Conquer Duration not consistent with other snares!

Talk about your RvR experience here
Seksy
Eagle Knight
 
Posts: 922
Joined: Nov 21, 2012 08:44

Postby Seksy » Jun 03, 2013 14:11

I would first like to point out that I play a mercenary and I have felt the effects of the new melee snare values to be quite annoying and very frustrating. I understand this brings more survivability to all caster types in 8vX fights but with the current patch level Albion suffers the most from this new change to snare values. My biggest problem is Conquer, Not only is it a single back style snare but it also lasts a very long 23 seconds, All other snares that do not require a chain and that are back/side all have between a 9 and 15 second duration (exception of hib LW but that is front style). In the defense to Albion main light tank the Mercenary, this change effects us Far greater then any other light tank in any realm!

All light tank excluding the Mercenary are capable of specializing in a certain weapon line that enables them to back snare the target, Berserkers have Conquer and Blademasters have snow shower all very low in there skill trees. I do not complain about any other styles because I believe there length does what it was intended to do and that is to be able to continue to chase a target while being snared or making sure they do not gain any distance. The purpose of a back snare is not to leave the target perma Snared for long periods of time, but to give that support/caster plenty of time to make some distance to do what they can before that target is on them again. All the other back snares do this effectively but Conquers duration is more like a retarded root that keeps u at that point where root is just ending but never does. There was a reason why later on mythic redid Albion styles and gave our mercenary a back snare.

I don't care what you want to call this thread, maybe a QQ but as it stands Conquer is far to strong as it is, I propose that its duration be reduced to an acceptable 9-15 seconds like all other realms who have access to black snares or give Mercenaries a viable back snare like all other Light tanks. I'm sure others have experienced how this change has made it so that we are no longer being snared but rooted.... Not only does conquer lasts far longer then any back snare, but it requires no skill and its effect can be reapplied leaving a melee class out of the fight for far to long. You might say that other realms have access to equally long snares, but lets check them out and see how different they really are.

Paladins can spec 2handed for a back snare but its duration is no where near as long as conquer yet it requires far more skill to perform (duration is between 9 -15 seconds). Heroes are in the same boat, there back snare is through spear and it only lasts 11 seconds! Now lets take a look at Blademasters, they have a back snare off there Celtic dual tree which not only do they receive at level 8 but only has a 12 second duration. The only snares that last greater then 19 seconds are those that require a follow up style to perform. One of three things must be done, Mercenary receives a back snare for balance purposes as a custom fix, Conquer duration reduced to a proper 9-15 second like all other single style back snares, or have the value of snares fixed because I can't believe this is how they where intended to be.

Thank you for taking time to read this and please feel free to respond positive or negative doesn't matter but I would like to keep it serious.

User avatar
Magicco
Alerion Knight
 
Posts: 2360
Joined: Aug 01, 2010 00:00

Postby Magicco » Jun 03, 2013 14:22

bad news for albion: having a fixed patch-state (1.69)

thats why you find everywhere on live now backsnares (slash line in albion for example)

User avatar
Skarz
Gryphon Knight
 
Posts: 417
Joined: Apr 11, 2007 00:00

Postby Skarz » Jun 03, 2013 14:30

i agree, for a quick and easy peel u can get someone to first style snare for 9-15 seconds, and if u have more time u can setup a 2 style snare chain leaving a 20+ sec snare giving u more time to free others and later come bk to the target.

but there is a problem for some snare user's, for example on my reaver. i can ONLY snare MELEE's whilst they are in slam due to landing a 2 style chain to them with pbt running is next to impossible, which means i can only realy attempt to snare peel a BM, zerk, hero/warrior ect once per minute, its even the same for hibs but they have some more options... they can land a first style snare for small duration or they can aim to land a longer snare every minute when they can slam. 1 BM could only snare 2 mybe 3 targets max at any time depending how stacked enemies are.

this being said Mid's have access to a first style snare for 23 seconds meaning they can easily run around applying a first style snare to any class be it support or a high defence melee. 1 mid melee could potentialy keep all enemy members snared regardless of stun timers ect.

doesnt seem very fair :)

User avatar
ZaiQQ
Eagle Knight
 
Posts: 900
Joined: Jan 09, 2011 07:24

Postby ZaiQQ » Jun 03, 2013 14:32

But hib got baseline stun and alb boltrange mezz......
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Muse
Warder
 
Posts: 46
Joined: Nov 27, 2012 13:11

Postby Muse » Jun 03, 2013 14:43

I agree with the snarelack on albion, but theres another reason for the albs, ****** off with Merc only setups and grab an armsman with anytime snare for 20+ seconds (if I remember right) and just laugh at bms in the back, 2 mercs can do enough while armsman is in the back and ****** offtanks off

User avatar
Skarz
Gryphon Knight
 
Posts: 417
Joined: Apr 11, 2007 00:00

Postby Skarz » Jun 03, 2013 14:48

arms is nice yes, but theres a few setups in alb we run that can handle all types of setups from other realms, when we take an arms we cannot handle caster grps. so we dnt oftern take arms primetime.

