keepdoors

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Gaius
Gryphon Knight
 
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Postby Gaius » Jan 26, 2007 17:16

Wie wohl jeder weiss, kann midgard keeptüren mit grossen abstand am schnellsten öffnen, das liegt ganz einfach an den typischen midgard rvr-gruppen, die mehr tanks erlauben als in albion, aber noch wichtiger: in midgard kann jeder 2hand-waffen benutzen und heiler haben celerity. Wie wäre es denn wenn man wieder posi-styles auf türen machen könnte, inklusve der proc-sytles die reaver und vale haben.
Midgard hat so etwas nicht und es wäre eine wie ich denke leicht umzusetzende möglichkeit, es albion und hibernia zu ermöglichen die türen etwas schneller zu öffnen, ohne midgard zu benachteiligen, sie würden die türen trotzdem noch schneller aufbekommen.
Das es nicht ganz fair ist so wie es momentan ist, sollte wohl jedem klar sein.

sry for posting in german, its hard for me to translate posts like this to english, and there isnt a german rvr-forum. So if someone can translate... feel free to do it:)

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Edit:
As probably anyone knows, Midgard is by far the quickest realm in opening keep doors. This can be attributed to the typical Midgard RvR group - allowing more tanks than e.g. Albion. More important, however, is that in Midgard every character can use 2-hand weapons and Healers have Celerity.

How about re-enabling positional styles against doors including proc styles of Reaver and Valewalker? Midgard doesn't have this ability. In my opinion this would be an easy-to-implement change allowing Albion and Hibernia to open keep doors a little bit quicker. There would be no disadvantage for Midgard - they would still be the quickest realm.

Everyone should understand that the current situation is not too fair.

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poplik
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Postby poplik » Jan 26, 2007 17:44

basicaly, if I understood correctly, Gaius points out that midgard have ability to open keep gates very fast, thx to RvR setup where mid group more tanks, with slow weapons and healers with celerity, and asks if it would be able to use positional styles on gates again, and styles with proc like leviathan would work on gate including that proc.

edit: oh, he translated it already, ignore this post so :)
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jeZe
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Postby jeZe » Jan 26, 2007 19:38

Gaius wrote:In my opinion this would be an easy-to-implement change allowing Albion and Hibernia to open keep doors a little bit quicker.


actually, this would allow you, to open a fully upgraded keepgate within 10-15 sec, since procs do extremly high damage vs. doors (no resists + lvl 1)

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Sethor
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Postby Sethor » Jan 26, 2007 19:39

Well I'm absolutely against such a feature. The ability to field a lot 2handed
fighters has always been Midgards advantage while Albion and Hibernia are
a lot more versatile fielding other specialities.
The only thing which needs to be implemented is a better keep door system
and battering rams.

Greets
Sethor
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

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Gaius
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Postby Gaius » Jan 26, 2007 20:52

wielding 2H-weapons and calerity belongs to mid, i have no problem with that.
But its a problem that the <other specialities> from albion/hibernia are useless to open doors.
And i dont think that we have a completely other system in near future.
thats why i called it unfair.

But if you think, only midgard are allowed to capture lvl2 towers in less than 2 minutes, including doors.... ok

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Sethor
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Postby Sethor » Jan 26, 2007 21:21

Give my healer a quickcast + 1850 range on CC-spells and I agree to your
proposal ;)
The major problem about Uthgards keepdoors is that you are able to do
more than 5dmg on keepdoors. On live you can be happy to dmg keepdoors
in melee or with spells. There you use battering rams. However, even if you
empower the keepdoors Midgard would still be faster in opening them due
to Midgards melee based nature. Thats nothing about fair or unfair - thats
just the way it is - on live and on uthgard.

