dont need to spec 50 in bow to get good damage output. Many players do fine with spec 35. There are a few perks to specing higher (better volley, rapid fire, sureshot) but those abilities are situational. Many feel speccing high in bow is not worth the spec points, especially if your a hunter/ranger going high in spells or scout speccing high in shield. I speced to 45 on my hunter, and I like the added capabilities.

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RonELuvv
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Postby RonELuvv » Oct 22, 2013 22:53

5.5delay bow 16.5dps rr5 saracen scout
50bowspec: critshot-cap = 1070 | regular shot-cap = 535 | WS (using charge) = 1562
45bowspec: critshot-cap = 1052 | regular shot-cap = 526 | WS (using charge) = 1515
40bowspec: critshot-cap = 1034 | regular shot-cap = 517 | WS (using charge) = 1469
35bowspec: critshot-cap = 1014 | regular shot-cap = 507 | WS (using charge) = 1423

That should answer your question. That was posted by a GM that helped work on implementing archery. Increasing your spec does not do much at all as far as increasing you maximum dmg. It will make it so your variance is not so drastic and of course you get the perks that Torrential posted in Volley, rapid fire 1 or 2, and sure shot.

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Force
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Postby Force » Oct 23, 2013 01:04

Austerim wrote:With red D/Q charge and enough Aug Dex Scouts hit just as hard if not harder than Rangers. ;)



You'd also need to run a damage add charge, and since the Ranger red DQ buff is 15 higher than the Scout's Charge, you'd need AD3 versus the Rangers 0, and if the ranger has AD4 or higher, you simply can't get as much dex regardless of spec. The lurikeen also doesn't need to put any quickness in at start or take any aug quick to achieve 250 quick. If the ranger has red DQ that is.

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Caemma
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Postby Caemma » Oct 23, 2013 15:17

Czzarre wrote:Depends on what you mean as 'USeful'
A higher spec gives you small amount of increased damage output. As you say, not a lot. There are a bunch of sites that give the algebra (http://talsyra.tripod.com/daocmechanics ... anics.html) but the jist is you dont need to spec 50 in bow to get good damage output. Many players do fine with spec 35. There are a few perks to specing higher (better volley, rapid fire, sureshot) but those abilities are situational. Many feel speccing high in bow is not worth the spec points, especially if your a hunter/ranger going high in spells or scout speccing high in shield. I speced to 45 on my hunter, and I like the added capabilities.

RonELuvv wrote:5.5delay bow 16.5dps rr5 saracen scout
50bowspec: critshot-cap = 1070 | regular shot-cap = 535 | WS (using charge) = 1562
45bowspec: critshot-cap = 1052 | regular shot-cap = 526 | WS (using charge) = 1515
40bowspec: critshot-cap = 1034 | regular shot-cap = 517 | WS (using charge) = 1469
35bowspec: critshot-cap = 1014 | regular shot-cap = 507 | WS (using charge) = 1423

That should answer your question. That was posted by a GM that helped work on implementing archery. Increasing your spec does not do much at all as far as increasing you maximum dmg. It will make it so your variance is not so drastic and of course you get the perks that Torrential posted in Volley, rapid fire 1 or 2, and sure shot.

Thanks, so it's more about "situational utility" have an higher bow spec ^^
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Czzarre
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Postby Czzarre » Oct 23, 2013 17:55

Yep
Quickshot/Rapid fire is useful for interrupting. I am able to hold down 4 players (casters) pinging one after another. Unfortunatly this usually ends up having you get noticed by 4 enraged casters at the same time ...here comes the boom. Also you dont need to have rapid fire 2, Rapid fire 1 is all you need which you get at spec 35.

Volley is likely one of the least used archer abilities. Its too cumbersome to use and no guarantee that it will hit. And On Uthgard I do not believe it penetrates bladeturns. I use it mainly on keep tasks hen you cannot get LOS on an archer. Or when you want to pull all the guards inside to the outside for group guard tasks without having to waste time knocking down doors. Also you dont need the high levels of volley. Lower levels of volley work well enough at lower bow spec.

Sureshot is the most useful of the three. This prevents you from being interrupted from any ranged attack. So you attack an enemy (or in my case, shoot em off their horse). You hit sureshot when they begin to charge you cause they are about do hit some insta ranged interrupt. Keep pinging them at half damage until they hit their range interrupt. After that just remove sureshot and keep firing normal shots until melee. Usually get about 300-400 more damage prior to melee because I wasn't interrupted . This is really the only reason to take a bow to spec 45.

Torential

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svperstar
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Postby svperstar » Oct 24, 2013 02:20

Austerim wrote:With red D/Q charge and enough Aug Dex Scouts hit just as hard if not harder than Rangers. ;)


For our patch level tho rangers should not have access to the slowest bows. Scouts got less toys on live because they had the highest bow damage. Here that isn't the case.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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RonELuvv
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Postby RonELuvv » Oct 24, 2013 05:48

This is true and I believe is in the bug reports. The problem was the only "proof" that could be found was mainly team leader guides and other forums posts, etc. I agreed at the very beginning when I started here that it should be as follows:

Scout: Slowest bow speed and longest range

Ranger: 2nd slowest bow speed and 2nd longest range

Hunger: Fastest bow speed and shortest range

The range difference wasn't much, but there was a difference between the 3 classes. The problem is proving it. This has been known for a long time and reported on numerous occasions.

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svperstar
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Postby svperstar » Oct 24, 2013 05:49

RonELuvv wrote:This is true and I believe is in the bug reports. The problem was the only "proof" that could be found was mainly team leader guides and other forums posts, etc. I agreed at the very beginning when I started here that it should be as follows:

Scout: Slowest bow speed and longest range

Ranger: 2nd slowest bow speed and 2nd longest range

Hunger: Fastest bow speed and shortest range

The range difference wasn't much, but there was a difference between the 3 classes. The problem is proving it. This has been known for a long time and reported on numerous occasions.


I'm pretty sure Rangers got the quickest lowest range bows. My main back in 2002 was a Scout and I seem to remember it being this way but ofc I have zero proof of this.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

These people have their nostalgia goggles on so tight it's cutting off the bloodflow to their brain and they believe that vanilla was perfect and nothing was wrong with it.


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RonELuvv
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Postby RonELuvv » Oct 24, 2013 05:53

svperstar wrote:I'm pretty sure Rangers got the quickest lowest range bows. My main back in 2002 was a Scout and I seem to remember it being this way but ofc I have zero proof of this.


That is wrong 100%. The reason it was that way was due to the "bows" each class had access to and Alb had the heaviest, Hib the 2nd heaviest, and Mids had the weakest bows. This all got changed around when ToA came out and everyone was using the same bow (Fool's Bow). I do agree with you on one thing though, proving this will be a VERY tough task.

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