RvR Influx & Keep Importance Recap
23 posts
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Just a quick recap on the most important things from my former topic.
What's planned: * Keep porting system: Players can port to the keeps of their realms near the primary RvR zones. These keeps need to be claimed and leveled up to a certain point where some sort of Channeler spawns, which allows for players to port there. When a keep is under attack, the porting option is disabled. However, any keep which meets the requirements can be ported to, meaning that there can be back-up keeps to support to closest keep to the primary zone. * Keep defense bonusses which resemble current livelike behaviour, added to the bugtracker. * Keep taking missions. * Coupling Keeps held with Relic Guard strength. Under discussion: * Additional Keep benefits such as an XP boosted area around the keep (16k units). Whether or not this bonus is equal in enemy realms and the actual bonus % are under discussion by the staff. Progress. Due to chaotic code, progress on these items is delayed until the code is ordened. In defense of truth-to-experience.
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Confirmed.
Reworking all RvR code in Uthgard is a lot work. But I see some progress already. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Porting part is very interesting (hib pov). ^^
>>> Please click here and Save the Pandas! They need us! They need you! <<<
Best Realm Rank will be 1L1 ! |
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Hib was the origin of that idea. We had problems with hib in low pop times as they had no advantage of shortened porter times. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Great to hear! (the progress part of course ![]() In defense of truth-to-experience.
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sounds awesome what about the claimed secondary keeps? a reason to reraid secondary keeps for realms like albion/midgard like a lower cooldown of their emain port timer, i know its still in progress and a huge step for the gm's but tell us more ![]() |
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will never come like old RA....
btw not classic live like.... however i would support this, i dont think it will ever be finished.. just another try to keep players away from leaving! prove me wrong! |
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Tell us ... is it wrong to motivate players staying here? aylwynn warden
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not wrong if it is the truth you are telling
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As far as I know, the secondary keeps are an option to fall back on when the keep(s) closest to the primary zones are either taken or not claimed/leveled yet. Not reraiding these keeps will just leave your actual portal keep more vulnerable. After all, just setting the keep on fire will block the port. I don't think extra mechanics are planned here. Of course if in practice this looks like it needs adjusting, I guess staff can consider taking action. @Cadam: I don't blame you for being grim. Trust me, I know how you feel. The thing is though, these things are real and are probably the Nr.1 priority at the moment when it comes to RvR. The fact that the staff is reworking the entire RvR coding first to make sure they can do it right now and in the future will surely stall the release of these features. However I'm confident they will come, just like the RvR dungeons got here eventually. Things take time on Uthgard, and a lot of it.. ![]() In defense of truth-to-experience.
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History seems to be repeating itself. I remember a similar discussion on VN Boards long ago. With one high post count lobbyist leading the charge.
The result was New Frontiers. Is that what all this is leading back to eventually? I hope not. |
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No. But I have to admit that the siege/defense possibilities and destroyable walls are nice features. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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The idea is to make OF work.
Maybe some features resemble NF, that may be, but getting the most out of OF is the goal. About the keep ports though, I was thinking about ports to enemy realms. Perhaps we could enable porting to an enemy realm once they have enough keeps (min. 3 for instance) in that zone with the necessary levels. Of course this is no must, but might be an idea worth thinking about. In defense of truth-to-experience.
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I think the enemy port to keeps should be enabled if ALL keeps in their home realm are in their hand. That would make sense and is fragile enough for this luxury. An interesting aspect will come in as e.g. Alb players won't necessarily have to go through the AMG chokepoint but could catch enemies into the back.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Yea, that might be a nifty gadget should any one realm ever achieve that.
![]() In defense of truth-to-experience.
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