Don't implement true sight or see hidden

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Suijuris
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Postby Suijuris » May 29, 2010 01:16

It was retarded when mythic did it, and it will be here also.

There will be groups lead by one archer running around every 30
minutes getting free RPs, just like the old days.

Alot of people will stop playing just like they did in the old days also.

No one should have see hidden and no one should have true sight.

The original way stealth was designed where assassins could see archers from 1 or 2 steps farther away than archers could see them worked just fine.

True sight was mythics lame way of dealing with stealthers, without costing themselves money, and that problem was BUFFBOTS.
Last edited by Suijuris on May 31, 2010 23:07, edited 1 time in total.

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Eclipsed
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Postby Eclipsed » May 29, 2010 04:41

The new RA system and patch for stealth was much better. No truesight, no see hidden. MoS for archers and assains. More balanced and was mythics revamp, not inspired by ToA or other expansions. It was a fix to many issues to rvr.
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Force
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Postby Force » May 29, 2010 08:28

well you could easily argue that stealth lore items played a roll in true sight being axed.

Of course SL items were even worse for stealthers than true sight in some ways, like for example my druid could stealth lore :D

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Healowner
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Postby Healowner » May 29, 2010 09:36

Cyclops Eye Shield
Classes that can use: ARMS, CLER, FRI, INF, MERC, MINS, PAL, REAV, SCOU, BARD, BM, CHA, DRU, HERO, NS, RANG, WARD, BER, HEAL, HUNT, SAV, SB, SHA, SKLD, THAN, WAR


No way in hell that true sight was gone after the new RAs, it just got distributed in the form of that artifact. :)
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Healowner - Alb/Merlin - The Guardians

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Jonah
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Postby Jonah » May 29, 2010 11:16

Healowner wrote:Cyclops Eye Shield
Classes that can use: ARMS, CLER, FRI, INF, MERC, MINS, PAL, REAV, SCOU, BARD, BM, CHA, DRU, HERO, NS, RANG, WARD, BER, HEAL, HUNT, SAV, SB, SHA, SKLD, THAN, WAR


No way in hell that true sight was gone after the new RAs, it just got distributed in the form of that artifact. :)


U cant compare these 2, TS is see all stealth at clipping range, SL granted a bonus that even got more nerfed with a later patch. I never got uncovered on my infil by visibles SL´ing. My infil had 2 SL items in template but one was on SoM som never used that. And i never used the other to as if u do u loose the ability to use battler, malice etc.

Obviosly u never played stealther on live with ToA. I did and i say SL was not a major difference when it got nerfed.

TS was a major difference as ppl run around with speed5 uncovering anything.

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Bajan
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Postby Bajan » May 29, 2010 11:22

Jonah wrote:
Healowner wrote:Cyclops Eye Shield
Classes that can use: ARMS, CLER, FRI, INF, MERC, MINS, PAL, REAV, SCOU, BARD, BM, CHA, DRU, HERO, NS, RANG, WARD, BER, HEAL, HUNT, SAV, SB, SHA, SKLD, THAN, WAR


No way in hell that true sight was gone after the new RAs, it just got distributed in the form of that artifact. :)


U cant compare these 2, TS is see all stealth at clipping range, SL granted a bonus that even got more nerfed with a later patch. I never got uncovered on my infil by visibles SL´ing. My infil had 2 SL items in template but one was on SoM som never used that. And i never used the other to as if u do u loose the ability to use battler, malice etc.

Obviosly u never played stealther on live with ToA. I did and i say SL was not a major difference when it got nerfed.

TS was a major difference as ppl run around with speed5 uncovering anything.


correct!

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Smokey
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Postby Smokey » May 29, 2010 11:55

Suijuris wrote:It was retarded when mythic did it, and it will be here also.

There will be groups lead by one archer running around every 30
minutes getting free RPs, just like the old days.

Alot of people will stop playing just like they did in the old days also.
you can also say its pretty retarded to camp an mile gate with 7 stealthers + di bot to farm solos or add on 8vs8 :x

Nymeros
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Postby Nymeros » May 29, 2010 12:07

The new stealth system was better in every aspect, but hey, so was the new RA system. =|

I wouldn't get my hopes up about any customization to stealth RAs.

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Runis
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Postby Runis » May 29, 2010 13:11

Nymeros wrote:The new stealth system was better in every aspect, but hey, so was the new RA system. =|

I wouldn't get my hopes up about any customization to stealth RAs.


Agreed. The only problem is OF - all the stealthers in 1 place - amg.

