OF/NF Pro/Contra?

Talk about your RvR experience here
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Jojoner
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Postby Jojoner » Feb 10, 2010 17:20

Please set here ur intentions and experience towards OF and NF.
I was also one of those, voting for OF, but after some time i realized, it changed nearly nothing, only some time with a new rvr area ^^

pro OF: Hot Spot amg (or between atk and mtk), free and open land
contra OF: -i dont like the of keeps, hard to defend, nothing special
-Basic action in Emain, hard for every alb to get further than amg (cause its quite often amg are camping 5+++ stealther or 1-2fg mids waiting)

pro NF: -symmetric Map, nice keeps, also basic action amg, but u got always an alternative way
contra NF: - Big amount of ppl needed for relic raid/keepraids in general
- Tower (alb especially) was permanently camped by 1-2fg

I guess it was following situation, when we were on NF, we had not enough ppl in RvR for regular keepraids/relicraids etc, so of was a good choice ;).
Now we have quite many ppl, lets say at primtetime 3-4+fg mids in emain and i guess, emain is too small for it anyway ;) or lets say, the action area bewteen atk and mtk is too small ;) for 4fg mids, 2fg albs and 1fg hib running around, perma add by mids is normal ^^ so 8v8 is hard to get ;)
I guess one way to fix that is to say, emain is zerg, odins is 8v8, hadrians for solo/duo, maiby with an bonus system for it, like:
No rp boni in Emain
5-10% rp boni only for grps in odins (problem: how to avoid 2 fgs running together?) and is it possible to forbid it, no? cause mids also need to keep/relic defense in their area with more than 2fg ^^
5-10% rp for solo/duo in hadrians, if its technically possible ;)

no qq, simply ideas to get it working better ^^ im no zerg fan ^^

greetz, hf and thx to staff for spending ur private time, for this private project ^^

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Neju
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Postby Neju » Feb 10, 2010 17:27

tbh agramon would be the same deal as emain now...

there has been a influx of players to the server and many are hitting 50 now and rvring - hence the zerg/adding.

changing zone to agra and 2 mile gates would help a bit, but as soon as you get out of a get and get a 8v8, some random mid grp would add you.

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Shav
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Postby Shav » Feb 10, 2010 17:36

2 or 3 nf zones of one realm with custom (and reasonable) location of teleporter keeps and lets say 3 keeps with 4 towers each would be perfect :S

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CalvoHP
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Postby CalvoHP » Feb 10, 2010 17:38

to me all zones have the same pros and cons, once ppl get used to hot spots, camping zones and so on, its just about players attitude and playstyle

Nymeros
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Postby Nymeros » Feb 10, 2010 17:39

We've had many of these discussions already, and to be honest they don't lead to anything.

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Jojoner
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Postby Jojoner » Feb 10, 2010 17:40

Neju wrote:tbh agramon would be the same deal as emain now...

there has been a influx of players to the server and many are hitting 50 now and rvring - hence the zerg/adding.

changing zone to agra and 2 mile gates would help a bit, but as soon as you get out of a get and get a 8v8, some random mid grp would add you.


Absolutely right and i did not say, change to agra ;)

I simply want avoid, fast decisions by staff/community again and i want to show, new things Always look better/interesting for the first time ;)

For example change to OF Ras, would produce the same poo in green ;)

Now with new Ra system it is, Dark Age of Tankalot, with OF ras, it was Dark Age of Castalot ^^

Why change the whole system, if u could change the existend system to a better way? ( even if it never happened on live server !!!)
Live Server was produced to get as much money as possible, over a long period of time!!!! Uthgard should be the complete opposite, its interest should be: fun for very player, as possible and hold uthgard as long as possible alive ;)
nah wrong topic, wann be nxt post :P

thx for reading ;) plz stuff, take this idea of combining NEW and OLD Ra system to Uthgards new system, serious for even some mins and think about it ;) i beg u ^^


*hug* all Alb/Hib and even Mid :P lets work together, instead of against each other (not in rvr, only in getting uthgard better ^^ )

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Phaeton
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Postby Phaeton » Feb 10, 2010 17:46

switching to OF is what brought so many new players to uthgard... and now you want to switch it back?? makes no sense

RA's are a huge factor in fights, and all these new people are starved for rps atm, hence all the adding. It's easy to "honor" the so called fair fights when you're sitting on RR7+... but when you're sitting on RR3 and looking at easy kills, you don't think twice, you ATTAG! Besides, last I checked this game was about rvr and not 1v1/8v8. If you choose to play that way, by all means go for it, you have every right to do so... just don't complain when someone else doesn't follow your rules.

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koruun
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Postby koruun » Feb 10, 2010 18:08

Jojoner wrote:Now with new Ra system it is, Dark Age of Tankalot, with OF ras, it was Dark Age of Castalot ^^

Rofl. You never played in 2002~2003, did you? Dark Age of Castalot came with ToA, pre-ToA succesful Castergroups were pretty rare because they weren't as easy to play as Tanksetups. Just because old RAs balance some things out for Casters doesn't mean automatically it's going to give them an advantage over Tankgroups. Jeez, this people with no clue of game mechanics in RvR...
Why ToA-RAs advance high RR groups more than old RAs do:
http://www.abload.de/img/whyoldrasaremorefairjozk.png

Toblerone
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Postby Toblerone » Feb 10, 2010 18:09

Phaeton wrote:switching to OF is what brought so many new players to uthgard... and now you want to switch it back?? makes no sense

RA's are a huge factor in fights, and all these new people are starved for rps atm, hence all the adding. It's easy to "honor" the so called fair fights when you're sitting on RR7+... but when you're sitting on RR3 and looking at easy kills, you don't think twice, you ATTAG! Besides, last I checked this game was about rvr and not 1v1/8v8. If you choose to play that way, by all means go for it, you have every right to do so... just don't complain when someone else doesn't follow your rules.

