Remove Thidranki?

Talk about your RvR experience here
jrhadden
Eagle Knight
 
Posts: 938
Joined: Jun 02, 2005 00:00

Postby jrhadden » Jul 23, 2008 14:12

Salidor i really cant understand you.

Main purpose of this game is RvR.
You go into a BG / RvR zone knowing there might be enemies...
And should go there because you WANT to RvR. RvR needs enemies ...
Why u wanna be anon ? So nobody know you are there and want desparatly RvR ? You should be happy about that there are enemies at all. Think about Agramon :)

I really dont like anon. If i go into a RvR i want RvR. I want enemies to know i am there. And i want to find enemies. And i want enemies to find me :)

Main Goal is RvR!

And RvR sucks only A) no enemies B) To much enemies!

Greetz
Nes

ps

Anon sucks greatly . Example u are a druid: ./who agramon -> noone . Damn nothing to do and log a twink. But maybe there were just 7 people looking for a nice druid but hey everyone is anon.^^
Inactive

User avatar
DarkRef
Gryphon Knight
 
Posts: 412
Joined: Jun 27, 2007 00:00

Postby DarkRef » Jul 23, 2008 14:57

panachier wrote:
3) And finaly Its hard to trust Cross realmers, you never know if there just leading to your death to feed RPS to there friends to another realm.


i understand better why you play so bad nestrel :twisted:


Hey Nes, why are we going this way?

....

Nes, turn around, this isnt the right way!

...

New where are you leading us?

*several death messages appear in the combat window*


If you exp in an RvR area, dont cry if you get killed. Maybe he logged his char to check if there was anyone there, but it doesnt really give him an unfair advantage, only him saving time.

RvR area = RvR

And I think you are going off topic now.

I was watching brae yesterday, and it does seem a bit more fun than agramon. There is always action and enough people so there is fighting most of the time.

Agramon its:

Die, /rel, buff, teleport, horse, gather, buff, run to the mile gate then go to the keep, run between mile gates in search of enemies, die, /rel and repeat.

Braemar and the other battlegrounds its /rel, buff, go.

User avatar
cindai
Warder
 
Posts: 18
Joined: Mar 16, 2008 01:00

Postby cindai » Jul 23, 2008 17:03

darkref has a good point there agramon is to long for action that is why you find many ppl playing in bg cause its 1min rezz sickness then you go pwn again its all small inclosed areas which means you find action quick

maybe if lvl 50 grounds was like that more ppl would be getting to lvl 50 faster and making the bigger lvl ground alot more fun

User avatar
monty
Eagle Knight
 
Posts: 798
Joined: Apr 01, 2006 00:00

Postby monty » Jul 23, 2008 18:37

getting a char to lvl 50 is way easier then it ever was, getting decent rr is way faster then it ever was.. only thing that bugs most levelers is (or was) the xp not following the rp in rvr, too may get kicked out of brae at lvl 30 or 31, and same for wilton.

once you get to thid, things slow down a bit but the hi rvr rate makes ppl stay cause it's fun, and they see xp and rp comming in..

why they don't make the step to agra more often? i gues it has nothing to do with having more fun in thid, i bet they just feel scared to go in, first time you go there you get completely lost, you maybe get grped but then you can't make any faults or you get wiped and cursed at.. or your grp get's yelled to stay away and don't add.. or you ask for friends to come, make some more grps and see ennemy log out cause you zerg..

abouth x-reaming, as allway's, it are the bad apples in the basket that make the whole basket smell bad, we all know the Df situation where certain ppl log to other realm cause there are a few grp's of greens in there, and earlier when emain was main lvl ground for 45+ players we got farmed on regular basis by ennemy knowing where we where...

same for things like dragon raid, one week they come and help kill the dragon cause they need a respec or leg drops, next week you can't count on them cause they take keeps while most high lvl albs are at raid, or they go agra and make fun of the rest in /b cause they get wiped withouth their help...

it just doesn't feel right to know some ppl can join the ennemy anytime they wish too...

rvr is a war? well in wartime you get a bullet for helping the other side..

there are more lvl 50 players who don't go agra anymore then you think, i know players having multiple 50 chars who just don't go anymore..

we should be glad they still play in bg, or else they would have left the server and those chars would have been lost.. i bet if agra gets a bit more (avarage) player friendly they will eventualy come back,

lvl spot, i don't think a lot will be used, i remember emain, where me and some guildies spent afternoons just sitting in emain to prevent our guild lvl grp would be farmed over and over...

xp bonus in agra only? will just make ppl needing more time to get 50

what we need, with the higher xp and rp rate, is a better droprate on salvageble drops and rare drops, so ppl can get access to sc gear and good drops to get strong enough for high end rvr,

since droprate was changed nobody can make a leg crafter and get all the gear he need withouth spending all his time in farming mobs for some money... the stuff you need for pots (needed for rvr) is very hard to get too..

there has been a lot of changes lately, and not all felt as beeing good to us..

i know ppl making a grp to get the cloak of earth from moran, they stopped after killing every night several times for over a week, only one of them got the cloak they all needed, they could have been in agra all that time...