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Force
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Postby Force » May 29, 2010 13:16

Jonah wrote:
Healowner wrote:Cyclops Eye Shield
Classes that can use: ARMS, CLER, FRI, INF, MERC, MINS, PAL, REAV, SCOU, BARD, BM, CHA, DRU, HERO, NS, RANG, WARD, BER, HEAL, HUNT, SAV, SB, SHA, SKLD, THAN, WAR


No way in hell that true sight was gone after the new RAs, it just got distributed in the form of that artifact. :)


U cant compare these 2, TS is see all stealth at clipping range, SL granted a bonus that even got more nerfed with a later patch. I never got uncovered on my infil by visibles SL´ing. My infil had 2 SL items in template but one was on SoM som never used that. And i never used the other to as if u do u loose the ability to use battler, malice etc.

Obviosly u never played stealther on live with ToA. I did and i say SL was not a major difference when it got nerfed.

TS was a major difference as ppl run around with speed5 uncovering anything.



I used to pop stealthers with my shield all the time. And I seem to recall there being differnt degrees of SL, and the SoM cloak having the weakest. Either one of the staves, or the cyclops shield had the best.


at any rate, if I knew there was a stealther around and I popped SL, most the time I got them. If a stealther used vanish, I would SL and get them every time. SL allowed visibles more access to killing stealthers imo than TS, just TS does it in a much more egregious way, but requires the grouping of an archer making it less common.


I could not care less what stealth system they implement, but SL popped a lot of stealthers.


I'd also say that on my SB on live, SL was the number 1 method of landing PA on another assasin.

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Ronian
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Postby Ronian » May 29, 2010 13:23

Runis wrote:
Nymeros wrote:The new stealth system was better in every aspect, but hey, so was the new RA system. =|

I wouldn't get my hopes up about any customization to stealth RAs.


Agreed. The only problem is OF - all the stealthers in 1 place - amg.


So in NF it was different? :roll:

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Smokey
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Postby Smokey » May 29, 2010 13:31

Ronian wrote:
Runis wrote:
Nymeros wrote:The new stealth system was better in every aspect, but hey, so was the new RA system. =|

I wouldn't get my hopes up about any customization to stealth RAs.


Agreed. The only problem is OF - all the stealthers in 1 place - amg.


So in NF it was different? :roll:
a bit :) u can even avoid bridges, to not get insta owned by traps or stealth fgs :) imo not implenting ts wont change anything, there is allways a way to play lame. except u change every class into paladins and only allow em to spec mastery of water :)

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Finalement
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Postby Finalement » May 29, 2010 14:19

Ronian wrote:
Runis wrote:
Nymeros wrote:The new stealth system was better in every aspect, but hey, so was the new RA system. =|

I wouldn't get my hopes up about any customization to stealth RAs.


Agreed. The only problem is OF - all the stealthers in 1 place - amg.


So in NF it was different? :roll:


Tbh it was. At least a bit (before someone started the everydayzerg). There were Stealthers at every gate and you could evade them easily by using the other gate.
Good old days with some visible Soloers and no QQ about the not-changed-since-then Rangers/Viper-Assassins.

Hope for better Castergrps with Old RAs :D

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Seyha
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Postby Seyha » May 29, 2010 14:39

Ronian wrote:So in NF it was different? :roll:


um, yeah? Six mile-gates meant the action was split up. If you wanted to avoid the gate campers then you used another gate. The only problem with Agramon was zergs camping the portal towers.

With OF most action is focused in Emain because it is the easiest frontier to navigate and visibility is good. All action bottlenecks at AMG because the albs must go through it and it is the first "hostile" mile-gate that Mids and Hibs encounter (of course, all mile-gates are extremely hostile).
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Jonah
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Postby Jonah » May 29, 2010 14:44

Force wrote:
I used to pop stealthers with my shield all the time. And I seem to recall there being differnt degrees of SL, and the SoM cloak having the weakest. Either one of the staves, or the cyclops shield had the best.


at any rate, if I knew there was a stealther around and I popped SL, most the time I got them. If a stealther used vanish, I would SL and get them every time. SL allowed visibles more access to killing stealthers imo than TS, just TS does it in a much more egregious way, but requires the grouping of an archer making it less common.


I could not care less what stealth system they implement, but SL popped a lot of stealthers.


I'd also say that on my SB on live, SL was the number 1 method of landing PA on another assasin.


Agree that SL worked against vanish but i never had that lame useless RA anyway so i woudnt know.

And its not hard to stay away when u see a "Random ugly firby uses the cyclops shield" msg.

If a SB pops a SL to PA me it was just free rps, remedy, purge after cd and pop battler = dead SB. They usually was so convinced i would be easy rps that they realised to late what happend. So no ppl didnt use SL to PA other stealthers, just the noobish ones. U know debuff dmg > PA.
And u loose ur charge timer wich is death in 1on1.

On live i say 90% of stealthers was solo, TS is just another zergability that we can live without on a already stealth zergy server.

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