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Cofie
Warder
 
Posts: 14
Joined: Jan 29, 2017 10:13

Postby Cofie » Apr 20, 2017 23:35

so rude :/

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Kazyo
Myrmidon
 
Posts: 88
Joined: May 07, 2016 03:01
Location: Phoenix, AZ

Postby Kazyo » Apr 20, 2017 23:54

My EPEEN Is bigger than yours :gaga: :gaga: :gaga:

Ozean
Warder
 
Posts: 59
Joined: Mar 17, 2013 20:08

Postby Ozean » Apr 21, 2017 00:06

Lewk wrote:
Ensley03 wrote:
Ozean wrote:Pbuk plays theurgist well, but without bugged ice pets I'd be willing to bet our win ratio would probably double. An eld might give us a better chance, but only specifically vs your group. Not to mention it's not easy to do. I'm sure your mercs/minst wouldn't let him sit free near sighting and pushing at will. One class should not completely break a tank group right now and that's what's happening, the snare doesn't diminish and the pets don't melee it's really hard on tank groups. But even with that we have beaten you guys, the real problem is sos right now. But we're evolving and coming up with plans that have worked vs you guys. But the ice pet fix will really help


Sent from my iPhone using Tapatalk



Double of zero is ?

Unless we're counting fights where people decide to not pull off ;)

Also I like how people are saying stat debuffs should interrupt the ice pets. Who has stat debuffs in a group with 4 tanks and 4 healers? :lol:


What Charades meant to say was yes, ice pets are part of why we do so well against tanker groups, and you guys run a very solid tanker group so any nerfs to ice pets would increase your performance against us.

If you guys aren't the type of group to pull off a fight when a 2nd hib group adds in it is completely fine/up to you guys. You guys show us a lot of respect when you see us fighting other 8 mans, so thank you very much for that.



well thanks for clearing that up for what he meant, every group im in attempts to pull off if added for the most part, i never really have a problem with adds outside EU time and against albs, some mids will add constantly. im not sure about other groups but i know our win % isnt 0. either way im grateful for you guys and the competition.

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Ensley03
Gryphon Knight
 
Posts: 385
Joined: Sep 16, 2011 21:44

Postby Ensley03 » Apr 21, 2017 00:20

Please don't mistake when 2 or 3 of us are in a pug, with our actual guild group.
Charades <Buds>
#1 pet abuser

Ozean
Warder
 
Posts: 59
Joined: Mar 17, 2013 20:08

Postby Ozean » Apr 21, 2017 01:01

Ensley03 wrote:Please don't mistake when 2 or 3 of us are in a pug, with our actual guild group.



yea well we never ran 8 either

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Kazyo
Myrmidon
 
Posts: 88
Joined: May 07, 2016 03:01
Location: Phoenix, AZ

Postby Kazyo » Apr 21, 2017 01:43

My EPEEN Is bigger than yours :gaga: :gaga: :gaga:

Pompernick
Warder
 
Posts: 51
Joined: May 27, 2016 01:42

Postby Pompernick » Apr 21, 2017 03:36

My 2 cents.

As far as the ice pets go. They need to be fixed. I played theurgist on beta and LoL'd the entire time at how OP I was. Did not report because I have a real life to handle and didn't realize it would cripple the server later on.


As far as Lewk and Pbucks group goes. Love fighting you guys, the challenge is always appreciated. You guys will adapt to the fix. Take it with a grain of "salt". LOL pun intended, I'm gay like that.


Carry on.


-Longstreet of <Salt>
Last edited by Genjiro on Apr 21, 2017 16:44, edited 1 time in total.
Reason: Report

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Kazyo
Myrmidon
 
Posts: 88
Joined: May 07, 2016 03:01
Location: Phoenix, AZ

Postby Kazyo » Apr 21, 2017 04:15

/yawn - Carry on :bored: :bored:

falscheneun
Gryphon Knight
 
Posts: 393
Joined: Aug 27, 2014 12:59

Postby falscheneun » Apr 21, 2017 18:10

Pompernick wrote:My 2 cents.

I'm gay

Carry on.


-Longstreet of <Salt>

Romps
Myrmidon
 
Posts: 83
Joined: Apr 18, 2017 15:16

Postby Romps » Apr 21, 2017 18:38

Why are theurg pets immune 2 cc... gimme confuse pls bc i am indeed confused

Oh i have another one... why does hib amnesia drop our speed instantly yet their group and the casting bard keep speed 6 ? when i as healer outplay the bards group (bc i actually have 2 cast the spell...) with amnesia on inc, I lose speed bc now im in combat, and they do not. Why dont they lose speed seriously???? Shouldnt the spell work the same across realm? Is amnesia really classified differently from mid 2 hib?