User avatar
_Oglop_
Phoenix Knight
 
Posts: 1414
Joined: Dec 10, 2010 05:24

Postby _Oglop_ » Jun 03, 2013 14:53

It's all about sticking to the classic targeted patch level. If this change were allowed we'd have to also include Celerity for Albion and Hibernia, Mezz Shield for Hibernia and Midgard, Heal Procs + AF Buff for Midgard and Hibernia etc.

Run a Polearm Armsman if you want easier snares!

(Welcome back to Forum Trolling Zai!)
Image
"It's not fair unless I'm winning!"

User avatar
Kelodiran
Gryphon Knight
 
Posts: 477
Joined: Jun 07, 2011 11:45

Postby Kelodiran » Jun 03, 2013 15:01

_Oglop_ wrote:Run a Polearm Armsman if you want easier snares!


This! And not to forget, that armsman brings a lot of utility to your group!
ImageImage
Celteen wrote:Myth: Kelodiran crashed the server twice

Image
>>>Requiem-Forum<<<

Seksy
Eagle Knight
 
Posts: 922
Joined: Nov 21, 2012 08:44

Postby Seksy » Jun 03, 2013 15:06

If only the Armsman polearm snare was so great... not only does he have to use a 2handed to perform it but lets just add in the fact of red bladeturn, also duration is only 12 seconds..... U cant compare that to a back snare that lasts 23 SECONDS and can be used with a 3.1 speed weapon also add in Celerity....

User avatar
Xacrag
Phoenix Knight
 
Posts: 1037
Joined: Jan 17, 2010 01:00
Location: Austria

Postby Xacrag » Jun 03, 2013 15:13

I really smell QQ :lol:
[R]Bloodwyne wrote:10p wer xacrag zum heulen bringt

User avatar
Skarz
Gryphon Knight
 
Posts: 417
Joined: Apr 11, 2007 00:00

Postby Skarz » Jun 03, 2013 15:21

Xacrag wrote:I really smell QQ :lol:


ur an idiot.

bk on subject, i know there is other options ect for snares on alb, this is not the arguement :) it just seems the rule for 1st style snares are aproxx 10 seconds in duration, and 2nd style snares are aproxx 20 seconds. both snares are used in different situations like i stated before, u cannot attempt to land 2nd style snares on unslammed targets because its a waste of time especialy with pbt running. the rule applys to alb and hib but mid have access to a 23 second 1st style snare. they dnt need to rely on slam to land such a long snare.

this is more about balence and not about QQ imo.

specialist class's have unique abilitys such as alb sorc ( cc class ) is a caster, bolt range aoe mezz, mezz dampning, quickcast bla bla bla how is this to do with anything being said on this thread. Keep this on topic or just shut up.

Seksy
Eagle Knight
 
Posts: 922
Joined: Nov 21, 2012 08:44

Postby Seksy » Jun 03, 2013 15:22

I don't live in the forums like some of you, I only come when something doesn't feel right and need the opinions of others. Why did they have the change snares, they should also change it from snare to root in the information tab.

User avatar
flipgeppiflop
Gryphon Knight
 
Posts: 266
Joined: May 24, 2009 00:00

Postby flipgeppiflop » Jun 03, 2013 15:25

Skarz wrote:
Xacrag wrote:I really smell QQ :lol:


ur an idiot.

bk on subject, i know there is other options ect for snares on alb, this is not the arguement :) it just seems the rule for 1st style snares are aproxx 10 seconds in duration, and 2nd style snares are aproxx 20 seconds. both snares are used in different situations like i stated before, u cannot attempt to land 2nd style snares on unslammed targets because its a waste of time especialy with pbt running. the rule applys to alb and hib but mid have access to a 23 second 1st style snare. they dnt need to rely on slam to land such a long snare.

this is more about balence and not about QQ imo.

specialist class's have unique abilitys such as alb sorc ( cc class ) is a caster, bolt range aoe mezz, mezz dampning, quickcast bla bla bla how is this to do with anything being said on this thread. Keep this on topic or just shut up.


QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
Image Image
Image Image Image Image

User avatar
ZaiQQ
Eagle Knight
 
Posts: 900
Joined: Jan 09, 2011 07:24

Postby ZaiQQ » Jun 03, 2013 15:25

Hib baseline stun = op
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

User avatar
Xacrag
Phoenix Knight
 
Posts: 1037
Joined: Jan 17, 2010 01:00
Location: Austria

Postby Xacrag » Jun 03, 2013 15:31

Ok hold on a second Skarz, what we are talking about:

Do we talk about a Skill who is working as intended ?

If yes, there is no reason to talk about it.

If no, please do livetest and bring Patch-Notes which proof that it was different.
[R]Bloodwyne wrote:10p wer xacrag zum heulen bringt

Next

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 26 guests

Monday, 01. September 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff