split: Swapping OF Keeps with NF Keeps.

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Seyha
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Postby Seyha » Apr 28, 2010 17:58

I decided to give this idea its own topic so as not to ruin rouxtm's thread.

My thesis:

Seyha wrote:
Here's why OF sieges suck:

-Poorly designed keeps with battlements spaced millimeters apart, terrible LoS issues, claustrophobic (or empty in the case of Hib) interiors consisting of little more than a stair case leading up to the lord room. The result is that battles inside the keep itself are aggravating cluster-f*cks of melee and pbaoe with healers and ranged attackers having all kinds of stupid problems.

-Siege weapons consist of a ram. Sit on the ram. Swing the ram.

-No oil so tanks can stfu and sit in the lord room until one side whipes.

Here's why NF sieges are better:

-Well designed keeps with battlements that work like battlements, good LoS, and spacious interiors that allow for intense running battles to and from the lord room.

-Siege weapons that give the attackers more options and more stuff to do

-Burning oil that gives defending tanks something to do besides sitting in the lord room with their thumbs up their asses.


A response from Zarkor:

Zarkor wrote:Now you're just drawing the wrong conclusions from your own opinion tbh. I agree that there's a point in saying the OF keepdesign is inferior to the NF one when looking at it from a practical point of view.

However saying that therefore the fights in and around those keeps can't be fun just isn't correct.


Of course you can have fun and good fights during a siege. The best siege fight I've had in OF was an FG vs FG stealther battle in and around an Alb Keep. It was 3 minutes of pure mayhem.

But the reason it was fun had nothing to do with the Keep. The Keep was just there.

My point is that if you had fun in a siege it was because you were in a good group fighting another good group (or maybe not so good). The Keep contributed nothing to the fun--if anything it hindered the fun.

If you could actually replace the OF Keeps with NF ones (size could be an issue), why wouldn't you? Is playing with bad Keeps really such a vital part of >>>:mad: MY IMMERSION :mad:<<< that you would rather play with these terribly designed pieces of crap?

How is asking for an NF Keep swap any different than demanding Cure NS? In both cases improving gameplay is the goal.
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Splamo
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Postby Splamo » Apr 28, 2010 18:45

I like the idea too, but the issues of size and coding such a change might not be worth it. Probably not worth the time they could spend doing other fixes.

I like NF better, but I can live with OF.

If anything, completely swapping out NF and OF every month or whatever could be fun. At least to shake things up a bit. Even a "classic" server can't stay stagnant. But again, not sure about the feasibility of implementation.
Last edited by Splamo on Apr 28, 2010 18:46, edited 1 time in total.

Zarkor
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Postby Zarkor » Apr 28, 2010 18:46

Seyha wrote:How is asking for an NF Keep swap any different than demanding Cure NS? In both cases improving gameplay is the goal.


First of all OF keeps are not 'imbalanced' or anything, they are just there and they're a part of OF. (which you don't like in its whole, I know) Nearsight is definately imbalanced. A gameplay quality decrease due to imbalances is a lot more severa than a slightly inferior (which is subjective to an extent) improvement in the overall RvR setting.


My opinion is that you are too much against OF to really keep your argumentation objective enough to convince others. Making it more objective though is of course not easy since the entire subject of OF vs NF is not only a matter of rational practical aspects, but also one of subjective preferences.



All in all I don't think there is any real NEED for NF keeps in OF. I'd rather staff works on what's actually important before discussing controversial custom changes (which should in fact be discussed thoroughly by both community and staff before being considered in any way).

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Seyha
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Postby Seyha » Apr 28, 2010 19:06

Zarkor wrote:First of all OF keeps are not 'imbalanced' or anything


Hey, it's the 'b' word. If you equate balance with fun and good gameplay then yes, the OF keeps are very imbalanced. And Keep sieges in OF are heavily biased in favor of the attacker unless the defender has pbaoe. It's such a pain in the ass trying to shoot people on the door, and there's no burning oil so tanks can't contribute anything to defense until the doors are breached.

My opinion is that you are too much against OF to really keep your argumentation objective enough to convince others. Making it more objective though is of course not easy since the entire subject of OF vs NF is not only a matter of rational practical aspects, but also one of subjective preferences.


Good God, man, get over it. Just because not everyone likes OF as much as you do doesn't mean we're conspiring to destroy your precious Emain amg-mmg grindfest.

All in all I don't think there is any real NEED for NF keeps in OF. I'd rather staff works on what's actually important before discussing controversial custom changes (which should in fact be discussed thoroughly by both community and staff before being considered in any way).


Yeah, it isn't needed, which is why we have multiple threads with people racking their brains trying to figure out how to make real RvR (the part where you actually go out and take keeps) on this server exciting again.
Last edited by Seyha on Apr 28, 2010 19:18, edited 1 time in total.
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Sethor
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Postby Sethor » Apr 28, 2010 19:16

8O
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Night
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Postby Night » Apr 28, 2010 19:31

the nf keeps need more room
and the spots from the of keeps are to smal for it

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Phaeton
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Postby Phaeton » Apr 28, 2010 19:42

I never liked the NF keeps... OF keeps are just so much simpler to deal with.

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Postby Brooms » Apr 28, 2010 20:49

Phaeton wrote:I never liked the NF keeps... OF keeps are just so much simpler to deal with.
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Galandriel
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Postby Galandriel » Apr 28, 2010 22:00

Phaeton wrote:I never liked the NF keeps... OF keeps are just so much simpler to deal with.


/sign

fokk of gay sieges with nf keeps

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Seyha
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Postby Seyha » Apr 28, 2010 22:32

I guess it boils down to whether you want Keep sieges to be a challenge and an integral part of RvR, or a tedious but relatively inconsequential task that you grind out for DF.
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Phaeton
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Postby Phaeton » Apr 28, 2010 23:32

if people loved keep sieges, then WAR might not have been such a failure :P

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Seyha
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Postby Seyha » Apr 29, 2010 00:09

Phaeton wrote:if people loved keep sieges, then WAR might not have been such a failure :P


The keeps in WAR were terrible and the combat mechanics didn't mesh well with that type of gameplay.
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Astealoth
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Postby Astealoth » Apr 29, 2010 02:02

solution: give us /rp off command so the people who cant stand the poor keeps in OF can stay in braemar and have real keep fights :P

oh and delete thidranki pls. lvl 49 bg is not livelike and kills frontiers.

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Postby Zarkor » Apr 29, 2010 02:16

Astealoth wrote:solution: give us /rp off command so the people who cant stand the poor keeps in OF can stay in braemar and have real keep fights :P

oh and delete thidranki pls. lvl 49 bg is not livelike and kills frontiers.


I wish it were this simple...

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Astealoth
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Postby Astealoth » Apr 29, 2010 02:27

and how would my suggestion complicate things? ^^

should make thidranki lvl 11 to 20 and braemar lvl 21 to 30 and wilton last bg with lvl 31 to 44. would be much closer to live bg setup and combined with /rp off command this would satisfy a lot of complaints about uthgard. we have a large enough community for this setup now. everyone seems afraid that having proper battlegrounds support will somehow kill end game rvr. if this were so then why is end game rvr popular on other servers that have real battlegrounds setups?

we have a disgusting mockery of battlegrounds which only serves to push people to rr4 as fast as possible, and nothing more. that was fine when we had a community of 200 people. we dont have this anymore, and it simply doesn't fit. not only is this a low impact fix to many problems here, it would take maybe 1 hour of development time and has little chance of creating new bugs like all the other suggestions i've heard. clean, simple, and effective :P
Last edited by Astealoth on Apr 29, 2010 02:47, edited 5 times in total.

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