Riddle me pls... these two mechanics bug me, and only answer i ever get is well thats how it was 1.65...

Top
Myrmidon
 
Posts: 158
Joined: Feb 05, 2013 22:05

Postby Top » Apr 21, 2017 20:26

falscheneun wrote:
Top wrote:If you played some solo eld setup on toa or NF etc, THAT IS NOT THE SAME AS OLD FRONTIERS AND IS NOT RELEVANT.

A solo NS caster is fine vs groups that have casters. It is BAD vs full tank groups.

That's why Mids can run a solo RM and be successful, because they do not fight tank groups regularly.

Hibs don't have that luxury and will get punished hard for running a solo caster.


what class do you log on before inc'ing mid groups? :-P


Doesn't really matter since none of the NA primetime groups are good.

There's only 1 group that runs a full tanker, the studboy/quadz etc pug.

Rest of the groups all run casters.

The eld would get exposed vs a good mid tanker with 3 healers, or 2 healer and a BD.
<Telus>

Top
Myrmidon
 
Posts: 158
Joined: Feb 05, 2013 22:05

Postby Top » Apr 21, 2017 21:00

Romps wrote:amnesia stuff


Amnesia on this ruleset feels pretty unfair to mids I'll agree with you, but it seems to be working right.

I'd even tell people this when I was on mid.

It feels broken here because there is no spell duration that people are used to since 2003.

So instead of a pulse _always_ lasting 5-6 seconds after being hit with amnesia, now it has the potential to drop almost instantly depending on where you are in the pulse.

I'll explain in detail but I'm not sure you'll understand since English isn't your primary language :lol:

Live with duration:

Speed pulse 6s with duration (a little longer to account for latency).

If you are hit with amnesia when the pulse is at 4-6 seconds, you will gain the next pulse (for another 6 seconds) before the effect wears off.

If you are hit at 3s into the pulse, you'll get another 3 seconds of speed before the pulse drops and amnesia negates the next pulse.

So on live you're getting anywhere from 3-6 seconds of speed after amnesia every time due to duration.

--------------

On Uth:

There is no duration, speed pulse is 5 second refresh.

If you are hit when the speed pulse has 1-2 seconds left on the pulse, you lose the next speed pulse. Since there is no duration to cover the overlap, you have now lost speed.

Occasionally you'll get hit with 3-4 seconds still left on the pulse and get to ride it out for a little while.

So on uth you're looking at about 1-3 seconds of speed after amnesia.

But wait there's more.

Speed is bugged here on Uth.

There was a bug during beta where you could stack speed casts. I believe whoever fixed that bug did so in a way that broke speed pulse refresh checks.

On mid, do this experiment.

1 pac healer (green speed)
1 aug healer (yellow speed)
1 skald (red speed)

If you have all 3 speed pulses running, once you've been in combat, you pick up the speed pulses in order of weakest to strongest, rather than just picking up skald speed right away on the first pulse while you are out of combat.

My best guess is it's currently coded so that it checks for movement speed buffs at certain intervals, and the lower value speeds will occasionally refresh before skald speed so you get those first and have to wait around for the next pulse check.

I'd also be willing to bet that the fix that was put in for the stacking speed bug, had an adverse effect on how normal speed pulse checks are supposed to act.

So yes, another bug we have to live with until the devs get time to look at it.

The speed pulse bug also makes amnesia feel even worse.
<Telus>

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pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Apr 21, 2017 21:13

Top stop with this amnesia sh.it
Amnesia is working live like.
Last edited by pweet on Apr 21, 2017 21:17, edited 1 time in total.

Top
Myrmidon
 
Posts: 158
Joined: Feb 05, 2013 22:05

Postby Top » Apr 21, 2017 21:16

I'll just quote myself I guess :gaga:

Top wrote:Amnesia on this ruleset feels pretty unfair to mids I'll agree with you, but it seems to be working right.
<Telus>

Romps
Myrmidon
 
Posts: 83
Joined: Apr 18, 2017 15:16

Postby Romps » Apr 21, 2017 21:18

So amnesia is supposed to drop speed on mids/albs and not the bard casting it?

And if a healer casts amnesia it drops the healers speed not the targets hit with amnesia?

Its the same spell why does it have the opposite effect for me losing speed they keep it, vs they drop my grps speed yet they still run speed 6... shouldnt it at least put the bard in combat?

This is as intended? So be it, just seems... unbalanced

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