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Ownnyn
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Postby Ownnyn » Oct 17, 2017 00:38

Well if alb is best at 8 man....why isnt the server dominated by alb 8 mans

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Bombling
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Postby Bombling » Oct 17, 2017 01:58

Ownnyn wrote:Well if alb is best at 8 man....why isnt the server dominated by alb 8 mans

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Depends on how you look at domination, I would argue when Buds returned they proved that a wellplayed alb 8man can giver higher rr mid group a run for fheir money..

and here we are again talking about 8man, depeite the topic was about relic captures :roll:
upcomming spirtmaster

Ownnyn
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Postby Ownnyn » Oct 17, 2017 04:57

You name a guild and basically say they do good, bit that can be said about any group. Point being any realm can be competitive.

That does not mean alb has an advantage in 8v8.

Maybe if alb had buff bots it would be ahead, but this patch with no bbs means albs run yellow buffs, not red like mid/hib.

Albs either dont run endo or with 1k range...have extreme disadvantage with respect to end.

Most alb groups dont run friars....so no element resists

Also with only 2 buffers, you can max put out 40 buffs but most groups need between 40-48 buffs.

Albs need sos because they dont have insta mez....or insta aoe stun

Anyone can make silly claims about one realm or another having advantages, but backing up those claims just by saying

Lawl sos derp da derp

Earns you no credibility. Now before you go item by item with me, im not making the claim mids are the best or albs are the worst. Only saying current statistics dont support your claims that albs have an advantage


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Synderen
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Postby Synderen » Oct 17, 2017 11:49

Ownnyn wrote:You name a guild and basically say they do good, bit that can be said about any group. Point being any realm can be competitive.

That does not mean alb has an advantage in 8v8.

Maybe if alb had buff bots it would be ahead, but this patch with no bbs means albs run yellow buffs, not red like mid/hib.

Albs either dont run endo or with 1k range...have extreme disadvantage with respect to end.

Most alb groups dont run friars....so no element resists

Also with only 2 buffers, you can max put out 40 buffs but most groups need between 40-48 buffs.

Albs need sos because they dont have insta mez....or insta aoe stun

Anyone can make silly claims about one realm or another having advantages, but backing up those claims just by saying

Lawl sos derp da derp

Earns you no credibility. Now before you go item by item with me, im not making the claim mids are the best or albs are the worst. Only saying current statistics dont support your claims that albs have an advantage


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I can easily add two other 8 man groups that dominated mids hard at the start of the server. Prime and Honey badgers were dominating mids, and would probably do today too, if they ran the same setups.

But again, it comes down to skills. The same 8 man from Prime would probably also rock on mid/hib..
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holsten-knight
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Postby holsten-knight » Oct 17, 2017 14:07

Ofc the alb groups that dominate the mid groups play good. To build a working albgroup you need good player, that is why alb have a hard time building working pugs.
All I am saying is that it is really hard for albs to just pick up /lfg guys and go for it. This works a lot better in midgard, and this is the time = rp point, that makes the sick mids lead every category in herald. You can lfg at any time and find a group that at least can kill something.

On the other hand alb is the strongest realm when it comes to set- or poolgroups. Pets are way too strong in this old RA setup, and albs are the king of pets. If it is countless theurg pets, red minstrel pets (kind of immune to cc) or cabba pets...

All you can do as a mid tank or hybrid group is push like stupid, only rely on insta heals and rupt and hope to kill some caster fast.

Maybe a caster group would do better against albs, dunno... but the pve grind to make new chars... :roll:

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Stoertebeker
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Postby Stoertebeker » Oct 17, 2017 16:31

You only need a bd +/or a runemaster. Rupt and nearsight....
But get this into a mids head :roll:
.

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Pwncakes
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Postby Pwncakes » Oct 17, 2017 17:29

holsten-knight wrote:Pets are way too strong in this old RA setup, and albs are the king of pets. If it is countless theurg pets, red minstrel pets (kind of immune to cc) or cabba pets...


I would possibly agree with this statement if:
1) Theurgist air pets weren't broken - they don't stun at range, while they run very slowly, for the 20 sec that they're alive, which basically nerfs a whole spec line for the class.
2) Minstrel charm wasn't broken - it doesn't take instruments level into account for resist rates, high RR minst used to be able to charm purple pets on live at this patch level, instead we have a rr8 minst getting resists on a yellow pet and having to spam charm a red or oj, resulting in permanent ooe for minst.
3) Some of the best minstrel pets weren't removed from the game or made uncharmable (ellyl hero, barguest for example).
Last edited by Pwncakes on Oct 17, 2017 23:21, edited 1 time in total.

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holsten-knight
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Postby holsten-knight » Oct 17, 2017 19:02

Stoertebeker wrote:You only need a bd +/or a runemaster. Rupt and nearsight....
But get this into a mids head :roll:


we have geppi on rm in our regular grp.

