Bonus System Part II

Talk about your RvR experience here
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Luydor
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Postby Luydor » Oct 15, 2006 10:49

So the opinion from the most player is to keep the bonus system alive. But Some player want a change in the Bonus system. So lets talk about this here for a better overview.
Post your ideas and opinions.

Luydor
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Topa
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Postby Topa » Oct 15, 2006 14:07

My suggestion was giving the bonus only to the Cap of the xp. To use that you'd need a group, otherwise you cannot reach the cap I think.

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Nystril
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Postby Nystril » Oct 16, 2006 00:18

I would suggest:
- no keep related xp bonus
- xp bonus for RvR Zones in general (incl. Darkness Falls)
- keep related str/acuity bonus (but not so much)
- keep related crafting speed and money drop bonus
- keep related rp bonus
- stronger keeps (much stronger) so that at least a full group is needed to take it and it should take more time...i would say at least 15min
- maybe a keep related bonus for the guild that claimed the keep and bp costs for keep upgrades

thats all from me for now
greetz nystril

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Luydor
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Postby Luydor » Oct 16, 2006 06:28

Mh what is iwth RPs for claimen a Keep, why you change this off, at the beginning of Emain you get RPs for claim.
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Zappo
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Postby Zappo » Oct 16, 2006 08:51

I think its why anybody could claim a keep at leas a 4 o'clock in the morning, when nobody is online dto defend so its very easy to get this RP's....
But i dont know exactly!

Nystrils idea isnt that bad except stronger keeps and guild bonus. I think they are o.k. atm. But its true, i think xp bonus is too much for this lvl.

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Nystril
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Postby Nystril » Oct 16, 2006 11:11

just some ideas :)
@luydor good point...didnt thought about that...but zappo is right....its too easy to claim them at night...thats why i suggest stronger keeps (well i thought getting the non xp bonuses shouldn't be to easy and keeps should be what they're meant to be...strategic points on a war map)
if you need a fg for a keep and a lot of "woodworking" to open the doors you'll think twice if its worth to get a keep or go lvling instead while no enemy will disturb you
stronger keeps also to get more open field battles
if a realm has a keep the ppl have a bit time to build a grp to defend their bonuses
greetz
nystril

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Topa
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Postby Topa » Oct 16, 2006 11:29

And how does that lead to field battles? Only because a realm has more time to build the group doesn't mean they don't use that (very strong) keep, does it?

Zappo
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Postby Zappo » Oct 16, 2006 12:01

That's why I think Keeps should stay, and no RP for claiming them.
Just this XP bonus for keeps... hmm i dont know. Better less XP Bonus but a general bonus in the rvr zones. I dont think Topa's idea is that good (cap) but the admins (maybe^^) could try this out!

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Nystril
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Postby Nystril » Oct 16, 2006 12:03

because...
- no keep needed for leveling
- if you need a long time ppl will attack you before you can claim the keep, while in combat you cannot enter the keep for defense so that you have to fight in open field
- you need a long time so maybe they attack the keeps only to "knock on the realm door" and say hello come here we want to play with you
- if a group has one keep and hide just let them in the keep they will come out if they want to claim another keep or some rvr
that leads me to another point, if someone relogs in a claimed keep he/she should log in the same keep as long its still claimed by the own realm. atm you log in the start keep and you can go to the next keep so other realms cant intercept you because they dont know where you are....that can prevent rvr
greetz
nystril

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Massa
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Postby Massa » Oct 16, 2006 13:06

[offtopic] a question: Why the Admins and GMs have to look after it, that some players only go to Emain to get Bonus to lvl their Twinks? Nevertheless, it cannot be that the RvR is only Keep raiding, and 8vs8 ect leaves outside before. Thats a pure player's mentality on Uthgard, wich simply stinks because everything in the faith life is: "Keep hollow = RvR" and that sux ;) ... and now must concern other itself therefore the Keep.. Why you lvled to lvl 50 - to get Exp bonus for the next char to lvl ? Or to farm a lvl groups wich gots no chance? [/offtopic]

[Ontopic] I think the bonus system is ok except the Str and Acu Bonuse wich are stack also with Specbuffs and base buffs and are higher than the Buffcap that is the only thing what should change.

Think about the thing i wrote.
[@ Topa]
pls Topa now dont spam u got no chance thats because u aren't 50 and cannot really say sth about Emain rvr - Thx (nit Böse gemeint Topa :) )
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draco
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Postby draco » Oct 16, 2006 13:42

I endorse the suggestion of Massa.

It is not easy to bring a char up to 50 if you have to work or go to school.

I think the Bonus System should stay and the only thing what should be
changed is the str and accu bonus. Also the RP Bonus could be reduced or turned off.

Presto
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Postby Presto » Oct 16, 2006 14:32

8 vs. 8 is not a basic component auf the intended RvR.. In fact.. NF was designed to kill off 8 vs. 8 completly ;)

If you wanna do 8 vs. 8 you need to have the skill to kill off a small zerg on your own ;)

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panachier
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Postby panachier » Oct 16, 2006 14:56

the problem is to bring people in emain and give them the need to take keeps

to bring people in emain:

we need advantages you don't get other place,

- local bonus xp:
maybe keeps could give bonus everywhere for chars 40- and only in emain for chars 40+

- interesting drops:
maybe money (bonus at money when you get keeps is not bad i think)

to take keeps:

we need to have a direct advantage and not spend 90 minutes to help your realm

- RPs at lords is not a bad idea i think (it's mine ^^) cause you can't kill lord alone anyway. so you can't take it and so other realm take it back etc... or if that happens, it'll make RVR.

- more money drop at lord, maybe 400 or 500 gold so it begins to be interesting[/u]
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

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Topa
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Postby Topa » Oct 16, 2006 16:12

Massa wrote:[@ Topa]
pls Topa now dont spam u got no chance thats because u aren't 50 and cannot really say sth about Emain rvr - Thx (nit Böse gemeint Topa :) )


I can easily remember that 2 or 3 moths before I had chances. I have some RPs, so I must have earned them somehow. Please don't say my posts are spam, only because I am not level 50. I participate in RvR just like other players.

I agree with panachier that there has to be some motivation or reward for beating keep doors.

@Nystril: While I agree with you, that strong keeps will cause more RvR (even if you are outnumbered you have chances in a heavily fortified keep, so small groups won't need to log out), I cannot imagine why the besieged realm should attack outside. I would use the side entrance and try to defend the keep in such a situation.

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Nystril
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Postby Nystril » Oct 16, 2006 19:59

@topa well thats easy...you always need ppl to look out for enemies...as soon as they are coming intercept them so they wont get into the keep

@pana
why the need to take the keeps....we need rvr no keeps....if there is a bonus for all in rvr zones without owning the keeps ppl will come to lvl...no risk no fun
maybe give ppl that are lvling in rvr zones a 100% xp bonus so its worth the risk. keeps should not give xp bonus cause it just makes strong realms even stronger
ppl just log to their 50ies to get keeps and relog to their low chars to lvl with bonus, that kills rvr
and i meant rvr bonus in all rvr zones not just emain, so you have plenty possibilities to lvl even with twinks...

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