Thidralbi 8-23

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Valleck
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Posts: 7
Joined: Feb 20, 2009 01:00
Location: NA - East Coast

Postby Valleck » Aug 24, 2009 02:14

Hey kids, QQ inc:

I understand it's a little discouraging to continuously lose 2 v 5. Granted. However, is forming a full group really the right alternative? I gave you guys one more run with a zerk and SM i pulled from /lfg even though I really did not want to reward your choice of game play just because I hate being the realm in agra 50 rvr that has to watch action die as a result of adding and zerging (this isn't exclusive to mids in agra, just action in general there as I've seen over the past week).

In closing, re-arrange tactics to counter continuous losing (such as kite away from a charge tank on inc and have your tanks target the tank not the shaman with baby heals). Don't try to win with numbers, it only ensures the death of rvr action.

-Octo
Uthgard 2.0. Valleck - rr4 Shaman / Vallek - xx Healer <Thunderstruck>
Uthgard 1.0. Valleck Corsair - rr7 Shaman Extraordinaire <Rhyme> GM
Live [Tristen-Alb] Britishbulll - Armsman / Bible (name nerfed to Bibbens) - Scout
Live [Palomides-Hib] Sixleto - Bard
""I am here, more than that I do not know, further than that I cannot go."
"The reality of music is in the vibration that remains in the ear after the singer finishes his song and the player no longer plucks his string"

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Erdie
Gryphon Knight
 
Posts: 282
Joined: Aug 08, 2009 00:00

Postby Erdie » Aug 24, 2009 02:20

Valleck wrote:Hey kids, QQ inc:

I understand it's a little discouraging to continuously lose 2 v 5. Granted. However, is forming a full group really the right alternative? I gave you guys one more run with a zerk and SM i pulled from /lfg even though I really did not want to reward your choice of game play just because I hate being the realm in agra 50 rvr that has to watch action die as a result of adding and zerging (this isn't exclusive to mids in agra, just action in general there as I've seen over the past week).

In closing, re-arrange tactics to counter continuous losing (such as kite away from a charge tank on inc and have your tanks target the tank not the shaman with baby heals). Don't try to win with numbers, it only ensures the death of rvr action.

-Octo


The groupleader invited more people cause no heal class in the grp, we did a fight against your small group then I left. Most of alb group quitted off too after that inc. Btw, today 2fg hibs + 2fg mids were roaming in thid, alb were only fg but didn't QQ or flammed about it. It's RvR, can't do nothing if enemies wanna zerg..

Suggestion:
- try to pull more people from your realm and build a fg;
- leave the bg and wait some minutes, maybe enemies left.
Once upon a time... Mentha.

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Valleck
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Joined: Feb 20, 2009 01:00
Location: NA - East Coast

Postby Valleck » Aug 24, 2009 02:24

I'm just trying to get everyone to look a little introspectively on the end result of their choices. Why not grab 1 cleric or a friar, instead of 2 clerics, a sorc and a minstrel? As they are seeing now, there is nothing to fight as a result of their choice.
Uthgard 2.0. Valleck - rr4 Shaman / Vallek - xx Healer <Thunderstruck>
Uthgard 1.0. Valleck Corsair - rr7 Shaman Extraordinaire <Rhyme> GM
Live [Tristen-Alb] Britishbulll - Armsman / Bible (name nerfed to Bibbens) - Scout
Live [Palomides-Hib] Sixleto - Bard
""I am here, more than that I do not know, further than that I cannot go."
"The reality of music is in the vibration that remains in the ear after the singer finishes his song and the player no longer plucks his string"

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Erdie
Gryphon Knight
 
Posts: 282
Joined: Aug 08, 2009 00:00

Postby Erdie » Aug 24, 2009 02:30

Valleck wrote:I'm just trying to get everyone to look a little introspectively on the end result of their choices. Why not grab 1 cleric or a friar, instead of 2 clerics, a sorc and a minstrel? As they are seeing now, there is nothing to fight as a result of their choice.


Well it's the usual result after get zerged. But you are free to come back or leave the battleground, as the enemies are free to roam in fg or in a small group. If there is a real intention to do RvR you should call more players from your realm and fight against the enemies... or, at least, this is what I do when i get zerged.
Once upon a time... Mentha.

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Valleck
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Posts: 7
Joined: Feb 20, 2009 01:00
Location: NA - East Coast

Postby Valleck » Aug 24, 2009 03:53

I hear ya man. That is exactly what I attempt to do under those circumstances, but if I can't get more than 2 members, and most importantly can't get any CC against a fg it's moot point. I'm just saying there is a risk that is run if the other group that gets zerged either can't muster up a fg or doesn't want to. If things are good might as well let them stand as is.
Uthgard 2.0. Valleck - rr4 Shaman / Vallek - xx Healer <Thunderstruck>
Uthgard 1.0. Valleck Corsair - rr7 Shaman Extraordinaire <Rhyme> GM
Live [Tristen-Alb] Britishbulll - Armsman / Bible (name nerfed to Bibbens) - Scout
Live [Palomides-Hib] Sixleto - Bard
""I am here, more than that I do not know, further than that I cannot go."
"The reality of music is in the vibration that remains in the ear after the singer finishes his song and the player no longer plucks his string"

nixian
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Postby nixian » Aug 24, 2009 08:13

Closed


sorry but this topic will very fast become a flame topic with 3 kind of responces

1. OMG YOU SUCK ZERGING
2. OMG YOU SUCK FOR QUITTING
3. OMG YOU SUCK FOR NOT TRYING OTHER TACTICS


if you REALLY wanna discuss this make a new topic not pointing at a specific event asking why players in general do x or y (not specifying realm or guilds or persons because this is what leads to flame)


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