User avatar
panachier
Banned
 
Posts: 2267
Joined: Apr 04, 2006 00:00

Postby panachier » Jul 23, 2008 19:11

there are more lvl 50 players who don't go agra anymore then you think, i know players having multiple 50 chars who just don't go anymore..


that's a perfect thing.

BG are done to learn to play... if you level till 50 without even knowing what s rvr, you'll get kicked. so doing another char to play in BG and learn some bases is a nice thing.

and so i hope when such people we'll know enemies classes, base of rvr etc, they will come in agra to find some challenge and learn some skills.
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

User avatar
DarkRef
Gryphon Knight
 
Posts: 412
Joined: Jun 27, 2007 00:00

Postby DarkRef » Jul 23, 2008 19:38

panachier wrote:
there are more lvl 50 players who don't go agra anymore then you think, i know players having multiple 50 chars who just don't go anymore..


that's a perfect thing.

BG are done to learn to play... if you level till 50 without even knowing what s rvr, you'll get kicked. so doing another char to play in BG and learn some bases is a nice thing.

and so i hope when such people we'll know enemies classes, base of rvr etc, they will come in agra to find some challenge and learn some skills.


Some people play for fun and not to win. Its not learning how to win but because they like doing RvR, they will want to do it more often. Hence BG

Presto
Alerion Knight
 
Posts: 1831
Joined: Apr 17, 2005 00:00
Location: Bremerhaven

Postby Presto » Jul 23, 2008 21:28

The problem is that thidranki somehow appeal more to players than the main rvr zone does. So we need to raisethe appeal of agramon. The Exp-Thing is just the start not the entire solution. ;-)

It's about making Agramon better not Thidranki worse.

User avatar
monty
Eagle Knight
 
Posts: 798
Joined: Apr 01, 2006 00:00

Postby monty » Jul 24, 2008 00:13

i might get flamed for this, but the x-realm timer was kinda promessed for very long now, so i vote for a 1 hour timer on changing realms for ip based accounts.. and to be hounest, i think staff should make a list of those before implementing so they can make it account based... most of us have no trouble changing ip in a couple of minutes..

we are working in our alliance to get more ppl into agra, i can only tell you, it's not agra keeping em away, it's the sort of players claiming agra as their property that keeps em away,

just mu 2 cents

User avatar
monty
Eagle Knight
 
Posts: 798
Joined: Apr 01, 2006 00:00

Postby monty » Jul 24, 2008 00:16

btw, presto

realy nice to see u
tought we lost you for ever, lillian will be thrilled if i tell him :wink:

sorry you have to see uth got devided into two camps, the uber rvr kind, and the common ppl having fun side :wink:

User avatar
Sest
Myrmidon
 
Posts: 110
Joined: Mar 21, 2006 01:00

Postby Sest » Jul 24, 2008 07:58

I am not sure it is related to all this, but the "10x xp for killing enemy players"-change has a very good effect. The people (my twinks included) go into the BGs to level faster and with more fun. Level with enemies, not mobs.

The levelspeed - at least in my case - has increased. Plus I get more practise in rvr with those not so familiar classes.

Plus we get more highlevel chars that are not shy of rvr at an increased rate.

I think this single change will help a lot to enhance the lvl 50 RvR situation in the shorter to medium term.

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Jul 24, 2008 08:01

75% xp in agra will help alot too ;)

User avatar
Zippity
Phoenix Knight
 
Posts: 1603
Joined: Oct 23, 2007 00:00

Postby Zippity » Jul 24, 2008 12:32

One of my guild mates (who has been level 49.5 for for some months now) told me a few weeks ago that he finds thidranki far easier to play in than the frontiers since he knows he will be easily killed out there in the level 50 rvr zone. I just do not think putting exp bonus out in the rvr zone alone is the end all solution to the problem. Maybe it helps but i think people also want more exp in general through out all zones. On another note, bgs and thidranki are just plain fun. Thidranki in particular is like playing level 50 rvr but with a realm rank 4 cap. You still have access to almost all your class abilities and most realm abilities thanks to the realm rank / level cap.
This makes for more interesting group play than the lower bgs and you can get quicker action than the level 50 frontier thanks to the centralized design of the zone.


Monty has a few good points as well in regard to people having no desire to be farmed while experiencing and while it may be an ideal thing to protect levels, lets face it, most people prefer to go roaming around looking for action and not watching over a group of levelers out there. I know as I was leveling my character, I avoided BG bonuses and frontier exp for the most part because it was just too much of a hassle to deal with people coming in to attack you all the time, although there were certainly some spots (lussus) that were some what ideal to level at.

User avatar
Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Jul 24, 2008 12:39

As we have lvlspots in Agramon now, I think Thidranki should be restricted to a max. level of 47 or 48 again, to force people to level in Agramon.

User avatar
Blue
Developer
Developer
 
Posts: 15827
Joined: Apr 22, 2005 00:00

Postby Blue » Jul 24, 2008 12:54

@Zippity: Just wait for next steps, Agramon is centralized the same as BG's are. We are just at step 1 of our upcoming changes.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Jul 24, 2008 12:59

Blue wrote:@Zippity: Just wait for next steps, Agramon is centralized the same as BG's are. We are just at step 1 of our upcoming changes.


this sounds like reducing agra to 1 zone map ;)

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 11 guests

Thursday, 04. September 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff