New Pet DMG

Talk about your RvR experience here
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freinkegi
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Postby freinkegi » Jan 23, 2013 17:15

Hi all!

First of all, I don't know whether or not this is the correct subforum to start this thread but since the change done to dmg tables of all mobs originates from the idea to "fix" pet dmg it does include RvR aspects.

As regards the new changes, it is horrible for leveling and will definitely result in frustrated players (I am a perfect example for that). My skald is lvl 23 Troll with almost cap stats. I have 98-100% qual chain armor which is lvl 25. My weapon is a lvl 25 hammer with a lvl 20 proc. I would say that my skald is pretty much set for lvling. However, it turns out that I can manage to kill 2 yellows in a row before i have to rest because my health is around 15%. Yesterday before the change I was able to kill 4 mobs in a row - sometimes even 5. Anyway, in a group with a shaman buddy and another skald we managed to kill 2 reds in a row before everyone ran out of endurance and we were around 50% health. The critical thing here is, that new players WON'T have such a good equipment. They dont have SCed armor and weapons with procs. Which in turn makes it almost impossible to lvl on yellows. Grouping up doesnt work either because reds turn you down easily without any armor..and now even with armor.

I presume you changed the dmg tables for a good reason - to fix RvR pet dmg - but please have a look at what you did to PvE and to new players. With this change it is nearly impossible to lvl to 50 as a weekend player. Thus, please undo the change for PvE or fix it in another way.

Thank you in the name of many of the guild: Mularn Protectors!
/salute
Freinkegi

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Abydos
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Postby Abydos » Jan 23, 2013 17:28

Mobs were too easy - this was a major flaw in our system, especially in the level 20-30 range. Players xp claim is greatly relaxed now so you can group with a wider range of players. Find some friends and go to town.

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freinkegi
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Postby freinkegi » Jan 23, 2013 18:36

well, to be honest, we won't ever have 100% classic due to many reasons. So the change to harder mobs just makes it extremely more difficult to lvl. I made a test on a lvl 10 Blademaster. She was barely able to kill an orange mob with buffs..not even 10% HP left. As I recall it, live was never that hard and I played from beta on.

By the way, grouping with higher lvls doesn't help at all. They are just as vulnerable to their orange / red mobs as I am. Thus, it is the same problem that I have reported earlier.

Salute

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Magicco
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Postby Magicco » Jan 23, 2013 18:41

on live you can solo red mobs without any probs
doesnt matter if ur level 10 or 40^^

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freinkegi
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Postby freinkegi » Jan 23, 2013 18:52

you got a point there. i used to solo reds on my zerker at lvl 13 here too..well used to.

anyway, all i am trying to say is: mob dmg vs perfect armor (99-100% qual) shows an extreme mismatch. i really wonder how many new players will join the server once they realize killing yellows without gear is impossible (unless you are a caster..for them nothing changed unless they play with pets).

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Blue
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Postby Blue » Jan 23, 2013 18:57

We don't need to argue about the damage of the previous NPC implementation which was -55% of what live servers have around level 20.

If you find any bugs test it on live, compare it on Uthgard, report it. Easy as that. Make sure you use same equipment, skills and stats as on Uth.

Vague statements like on live you was always able to solo kill reds easily on all level ranges cannot be taken serious.

The intent was to fix what was once wrong. Not specially addressing pets in particular.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Rector
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Postby Rector » Jan 23, 2013 19:16

Magicco wrote:on live you can solo red mobs without any probs
doesnt matter if ur level 10 or 40^^
Nowadays.
But I remember that it was absolutly impossible for my lvl ~25 Warrior to kill a red mob solo in 2003 on live.

As me and some friends started here on Uth in 2006, I remember that one said: W00t, I can chain orange Mobs without problems and even kill red ones (with a Cave Shaman).

I am looking forward to test the damage of my Hunters Pet now :)

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Ipnotik
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Postby Ipnotik » Jan 23, 2013 19:20

focus pull now is impossible to do. Mob dmg is not correct and never was like this on live servers.

Tried to exp with my theurg, orange mobs kill one of my pet with 2 shots. Reddy hurts him for 60% damage. LOL
Tried to group with cabalist and cleric for focus pull: cabalist pet dies after 3 shots of a purple mob. No chance to heal without getting aggroed.

