Making the case for Cure NS
75 posts
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Facts:
Cure NS was introduced in patch 1.66 as a ML ability. Uthgard is a "classic" server. Cure NS was added to the healing lines of cleric/healer/druid in patch 1.81 The "Uthgard patch" is 1.80. Mythic realized this was a needed addition as soon as 2002, if not earlier. Uthgard GM´s play tanks. Discuss. |
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Agree, cure NS is really needed on Uthgard.
The world will look up and shout "Save us!"...and I'll whisper "NO U."
<img src="http://metty.the-bart.org/other/daoc/sig.php?name=Zaraki&s=4"> <img src="http://metty.the-bart.org/other/daoc/sig.php?name=Chopchop&s=4"> |
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Well I think 99% of the server agrees... The other 1% is the staff ^^
I am assuming direct control.
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Yes please.
Artificial intelligence is no match for natural stupidity.
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agree, if they hadnt made ToA (including cure ns) they would have included it as another ability because they realized that NS is very op´ed without the ability to cure it.. |
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/signed
cure NS SHOULD be in the regro/mending/rejuv lines at spec lvl 40 even if we roll back to 1.65 |
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agree, ns is way to overpowered atm(on uthgard).
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5 Post = 99% of the server
![]() Greetz Nes Inactive
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Yeah, I think tank players who like it easy consist of more than 1% as well :p
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Added a poll
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Yes please
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It is not our goal to modify Uthgards game mechanics to your wishes. You all know that we have got strictly set patch standarts and are not going to add single class-features as this would break the "anti customization" door. And please, don't even attempt to begin a discussion like: "But Uthgard is already custom ..." because it is not, though some features are not yet finalized. |
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*cough* animist shroom cap *cough*
*cough* charges *cough* |
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Pfffffft supporters just need glasses.
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75 posts
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