Making Keep Siege more interesting

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Rector
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Postby Rector » Jul 29, 2009 12:32

Nobody likes keepraids on Uth, that's a fact. Relics are hardly ever touched because of that reason.

These are some ideas (not all are mine, I just list them here) for custom changes to improve the boring keep siege system in daoc.

  • Replace automatic keep upgrade with manual keep upgrade
    Set upgrade level via /gc upgrade, and then bring a fix amount of wood (the higher the level, the higher the wood type for the next upgrade). Maxlevel should be 10 then instead of 6.
    -> If players only do RvR, this will lead to less highlvl keeps/towers, and that means faster raiding!
  • Slightly rp or bp reward for keep/gate repairs
    ...as a personal reward for the repairing player.
  • Give some kind of medals for killing keep- and towerlords, that can be exchanged for a special reward
    Something like that:
    Killing a...
    lvl1 towerlord gives 1 medal
    lvl10 towerlord gives 10 medals
    lvl1 keeplord gives 3 medals
    lvl 10 keeplord gives 30 medals
    ... to every attacker

    10 000 medals = reskin scroll
    8 000 medals = effect scroll
    5 000 medals = df drop scroll
    xxx medals = xp amount
    xxx medals = ra respec
    ... and so on
  • Customizing keeplords by making them equipable with gear
    e.g. making players able to give them weapons/armor with procs
  • Capture missions with rp rewards
    For groups: capture tower xy
    For battlegroups: capture keep xy (if possible)
  • rp/bp bonus for the keepclaiming guild (suggested by tazok)


Any other ideas?
Doesn't matter if these things do actually come in the game, but making suggestions for improvements can never be wrong I think.
Last edited by Rector on Jul 29, 2009 18:43, edited 3 times in total.

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Haldan
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Postby Haldan » Jul 29, 2009 12:53

    Replace automatic upgrade with manual upgrade: being worked on

    Slightly RP/BP reward for repairing keep gates: if manual upgrade is implemented, a possible option

    Special rewards/Medal System: I kinda like the idea and am going to discuss it within staff forums

    Customizing keep NPCs: that is something we already have been thinking about. Currently I'm not aware of the OF development process, but if it is possible to "upgrade" NPCs by handing them equipment, it might be implemented.

nixian
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Postby nixian » Jul 29, 2009 13:11

sounds good

and really like the medal idea

would and even the "prices" for your siege efforts

(im kinda looking forward to seeing those "i want a reskin so bad" guys who will form up a zerg on each side every single day just to get those 30 medals towards their reskin)

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zubasa
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Postby zubasa » Jul 29, 2009 15:58

the old noodle still seems to work - gj coming up with those ideas to improve rvr/raid activity :P

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Luydor
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Postby Luydor » Jul 29, 2009 16:14

Heho,

I think one of the reason that there are not much keep and tower raids at the momenten is, that you cannot take rams with you so easiliy. If you take a ram with you and get a buffshear you maybe walk very slow. So maybe more player would make keep and tower raids if they can buy the bp rams again.

MfG Luydor
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Rector
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Postby Rector » Jul 29, 2009 16:20

The only thing that sucked at these bp-rams was, that they were not combineable.

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Hedra
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Postby Hedra » Jul 29, 2009 16:42

Luydor wrote:Heho,

I think one of the reason that there are not much keep and tower raids at the momenten is, that you cannot take rams with you so easiliy. If you take a ram with you and get a buffshear you maybe walk very slow. So maybe more player would make keep and tower raids if they can buy the bp rams again.

MfG Luydor

I agree and I think another reason is that if you take a keep, enemies can't port anymore. It means no enemies for a while in Agramon. You can be sure that without port no solos or small group will come out (10 mins to reach agra just to get zerged by zubasa gang is so fun), and even for a fg it's not fun that you have to raid a keep back to play rvr.

Atm it's just useless to raid keeps/towers, the only utility could be to take one tower to open DF.
I am assuming direct control.

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Postby hun_cactus » Jul 29, 2009 16:48

zubasa wrote:the old noodle still seems to work - gj coming up with those ideas to improve rvr/raid activity :P


Yeah, more ARPEEES!

OT: I really like Rector's ideas, has some really cool idea. But first, I'm curious what change OF map in the sieges.
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Maidrion
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Postby Maidrion » Jul 29, 2009 16:53

I don't like sieging not because I have to carry a ram but because it's super dull? You just sit around for 10-30mins pressing swing. If some defenders show up it's just a matter of who brings the most ppl. So either zerg or get zerged. Not really my cup of tea.

jrhadden
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Postby jrhadden » Jul 29, 2009 16:57

Hedra wrote:
Luydor wrote:Heho,

I think one of the reason that there are not much keep and tower raids at the momenten is, that you cannot take rams with you so easiliy. If you take a ram with you and get a buffshear you maybe walk very slow. So maybe more player would make keep and tower raids if they can buy the bp rams again.

MfG Luydor

I agree and I think another reason is that if you take a keep, enemies can't port anymore. It means no enemies for a while in Agramon. You can be sure that without port no solos or small group will come out (10 mins to reach agra just to get zerged by zubasa gang is so fun), and even for a fg it's not fun that you have to raid a keep back to play rvr.

Atm it's just useless to raid keeps/towers, the only utility could be to take one tower to open DF.


I think on the current map setting the number of soloer during primetime is just defined by the number of stealthers. I you want to call a zerg of stealthers, soloer at all. ./wave dam & add.

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Funkling
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Postby Funkling » Jul 29, 2009 17:01

Maidrion wrote:I don't like sieging not because I have to carry a ram but because it's super dull? You just sit around for 10-30mins pressing swing. If some defenders show up it's just a matter of who brings the most ppl. So either zerg or get zerged. Not really my cup of tea.


So true. Sitting idle for n minutes waiting for the inevitable sucks :p
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Chrissi
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Postby Chrissi » Jul 29, 2009 17:23

Rector wrote:[*]Give some kind of medals for killing keep- and towerlords, that can be exchanged for a special reward
Something like that:
Killing a...
lvl1 towerlord gives 1 medal
lvl10 towerlord gives 10 medals
lvl1 keeplord gives 3 medals
lvl 10 keeplord gives 30 medals
... to every attacker

10 000 medals = reskin scroll
8 000 medals = effect scroll
5 000 medals = df drop scroll
xxx medals = xp amount
xxx medals = ra respec
... and so on


Nice Idea!

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tazok
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Postby tazok » Jul 29, 2009 18:28

Haldan wrote:

    Customizing keep NPCs: that is something we already have been thinking about. Currently I'm not aware of the OF development process, but if it is possible to "upgrade" NPCs by handing them equipment, it might be implemented.


I remember in OF that you could give guards new weapons, for example I gave all the glow weapons I had left to guards of me guilds keep then for the cool effect :lol:

Another thing that was in Of and I liked..when you as a guild owned a keep you as member of that guild got extra rps/bps in rvr.
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MrGimpz
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Postby MrGimpz » Jul 29, 2009 20:21

Nice post Rector.

+1 for this.
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Holycannoli
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Postby Holycannoli » Jul 30, 2009 20:36

How about just giving more realm bonuses for taking keeps? The bonuses we have now are hardly incentive go capturing keeps.

In my opinion keeps are the heart of RvR. Without them DAOC would just be a generic PvP MMO. But we need bonuses to make it worthwhile.

I like the idea of medals, but I also like the idea of giving bonuses higher than a meager 2% which isn't even noticeable.

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