NA is the 8v8 promised land
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so rude :/
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My EPEEN Is bigger than yours
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well thanks for clearing that up for what he meant, every group im in attempts to pull off if added for the most part, i never really have a problem with adds outside EU time and against albs, some mids will add constantly. im not sure about other groups but i know our win % isnt 0. either way im grateful for you guys and the competition. |
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Please don't mistake when 2 or 3 of us are in a pug, with our actual guild group.
Charades <Buds>
#1 pet abuser |
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yea well we never ran 8 either |
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My EPEEN Is bigger than yours
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My 2 cents.
As far as the ice pets go. They need to be fixed. I played theurgist on beta and LoL'd the entire time at how OP I was. Did not report because I have a real life to handle and didn't realize it would cripple the server later on. As far as Lewk and Pbucks group goes. Love fighting you guys, the challenge is always appreciated. You guys will adapt to the fix. Take it with a grain of "salt". LOL pun intended, I'm gay like that. Carry on. -Longstreet of <Salt> Last edited by Genjiro on Apr 21, 2017 16:44, edited 1 time in total.
Reason: Report |
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/yawn - Carry on
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Why are theurg pets immune 2 cc... gimme confuse pls bc i am indeed confused
Oh i have another one... why does hib amnesia drop our speed instantly yet their group and the casting bard keep speed 6 ? when i as healer outplay the bards group (bc i actually have 2 cast the spell...) with amnesia on inc, I lose speed bc now im in combat, and they do not. Why dont they lose speed seriously???? Shouldnt the spell work the same across realm? Is amnesia really classified differently from mid 2 hib? Riddle me pls... these two mechanics bug me, and only answer i ever get is well thats how it was 1.65... |
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Doesn't really matter since none of the NA primetime groups are good. There's only 1 group that runs a full tanker, the studboy/quadz etc pug. Rest of the groups all run casters. The eld would get exposed vs a good mid tanker with 3 healers, or 2 healer and a BD. <Telus>
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Amnesia on this ruleset feels pretty unfair to mids I'll agree with you, but it seems to be working right. I'd even tell people this when I was on mid. It feels broken here because there is no spell duration that people are used to since 2003. So instead of a pulse _always_ lasting 5-6 seconds after being hit with amnesia, now it has the potential to drop almost instantly depending on where you are in the pulse. I'll explain in detail but I'm not sure you'll understand since English isn't your primary language ![]() Live with duration: Speed pulse 6s with duration (a little longer to account for latency). If you are hit with amnesia when the pulse is at 4-6 seconds, you will gain the next pulse (for another 6 seconds) before the effect wears off. If you are hit at 3s into the pulse, you'll get another 3 seconds of speed before the pulse drops and amnesia negates the next pulse. So on live you're getting anywhere from 3-6 seconds of speed after amnesia every time due to duration. -------------- On Uth: There is no duration, speed pulse is 5 second refresh. If you are hit when the speed pulse has 1-2 seconds left on the pulse, you lose the next speed pulse. Since there is no duration to cover the overlap, you have now lost speed. Occasionally you'll get hit with 3-4 seconds still left on the pulse and get to ride it out for a little while. So on uth you're looking at about 1-3 seconds of speed after amnesia. But wait there's more. Speed is bugged here on Uth. There was a bug during beta where you could stack speed casts. I believe whoever fixed that bug did so in a way that broke speed pulse refresh checks. On mid, do this experiment. 1 pac healer (green speed) 1 aug healer (yellow speed) 1 skald (red speed) If you have all 3 speed pulses running, once you've been in combat, you pick up the speed pulses in order of weakest to strongest, rather than just picking up skald speed right away on the first pulse while you are out of combat. My best guess is it's currently coded so that it checks for movement speed buffs at certain intervals, and the lower value speeds will occasionally refresh before skald speed so you get those first and have to wait around for the next pulse check. I'd also be willing to bet that the fix that was put in for the stacking speed bug, had an adverse effect on how normal speed pulse checks are supposed to act. So yes, another bug we have to live with until the devs get time to look at it. The speed pulse bug also makes amnesia feel even worse. <Telus>
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Top stop with this amnesia sh.it
Amnesia is working live like. Last edited by pweet on Apr 21, 2017 21:17, edited 1 time in total.
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I'll just quote myself I guess
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<Telus>
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So amnesia is supposed to drop speed on mids/albs and not the bard casting it?
And if a healer casts amnesia it drops the healers speed not the targets hit with amnesia? Its the same spell why does it have the opposite effect for me losing speed they keep it, vs they drop my grps speed yet they still run speed 6... shouldnt it at least put the bard in combat? This is as intended? So be it, just seems... unbalanced |
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