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caraher
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Postby caraher » Oct 18, 2017 02:28

Pwncakes wrote:
holsten-knight wrote:Pets are way too strong in this old RA setup, and albs are the king of pets. If it is countless theurg pets, red minstrel pets (kind of immune to cc) or cabba pets...


I would possibly agree with this statement if:
1) Theurgist air pets weren't broken - they don't stun at range, while they run very slowly, for the 20 sec that they're alive, which basically nerfs a whole spec line for the class.
2) Minstrel charm wasn't broken - it doesn't take instruments level into account for resist rates, high RR minst used to be able to charm purple pets on live at this patch level, instead we have a rr8 minst getting resists on a yellow pet and having to spam charm a red or oj, resulting in permanent ooe for minst.
3) Some of the best minstrel pets weren't removed from the game or made uncharmable (ellyl hero, barguest for example).


The perspective of someone who hasn't played against a decent alb group full of pets.

Ownnyn
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Postby Ownnyn » Oct 18, 2017 04:57

Not sure here but theres a spell that instantly nulifys therg pets back on rhis patch version of live. Its aoe, and not sure about mid but hibs version is instant.

Even if not, qc pbaoe, win

Or just ns and ignore

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Synderen
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Postby Synderen » Oct 18, 2017 07:52

Ownnyn wrote:Not sure here but theres a spell that instantly nulifys therg pets back on rhis patch version of live. Its aoe, and not sure about mid but hibs version is instant.

Even if not, qc pbaoe, win

Or just ns and ignore

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Ohhh how i love paper daoc... Keep it going...
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Stoertebeker
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Postby Stoertebeker » Oct 18, 2017 09:42

holsten-knight wrote:
Stoertebeker wrote:You only need a bd +/or a runemaster. Rupt and nearsight....
But get this into a mids head :roll:


we have geppi on rm in our regular grp.


I know :)

Just a rm may be not enough against kiting alb caster groups, dunno. It isn`t just the petspam, mostly they´re kiting excellent.
.

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fiskgrodan
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Postby fiskgrodan » Oct 18, 2017 12:30

holsten-knight wrote:Ofc the alb groups that dominate the mid groups play good. To build a working albgroup you need good player, that is why alb have a hard time building working pugs.
All I am saying is that it is really hard for albs to just pick up /lfg guys and go for it. This works a lot better in midgard, and this is the time = rp point, that makes the sick mids lead every category in herald. You can lfg at any time and find a group that at least can kill something.

On the other hand alb is the strongest realm when it comes to set- or poolgroups. Pets are way too strong in this old RA setup, and albs are the king of pets. If it is countless theurg pets, red minstrel pets (kind of immune to cc) or cabba pets...

All you can do as a mid tank or hybrid group is push like stupid, only rely on insta heals and rupt and hope to kill some caster fast.

Maybe a caster group would do better against albs, dunno... but the pve grind to make new chars... :roll:

You guys zerg and do relic fights a lot which full caster groups are efficient and fun to play in. It would definitely be worth level some caster alt chars for imo.

Something like: pac, aug, shm, rc-rm and 4x dark-rm would be great. A lot of aoe nukes, aoe disease, aoe stuns, nearsighters and a cold debuff to spike down single targets quickly and power efficiently.
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shatton1987
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Postby shatton1987 » Oct 18, 2017 13:55

Flump no do pewpew

Flump smash
(Gotsome - Alb retired)
(Rafjord Rascjord - Mid retired)

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Synderen
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Postby Synderen » Oct 18, 2017 14:37

fiskgrodan wrote:
holsten-knight wrote:Ofc the alb groups that dominate the mid groups play good. To build a working albgroup you need good player, that is why alb have a hard time building working pugs.
All I am saying is that it is really hard for albs to just pick up /lfg guys and go for it. This works a lot better in midgard, and this is the time = rp point, that makes the sick mids lead every category in herald. You can lfg at any time and find a group that at least can kill something.

On the other hand alb is the strongest realm when it comes to set- or poolgroups. Pets are way too strong in this old RA setup, and albs are the king of pets. If it is countless theurg pets, red minstrel pets (kind of immune to cc) or cabba pets...

All you can do as a mid tank or hybrid group is push like stupid, only rely on insta heals and rupt and hope to kill some caster fast.

Maybe a caster group would do better against albs, dunno... but the pve grind to make new chars... :roll:

You guys zerg and do relic fights a lot which full caster groups are efficient and fun to play in. It would definitely be worth level some caster alt chars for imo.

Something like: pac, aug, shm, rc-rm and 4x dark-rm would be great. A lot of aoe nukes, aoe disease, aoe stuns, nearsighters and a cold debuff to spike down single targets quickly and power efficiently.


Clearly you know very little about Drachengarde on uth2.... 95% of the time we run around with 8 man, fighting other 8 mans. If we zerg, then its because we either got zerged ourselves and teamed up to fight that, or the fact that there simply are no 8 man action that day... Dont judge DG uth2 for what they DG were on uth1 please... :hammer:
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