Keep doors...put it back!

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devilsfury
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Postby devilsfury » Feb 12, 2012 04:29

So we are doing some RvR tonight in Thid. We are sieging the castle with a fg. Inside the tower were 12-14 defenders door humping. All they did is run out of the door, fight, get hurt and run right back inside. We coud have 3 guys beatig his brains in and all they did is run right back in keep. They would get full heal and come right back out. I know they removed the cant enter the keep due to combat . Its one thing to just be running for your life without doing a single attack and you run in. No problem! But... if you are in combat and still with your weapons out, poison on you with 5 pets and you run inside is just plain stupid. That does need to get fixed. Needless to say, we were still kicking their ass but could never take the keep due to the chain running in and out of the ck and there was no way to get to their 5 healers.

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Abydos
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Postby Abydos » Feb 12, 2012 05:28

Consult your local siege master for options.

Sekunda
Myrmidon
 
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Postby Sekunda » Feb 12, 2012 09:43

I have to get this straight... you fg, inside 13-14 defenders?

I really like this option, as it gives the defenders what they should have, a HUGE advantage from defending.

Seethoven
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Postby Seethoven » Feb 12, 2012 22:58

Had this same problem in Wilton trying to take the keep. It was 5 vs 4 and when we finally managed to get the door down they retreated into the inner door and repeated exploiting the same glitchy BS.. After about 40 minutes of trying to get the 2nd door down they manage to wipe us. By the time we got back both doors were back up, this repeated for 4 times before we were pretty much forced to give up.

Why have you made wallhumping so powerful? There's already a clear advantage in defending a keep, this was as necessary as removing hasteners.

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RonELuvv
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Postby RonELuvv » Feb 13, 2012 22:16

Get some Trebs and bust a hole in the wall and bypass the first gate. I dont think they can repair that. On the 2nd door take it down w/ ur healers out of LOS and healing then go in and kill them. Now you are inside and they are out and you can exploit it instead. Problem solved :)

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devilsfury
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Postby devilsfury » Feb 14, 2012 02:17

Seethoven wrote:Had this same problem in Wilton trying to take the keep. It was 5 vs 4 and when we finally managed to get the door down they retreated into the inner door and repeated exploiting the same glitchy BS.. After about 40 minutes of trying to get the 2nd door down they manage to wipe us. By the time we got back both doors were back up, this repeated for 4 times before we were pretty much forced to give up.

Why have you made wallhumping so powerful? There's already a clear advantage in defending a keep, this was as necessary as removing hasteners.


Exactly! We had the outter wall down but them running in and out and getting chain healed with ZERO chance at getting to their healers its just BS. I guess asking for people to fix something like this is like them Fixing the extremely overpowered Rangers and giving help to Hunters and Scouts. Oh, nevermind. its not like rangers cant hit regularly using crit shot for over 800hp...oh wait.

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RonELuvv
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Postby RonELuvv » Feb 14, 2012 08:31

Lets try and stay on track here, there is more then enough threads dealing w/ ranger/hunter/scouts so there is no need to bring that here.

The fact is that if you cant get to their healers then they more then likely cant get to your healers either. Have your healers hang out of LoS of the tanks that come out. So if they come out you can attack them and your actually on equal footing, both have healers spamming group heals and both have the ability to pull away to get healed up AND both have healers in safe spots. If their tanks move out to go after the healers then you have them in trouble since they wont be right next to the doors and able to port back in.

I'm sure it is very frustrating and maybe it will be a fix down the road, but its not like the way it stands makes it impossible to take a ck in a BG. You just have to use some different tactics then were used before. Adapt and adjust to succeed in this game.
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Seethoven
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Postby Seethoven » Feb 20, 2012 15:45

RonELuvv wrote:Lets try and stay on track here, there is more then enough threads dealing w/ ranger/hunter/scouts so there is no need to bring that here.

The fact is that if you cant get to their healers then they more then likely cant get to your healers either. Have your healers hang out of LoS of the tanks that come out. [s]So if they come out you can attack them and your actually on equal footing[/s], both have healers spamming group heals and both have the ability to pull away to get healed up AND both have healers in safe spots. If their tanks move out to go after the healers then you have them in trouble since they wont be right next to the doors and able to port back in.

I'm sure it is very frustrating and maybe it will be a fix down the road, but its not like the way it stands makes it impossible to take a ck in a BG. You just have to use some different tactics then were used before. Adapt and adjust to succeed in this game.


Granted, some of that is true, but it's MUCH more difficult to infiltrate a keep with a small group. Considering enemy has a PBAE spamming on keep door, and a nearsighter on top...

There's just no reason for the change, it was fine the way it was, and now it's worse. If it's not broken, don't fix it :D

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borog
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Postby borog » Feb 20, 2012 15:54

Considering enemy has a PBAE spamming on keep door


I'm not sure being able to PBAOE through walls and doors is livelike, nor does it emulate patch 1.69 or 1.80

if anything needs to be done, its make walls and doors solid so that spells, los, stealth checks, BAf, pets etc are affected by them.

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Ashoris
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Postby Ashoris » Feb 20, 2012 20:38

it gives the defender an advantage, and thats fine !
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Stormus
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Postby Stormus » Feb 20, 2012 20:47

Yeah fix so u cant pbaoe thru doors/walls!
See the bad of it when trying taking relics from hib and all those 1.000.000 enchanters.

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vangonaj
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Postby vangonaj » Feb 20, 2012 20:50

Stormus wrote:Yeah fix so u cant pbaoe thru doors/walls!
See the bad of it when trying taking relics from hib and all those 1.000.000 enchanters.


Pboe thru walls was part of clasic daoc.
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