An idea

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rouxtm
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Postby rouxtm » Apr 26, 2010 20:38

Even if my guild and alliance are used to take keeps and like to provoke other realm french guilds with that activity :P I wanted to share an idea to promote it again and again and to reach what is for me DAoC 1st interest: provoke Realm vs Realm.

Proposal: when a guild claim a keep, it gives a teleport gate to any group lead by a member of this guild from any channelers (cities or guild house)

Advantages:
1/ It will be key to have a keep as far as possible from fronteers tp, so at the most dangerous place.
2/ You will want to defend it and thanks to the keep, you'll be able to do it fast and efficiencly
3/ It is a groupe TP so not all the realm can use it as in NF it was

If you see disadvantages or impossibility to do it, let's discuss freely!

Thanks for your opinion

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Sonnenschein
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Postby Sonnenschein » Apr 26, 2010 22:09

The idea is not bad at all but I guess it's hard to get those keeps from one of the extreme active guilds.

And tbh I don't like this idea - activity should not be a major point.

Not everyone can play 24/7 and not every guild can be active 24/7 - and that's what you provoke with this playstyle (i guess this idea is a bit similar to warhammer - isn't it)

Zarkor
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Postby Zarkor » Apr 27, 2010 01:15

I agree that is indeed a good idea. I've always liked theories that involve increasing the significance of keepclaims for the guild that actually claims it.

I've also thought of a few ideas myself that include improving both that and the incentive to actually fight for or defend a -and especially your own guild's- keep. I'll try to see if I can find it...

Ahh there we go:http://uthgard-server.net/modules.php?name=Forums&file=viewtopic&t=14953&start=0
Zarkor wrote:- Spice up keeptakes and defends: Add keep taking tasks explained below:
Tasks will require you to take a random keep within 1 hour, starting when you've hit the keepgate or enter the keep environment. Rewards for a succesful keeptake will be 1500rps + 50 extra rps per kill made within that hour within the keep environment (extra rps will be added to the 1500rps upon killing the lord, if the task fails, the extra rps are not given).

Defending keeps should be rewarded similarly, without a task. Killing enemy players within the direct keep environment will grant an 50 rps bonus per kill for grped members and 250 rps per kill bonus for solo players. Repairing keep doors should be rewarded with something like 150 rps per 20%. Bonusses will be granted after interacting with the keep lord so that extra RPs are only rewarded for succesful defends.

Extra: Guildmembers of the guild that has claimed the keep will get 2x defense bonusses. This will actually make people claim and defend with an incentive.



However, I believe this server still has a long way to go before things like these (as interesting as they may be) should even be considered. What should be focussed on now as much as possible would be the decision about which RA system will finally be implemented.

rouxtm
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Postby rouxtm » Apr 27, 2010 09:21

Sonnenschein wrote:The idea is not bad at all but I guess it's hard to get those keeps from one of the extreme active guilds.

And tbh I don't like this idea - activity should not be a major point.

Not everyone can play 24/7 and not every guild can be active 24/7 - and that's what you provoke with this playstyle (i guess this idea is a bit similar to warhammer - isn't it)


You are right, I did not think about low activity time where no life guild could profit from this dead time. But they can do it also today with just a longest trip to reach the place.
And I don't know warhammer.

Again, I am a live NF player of years 2003-2006 and, even if I really enjoy playing freely DAoC here, I miss big keeps battle. Not plain zerg but really keeps attack/defend with 2 or 3 fg's per realm involved or even more. It seems Uthgard is historically oriented GvG because of # of players. But now we are almost 1000 per evening, more than I ever seen on Carnac before merging with Orcanie, so IMO enought for true RvR.

I accept OF (even if I was disppointed when implemented ;) ) but I fed up whining of players against "add" on GvG or 1v1 in a RvR game.

So want to promote RvR and Realm Proud, things that are really miss to Uthgard IMO, now we are quite numerous.

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Gil
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Postby Gil » Apr 27, 2010 13:10

I like ideas that encourage keep taking AND maybe more important, keep defending.

My guildmates/alliancemates have capatured many keeps but RARELY claim em. There is almost no benifit in Uthgard today to claiming a keep so most wont bother.

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holsten-knight
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Postby holsten-knight » Apr 27, 2010 14:07

Simply implement the extra relic guards per keep and this guards at the relic beeing killed give message only to the guild which claimed the keep, remove the realm wide relic under siege message.

Voila, keep taking/claiming makes sence, you will get deffer at keepraids AND it's 100% livelike 8)

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Gil
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Postby Gil » Apr 27, 2010 19:49

holsten-knight wrote:Simply implement the extra relic guards per keep and this guards at the relic beeing killed give message only to the guild which claimed the keep, remove the realm wide relic under siege message.

Voila, keep taking/claiming makes sence, you will get deffer at keepraids AND it's 100% livelike 8)


Its even like live was back in the day.

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Seyha
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Postby Seyha » Apr 27, 2010 22:27

Gil wrote:I like ideas that encourage keep taking AND maybe more important, keep defending.


It's a shame that the OF Keep designs are all so terrible. Keep sieges in OF aren't half as fun as they were in NF.
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Rector
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Postby Rector » Apr 27, 2010 22:55

No way back now.

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Splamo
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Postby Splamo » Apr 27, 2010 23:19

Swapping OF keeps for NF ones would be interesting...

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Budikah
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Postby Budikah » Apr 27, 2010 23:22

Rector wrote:No way back now.


Because PC coding is about the same as sculpting out of granite? Amirite?

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Seyha
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Postby Seyha » Apr 28, 2010 02:06

I'd like to rescind my previous comment about OF sieges being half as fun as NF sieges.

OF sieges are not fun. period.

Who ever designed these keeps had no idea how LoS worked in their own damned computer game. What the hell is the point of battlements if you have to jump on top of them to shoot anything? I mean what the ****** is that? :x

Why are the keeps so small on the inside? Is it even possible to climb on top of battlements in an Alb keep? Why is the Hib keep one big spiral stair case? Why do the doors break so quickly? Why do I get target not in view errors with a guard that is standing on the wall directly in front of me? This really sucks.

Swapping OF keeps with NF keeps would be great.
Last edited by Seyha on Apr 28, 2010 02:16, edited 1 time in total.
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Zarkor
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Postby Zarkor » Apr 28, 2010 02:11

Seyha wrote:Swapping OF keeps with NF keeps would be great.


I don't agree, but that's old news I guess. :)

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Seyha
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Postby Seyha » Apr 28, 2010 02:12

Zarkor wrote:
Seyha wrote:Swapping OF keeps with NF keeps would be great.


I don't agree, but that's old news I guess. :)


I would actually love to hear your explanation for why OF Keeps are superior to NF ones.
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Neju
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Postby Neju » Apr 28, 2010 02:42

not like the staff read these suggestions - not much point in these constant threads :grin:
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