Another problem is that your group setup is a mage-melee mix. Thats a setup
which always means that you need longer to open doors. An Alb melee
setup should do better. Of course thats not a perfect rvr group, but it
should be able to open keepdoors almost as fast as a midgard group ;)

cler/cler/theu/mins/pala/arms/merc/merc

Greets
Sethor

PS.: Trebuchets do nice dmg against keepdoors - at least the tower trebs.
So maybe you want to try it that way?
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

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monty
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Postby monty » Jan 26, 2007 23:32

hmm, maybe we just have to use two fg to take the keeps, one with dammage dealers and the other with casters...

or would we be zerging that way? :wink:

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Sethor
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Postby Sethor » Jan 27, 2007 00:12

Monty, you are complaining about additional ~5minutes an Alb or Hib group
needs to raid a keep while running a non-pure melee setup!? The past few
days gave a good picture about Albs being capable of managing keep raids
while even some Hibs/Albs use the pet charm bug to crush some keep doors
in less than a minute (crim tower @smashers for example).
So, Gaius request means that he wants Midgards strenght in terms of raiding
while Alb/Hib are already the best keep-defending realms. The only resonable
solution has already been stated. Use trebuchets (maybe even field ballistas
do some goôd dmg) to assist your melee's until battering rams are available.

Greets
Sethor
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

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Heli
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Postby Heli » Jan 27, 2007 01:01

Gerbald if you don´t have anything good to tell us in this tread, just shut up.
Sethor only told us his opinion in a normal way and there is nothing to say against his opinion.
I don´t think we need to change the keep doors. OK. Midgard is faster in raiding the keeps but that´s not a big problem for Albion. We also had the keeps many times in the last weeks. :wink:
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Attroind
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Postby Attroind » Jan 27, 2007 12:59

/reopened

You can talking again about Gaius questions. But now please no flames! Flames are undesired!
Enemy: Who are you?
Attroind: Someone who's not supposed to be alive.

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monty
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Postby monty » Jan 27, 2007 16:05

@sethor

i was just reacting on previous posts, alb and mid chars are totally different, if albs want to have the same ability's in a grp, they just need more chars in that grp, we all play different chars and if we want a good grp for taking keeps it needs a different setup then a grp to defend it, so if everyone wants to take part in rvr, it's just impossible not to leave good players out of the grp...

in other relams it's more easy to set up grp if you ask me (but i think you don't, so i'll stop here)

just my 2 cents

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Massa
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Postby Massa » Jan 27, 2007 16:21

The different is that a Midgard pure Melee grp is effective, a pure Albion Melee Grp isnt effective in RvR. In midgard u need only 3 chars for a effective grp and u can fill the rest up with tanks who can wear twohanded weapons. In Albion u can maximal run with 4 tanks wearing 2handed or dualwield. I dont blame anyone for that.

But i dont think that on Uthgard only Midgard should have the option to capture a keep fast like they do atm, often they need less then 4minutes to capture a keep.

So a change in the keep system would be nice.
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jeZe
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Postby jeZe » Jan 27, 2007 18:03

Massa wrote:In midgard u need only 3 chars for a effective grp and u can fill the rest up with tanks who can wear twohanded weapons. In Albion u can maximal run with 4 tanks wearing 2handed or dualwield.


thats 1 less damage dealer. so midgard got a small advantage in opening doors, alb and hib got an advantage in defending (twf in every rvr grp).

but as sethor wrote: the best system would be the one you got on live...doors with tons of HP, so every realms has to use rams (wich are not working on uthgard atm :-/).

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Massa
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Postby Massa » Jan 27, 2007 18:10

jeZe wrote:
Massa wrote:In midgard u need only 3 chars for a effective grp and u can fill the rest up with tanks who can wear twohanded weapons. In Albion u can maximal run with 4 tanks wearing 2handed or dualwield.


thats 1 less damage dealer. so midgard got a small advantage in opening doors, alb and hib got an advantage in defending (twf in every rvr grp).


but in every RvR grp midgard got celerity, so all tanks make more dmg as the Alb/Hib tanks + 1 tank more -> door is opened very fast.

And Defend keeps ... lol if there is a camper grp all go to the next grp no one fights a grp camping in a keep, thats not a real advantage in my opinion.
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draco
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Postby draco » Jan 27, 2007 19:10

Massa wrote:And Defend keeps ... lol if there is a camper grp all go to the next grp no one fights a grp camping in a keep, thats not a real advantage in my opinion.


In my opinion thats the main problem.
3 keeps are to many for uthgard.
If it would be 2 keeps or even 1 the RvR situation would completly change.
Than the alb or hib groups could take advantage of their abilitys to defend their keep more effective.

And thats the main point.
Midgard's ability to claim keeps fast would be limited by that.
There would be no zerging anymore so that there would be a nice RvR with besiegements.
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