Sigh, being high realm rank doesn't automically make anyone a better player.

People zerg because of 2 things: childlike I WANNA WIN AND GET HIGH RR ASAP BECAUSE I'LL THINK I'M BETTER ONCE I'M HIGH RANK mentality and because of their lack of gaming talent to win a fair fight.

People do not zerg just because they're low RR.

The game isn't about rvr, games are about fun.

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Jojoner
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Postby Jojoner » Feb 10, 2010 18:13

Phaeton wrote:switching to OF is what brought so many new players to uthgard... and now you want to switch it back?? makes no sense

RA's are a huge factor in fights, and all these new people are starved for rps atm, hence all the adding. It's easy to "honor" the so called fair fights when you're sitting on RR7+... but when you're sitting on RR3 and looking at easy kills, you don't think twice, you ATTAG! Besides, last I checked this game was about rvr and not 1v1/8v8. If you choose to play that way, by all means go for it, you have every right to do so... just don't complain when someone else doesn't follow your rules.


I dont want another Zonechange ;) More players are great ;) was great work of stuff to get this realized ;)
Ive got no rr7, only 2 rr5 and anyway, when im running with the "right" guys, we dont add in other 8v8 fights, nore we kill solos (instead they added before)
There are still people looking especially in "fair" 1v1 8v8 fights.
Bonis would simply bring some people who want this fights, to that zone, main fights in faster frequanzy and amount would be in emain anyway ;P
if u got anything against that idea, u are creating UR rules and u complaining about others than ;)
Dont u see my smiley spamm? means "no complain in any ways :P "
Simply open discussion.....

Im not into position to complain about anything, because i can play one of the best mmorps i know for free !!! with quite best service of all freechards i know (without investing real cash for ingame items and so on)

*hug*

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Phaeton
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Postby Phaeton » Feb 10, 2010 18:33

Toblerone - I didn't say that being higher RR makes you a better player - but you can't honestly sit there and tell me that it doesn't help you do more with your char. That's all I'm saying. :)

ps - yes, this game is about rvr. that's why we are playing a game that was released almost 10 years ago, and not world of warcraft. :P

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Phaeton
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Postby Phaeton » Feb 10, 2010 18:34

Jojoner wrote:I dont want another Zonechange ;) More players are great ;) was great work of stuff to get this realized ;)
Ive got no rr7, only 2 rr5 and anyway, when im running with the "right" guys, we dont add in other 8v8 fights, nore we kill solos (instead they added before)
There are still people looking especially in "fair" 1v1 8v8 fights.
Bonis would simply bring some people who want this fights, to that zone, main fights in faster frequanzy and amount would be in emain anyway ;P
if u got anything against that idea, u are creating UR rules and u complaining about others than ;)
Dont u see my smiley spamm? means "no complain in any ways :P "
Simply open discussion.....

Im not into position to complain about anything, because i can play one of the best mmorps i know for free !!! with quite best service of all freechards i know (without investing real cash for ingame items and so on)

*hug*


I get what you're saying in essence... but even from the short time I've been here, experience tells me that the GM's are not going to make any of those types of changes any time soon.... if ever.

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Rector
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Postby Rector » Feb 10, 2010 19:14

complete NF
pro: warmap, instant porting to keeps, more siegeweapons, boats
con: players would only use Agramon to RvR

complete OF
pro: diversified landscape (huge hills etc), classic feeling
con: players mainly use a small region, porting system can be frustrating in long term


My favorite would be this:
Rector wrote:Why not try a full NF with all keeps implemented? Without a direct port to Agramon, so players have to use keeps for porting.

-> For not getting the same setup like before (only action place was amg), I suggest the following:
Make the amount of players, that can port to a keep per time, limited, depending on the distance from the keep to Agramon.

One possibility:
As porting is a magic thing, it takes energy. The closer to Agramon the port from Uppland is, the more energy it costs, and the longer the channeler must regenerate between two ports.
Channeler to Bledmeer: 150 seconds delay between two ports
Channeler to Nottmor and Glenlock: 30 seconds delay between two ports
Channeler to all other keeps: instant port

Other possibility:
As porting is a magic thing, it takes energy. The closer to Agramon the port from Uppland is, the more energy it costs, and the lesser number of ports can be done per hour.
Channeler to Bledmeer: 24 ports/hour
Channeler to Nottmor and Glenlock: 120 ports/hour
Channeler to all other keeps: no limit

This way, the RvR map will scale up and down itself depending on the playernumbers and there will be more variability in the places where groups meet.

Cool would be to take the OF-Bossmobs to NF, too.


But it will never happen, thats no problem. I am happy with OF as it is as soon as Hunter Spear Styles are fixed ;)

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Maidrion
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Postby Maidrion » Feb 10, 2010 22:46

OF just for the big influx of people and much more 8v8 action.

Toblerone
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Postby Toblerone » Feb 10, 2010 23:04

Phaeton wrote:ps - yes, this game is about rvr.


That's why a large majority of the playerbase is purely pve, right ?

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