Suggestion: Money for Kills and Rents for Keeps.

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Pinky
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Postby Pinky » Jan 28, 2007 13:00

It would be nice to enable Money for Kills.

If you kill an enemy, you get that much money the other have to pay for the healer if he would died a xp death. (not from the enemys money)
and in grp: Split this for example 16g for an lvl 50 enemy to the grp: with 8 people 2g per kill.

I think this will make using charges more popular, and if you dont got that much money, you can earn some extra, 2 g sounds not that much, but if you got a good day and kill 50 people with your grp, you get 100 g

pls post some replies

Edit: Forgot the Keep Rent thing^^

Maybe you can add a Feature for Keep rent, guildbountypoints for example, payed in fix intervals, and the keep owning guild earns some guildrps with every interval.
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Kronos
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Postby Kronos » Jan 28, 2007 15:59

Nice idea with the money for RvR-kills. :) I would second that ^^

But, please, never, NEVER thin about having keeps giving BP or something else to ONE guild alone! Right now the realms are holding barely together. If the keeps give something only for the claiming guild, it will get worse and may end in some bad inner realm conflicts.

I can imagine the flaming in grps where seven player are from guild A and one player is from guild B and the one B player accidentally claims the keep... This is only one example!

You get my point?

Uthgard is not big enough to have a system giving only ONE guild benefits after claiming a keep. This would be an enormous mistake...in my opinion.

Greetz,
Kronos

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Pinky
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Postby Pinky » Jan 28, 2007 20:23

hm your right, its not good with the last-hit-claim^^ hm, so no keep rents i think
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poplik
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Postby poplik » Jan 28, 2007 20:39

yeah you can see it while claiming, when lord is like <15% even clerics starts smiting so they have last hit xD
(or is it just me? :P )
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Gaius
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Postby Gaius » Jan 28, 2007 21:59

if i play my reaver, i use soul quench, i always get keep with it, because its instant-damage and u cant resist it:D

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Elwin
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Postby Elwin » Jan 28, 2007 23:12

yea was doing same with volcanic pillar on wiz ;p
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Pinky
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Postby Pinky » Jan 29, 2007 21:49

kk, so no keep rents, and no guildrps for keeps, so, what do you think about the money for kills^^ just wright something to get the admins for us^^
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mfassben
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Postby mfassben » Jan 29, 2007 23:41

Nice Idea,could help to make farming less important so ppl can concentrate on RvR :).

Just my 2 Cents

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panachier
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Postby panachier » Jan 30, 2007 02:17

i think bonus for drop chance in emain would be better...

even if you kill 10 players alone/ hour you wouldn't earn money.

i think money increased in emain when you have keeps would be better
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Gerbald
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Postby Gerbald » Jan 30, 2007 09:58

I remember the time when money for RvR kills was introduced on live.
You dont get rich and its doesnt pay for new equipment, but it helps to pay for the costs of RvR, like buying back lost con (happens), poison, arrows, charges, potions etc.

Its not meant to make you a Plat an hour, it just helps a bit.
If i remember right, it was around 15-16 gold per kill and that even got split if you are in a group.

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Pinky
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Postby Pinky » Jan 30, 2007 20:56

Razzer wrote:Award system is the same as on Camlann - you will get 3*(amount of 1 conrestore at healer) for your enemy.
For a level 50 enemy you will get 17g XXs XXc


that means you will implement that XD?

@ panach: 10 solokills/hour with razzers forumla would be 480 g
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Thraxia
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Postby Thraxia » Jan 31, 2007 01:22

na just around 180g ;-) 1 conrestore = 1 point you're losing 3 on mob death so you get 17,xxg for paying the healer.
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Gerbald
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Postby Gerbald » Jan 31, 2007 13:07

It is implemented!
Thanks a lot :-)

/changelog:

[31.01.2007]
- New: Killed Players in RvR now give money


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