:wall: :wall:
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freinkegi
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Postby freinkegi » Jan 23, 2013 19:30

yeah this is what i am talking about. the intention to fix the dmg tables is good but making it ultra hard to lvl just ruins the fun for people who have to lvl.

i havent tried summ sm but i can imagine that it is impossible to do focus pulls anymore.

my only pledge to GMs is that you should observe startup guild chats, advice chats etc. so you can see if people struggle really hard. i just saw on guild chat a person who had problems killing a blue :wall:

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Blue
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Postby Blue » Jan 23, 2013 19:43

Ipnotik wrote:Mob dmg is not correct and never was like this on live servers.

Stop making false claims without any proof.

All changes are based on many many hours of test data collected over the years on live servers. What we have now is the nearest we could get to live like behavior.

I can only guess that many have forgotten how original DAoC difficulty was as they were spoiled by Uthgards weak mob encounters. Remember on Uth you not even needed a debuff (they werent working anyway).
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Ipnotik
Myrmidon
 
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Joined: Nov 25, 2007 01:00

Postby Ipnotik » Jan 23, 2013 19:49

Blue wrote:
Ipnotik wrote:Mob dmg is not correct and never was like this on live servers.

Stop making false claims without any proof.

All changes are based on many many hours of test data collected over the years on live servers. What we have now is the nearest we could get to live like behavior.


can i have the proof of what you are saying?

i always played ench on live servers since 2002 and i don't remember a time where focus pull was impossible like this. i was always able to pull 5-6 oj, or 2-3 reds together without problems. Sorry if i dont have proof but i didnt use fraps at that time and never thought about frapping my boring exp activity
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Zyviel
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Location: Florida, USA

Postby Zyviel » Jan 23, 2013 19:55

I really like this server and I haven't had a chance to see this new monster damage. However, I am concerned for the server if leveling is made much harder than it already is. In many games I have wondered if the devs actually play the games they create. I have seen many games where there was something put in the game that is extremely negative to the players and I wonder to myself do the devs who made the decision actually think this is fun?

As I said I haven't experienced the changes yet and my only concern is that the devs have made changes that they don't intend to experience for themselves. I hope that the devs pve from level 1 on up, preferably as a new player who would just have monster dropped gear and make sure that these changes make sense for the enjoyment of the game.

beersman04
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Postby beersman04 » Jan 23, 2013 20:08

When i started playing on Uthgard a few years back it was hard for me since im in the US. So most of my playing time during the week was during "Off Hours". I thought the weak mobs till the 30ish levels were planned since the low population allowing people to level through early levels faster and get a higher percentage of the population to higher levels.

It has been awhile since Ive played Live and cant even remember what Live was like before ToA. Right now i have a duo with a Skald and im a Mend/Aug Shaman. Before the changes we could essentially chain pull reds with very little downtime, Now its about 3-4 Orange mobs then have to sit. The damage being done to the Skald (while not a perfect tank) with 99qua armor/ capped stats is about 3/4 of my heal. We can still gather EXP at a decent rate so its not a "big" issue.

I guess what im trying to say is: This didnt seem like a huge issue to have mobs that had low dmg output till around level 30 or so. I never saw people complaining about this fact and it wasnt like you could continue to chain pull reds solo from level 30 on. just my 2.
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Snigel
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Postby Snigel » Jan 23, 2013 21:02

Zyviel wrote:I hope that the devs pve from level 1 on up, preferably as a new player who would just have monster dropped gear and make sure that these changes make sense for the enjoyment of the game.

And who´s going to fix the remaining -bugs- ? :lol:
Satas Hakx - various artists

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majky666
Phoenix Knight
 
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Postby majky666 » Jan 23, 2013 21:49

Rename Uthgard to hardcore server :P
Btw i remember kvazilion deaths on yellow/oj mobs with my warrior between 20-30 lvl on US live. It wasnt easymode,especialy with dropped equipment only. But other side,there was higher droprate with ROG items.
Last edited by majky666 on Jan 24, 2013 20:50, edited 1 time in total.
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