Thid Realm Rank Cap
43 posts
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Since is has already been said that there will never be a lvl 50 battleground. How about increasing the Realm Rank cap on Thid to RR5?? This would still allow people too get a little higher RR and have a few more tools to use when they enter 50 RVR as well as access to their RR5 ability.
"Impale your self on your blade and meet the only fate you deserve." Drizzt Do'Urden
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would be fine to reach rr10 in thidranki, better chances then in emain vs high rr ra dump groups
![]() ![]() ![]() [12:46] <Roundhouse_> actualy galandriel and blackbeard the master challenges out on heavytanks [23:52] <Skarz> u are best skald i seen for long time |
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4l2 is alrdy too much imo
![]() ~Sinalco~
いつでも今日が、いちばん楽しい日. |
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Of course RR 10 groups will still have an advantage over a RR5 group, but it would allow at least tanks to get det5 and support classes to have higher purge of more mana ras to assist in healing the higher dmg output by a higher RR group. At the very least would allow people to get more experience in fighting high lvl groups, more time to get templated, and learn more tactics that would assist them in 50 RVR. Which would give them a better chance when they hit 50 so they are not discouraged and just reroll to make another BG toon where most of the toons are not even templated and they can WTF pwn anything. "Impale your self on your blade and meet the only fate you deserve." Drizzt Do'Urden
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RvR should be easy! |
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They should make a lvl 50 BG. RVR is too big.
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Are not all lvl 35 toons templated ? ![]() ![]() |
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Not this again.
It might SEEM like a good idea but in fact it's the opposite. It will only keep people away from end RvR longer, making it harder for newcomers to find a place in the even more predetermined groups that look down upon anyone that isn't familiar. BG RvR is NO reference to frontier RvR and will never be. The only way to get better at frontier RvR is by doing frontier RvR. The only way non maximised teams stand a chance is in a setting where the high RR optimised groups become just a part of the entire frontier RvR population instead of the ONLY RvR population. In other words to provide them with enough enemies of their own size. Hence, remove the BGs up untill lvl 40ish, make the cap around 3L0. On the other hand, grant massive XP bonusses for RvR kills in the frontiers (not in BGs). Not just *10 like we have now but more like *30 or *40 for instance. The XP reward for going out there facing not only equally skilled/geared players but also players that are WAY above you should match that of a mediocre XP group griding mobs in a normal zone. Perhaps increase the gold reward for non-50 players in RvR combat as well to reduce the PvE fall-off due to cash problems regarding a lvl50 template. The way DAoC RvR worked in Classic times was such that everyone was thrilled to RvR, they just went out because they wanted it so badly, creating a situation where almost everyone was "easy to kill", this was the beauty of classic DAoC. Only a handful optimised their toons and playstyles before heading out. The only way to attempt to recreate such a situation is by making it actually worthwhile for those who trade their time trying to optimise their toon before RvRing for actual RvR itself. RvR should be THE way to improve your character closing in on the endgame, be it Realm Rank, genuine levels or even money for a template. That is the only way to naturally let players flow into our high RR infested slaughterzone and feel they are not wasting their time, in fact the opposite, that they're actually having fun doing so because they're getting satisfactionary characterprogress while RvRing. As long as end RvR is as dissatisfactionary (in terms of character progression) to the lower skilled/geared/leveled players as it is now, there will always be a serious problem getting them properly integrated. This results in a threshold that either drives people away from endRvR or from the server in its whole as we can clearly witness. Being RR4 instead of RR5 is not the real problem, not at all. I personally think this is THE biggest issue Uthgard currently has. If this issue is solved, Uthgard's player numbers will rise steadily and drasticly in the long run. I am 100% sure of that because if done properly, the actual Classic feeling of Uthgard will more than double in value. In defense of truth-to-experience.
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The only classic thing u got in uthgard is emain lol. Everything other is not classic at all, ra, tajendi, some custom thing like cant poison anymore weapons if its not an assassin class, no one feel like playing in classic server ![]() 2012:<@[Uth]Abydos> If we don't have SI by the end of the year, Im fairly certain I wont be a GM anymore :-p
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ROFL if they remove BGs about 50% if not more won't bother to play here myself included.
This server is not clasic by any strech of the imagination. Live classic was more classic then this server. Old frontiers is just lame with large time sinks. With poor LOS unless you run from AMG to MMG to APK to MPK wait ... oh .. ya.. that is what most of you do. /doh NF>BGs>pve>crafting>farming>OF Unless retaing DF via keep takes and not waiting for gaurd repop. NOTHING IS WORSE THEN RR5+ farming gaurds <cough cough> I see afew RR9 and 10 doing this and they die to a RR4 lvl 49 shaman ? Lame PVE for RPS is in no way classic. Staff could make 80% xp gain in OF it would still be a sow's ear and not a silk purse. This server is custom not classic like Ori said the only this classic is OF (most flawed part of classic DAoC) P.S. I bet more read my post then one of the previous posts that went on and on and on trying to back up statments with false facts (lies). |
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It's just too big, and if I try to take a horse to reduce travel time, then you run into stealthers camping horse routes with their perfs.
I only played in RVR for a day now and I can't believe all the sh it that's wrong with it. If you're not exploiting the system, you're losing. |
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Rvr should be easy, instant action, and you shouldn't have to do anything to win the fight.
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In general Uthgard tries to be classic. I know there's enough things to sum up that differ from that state and personally I agree with most of them because they improve the gameplay experience (a handful is just horrid though). But I'd even prefer if there were some more additional customisations to prevent putting players off by exaggerated grinds or timesinks. The fact remains though that the goal is "classic" and if that's something you can't live with then I'm afraid this server won't serve your needs. In my opinion the classic feeling is much more important than the duplication of the exact classic setting. If we can improve the classic feeling immensely by taking a few custom measures to solve huge problems the choice is clear to me. The feeling of end RvR currently is all but classic and I'm not even talking about RAs here...
Way to exaggerate. I never said remove all BGs, I mean bring back the old BGs and their maps (lvls 15-35) and add another BG to that (rotating NF BG maps?) (36-40ish) instead of the system we have now. It will actually improve the BG experience because the grind from 1 to BG action will decrease drasticly. Besides, the whole point in altering the BGs is to fix the problem that is causing so many players to fall back on BGs in the first place...
Agreed, this should be removed asap (if need be when the problem gets fixed).
Yes, one step into the RvR zone should instantly grant you RR13 because only winning is fun. In defense of truth-to-experience.
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Agramon again plzzz...
rvr map atm is too big. people only do guard task anyway. hihi ..
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That. ![]()
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