Teleports

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poplik
Phoenix Knight
 
Posts: 1710
Joined: May 02, 2006 00:00

Postby poplik » Jun 24, 2012 17:16

Hello, I have some food for thought. I understand the concept of timesinks in MMOs - you have a game which has to be paid on constant basis by users, so you need to have a lot of content. This content should ideally take them a lot of time to completed as to keep them occupied.

However, what is the purpose of teleporters that teleport in timed intervals? When you are waiting for port, you either go AFK or stare at the screen. You are not playing. You are ingame, but not playing. So these teleports actively promote NOT playing. I understand they were on live at this and this point, but what is the idea behind them?
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Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Jun 24, 2012 17:18

This topic is not open for discussion.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."


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