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Castra
- Warder
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by Castra » Mar 02, 2017 19:00
Outphaze wrote:Castra wrote:2. Post-ToA, RvR became less about skill, co-ordination, teamplay and finesse and more about who has what items or masterlevels.
Not sure why you keep saying this. TOA added more survivability, less "I-win" abilities (see SOS/AOTG/BOF/GP in OF RAs) which led to longer fights. Plus the sheer amount of abilities every player had doubled. Post TOA was 100% more complex than classic DAOC, which separated people even further based on skill. It's like moving from checkers to chess. Yes the gap between noobs and elite 8mans were bigger in TOA but that has nothing to do with requiring less coordination, teamplay, finesse and all the other BS you mentioned. It's easier to dominate a noob in chess than it is checkers, too - does that mean chess requires less finesse? Out of all the points you've tried to make in this thread this is probably your worst. Classic OF RA DAOC casters have like 3 spells they use for 90% of the fight. Don't even get me started on clerics. Tanks just slam, peel and stick. TOA added a lot more to the fights.
Yes, ToA added more survivability and less 'I-win' abilities (poor way to describe those abilities), which opened up the opportunity for a wider skillgap to compete and made the consequences of mistakes and poor play less damaging during battles. This, again, only builds upon what I have been saying. Post-ToA wasn't more complex, it just had more items and abilities to call upon, most of which do practically the same thing as the original items or abilities, for example, a DoT is a DoT, nearsight is nearsight, doesn't matter which item or ability it comes from. Also, the gap between noobs and elite eightmans wasn't 'bigger', the ToA items and abilities just made it seem that way because the battles became one sided. Why? Like I said previously: the game became more about who has what. Out of all the points you've tried to make in this thread this is probably your worst. Classic OF RA DAOC casters have like 3 spells they use for 90% of the fight. Don't even get me started on clerics. Tanks just slam, peel and stick. TOA added a lot more to the fights.If that's the mentality of how you play then I'm not surprised we used to beat you a lot on Genesis. There is more to DAoC than what spells you use or what role you play.
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Castra
- Warder
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by Castra » Mar 02, 2017 19:09
Drastix wrote:Castra wrote:falscheneun wrote:nerds in their late 20s early 30s arguing who's better in a computer game. finally some heat in this forum!
I don't know if you've looked at governments, banks, and intelligence agencies recently, but you'll quickly realize that nerds rule the world. 
Yes.... BUT ARE THEY GOOD AT 8v8 DAOC
Probably.
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falscheneun
- Gryphon Knight
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- Posts: 393
- Joined: Aug 27, 2014 12:59
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by falscheneun » Mar 02, 2017 19:35
Castra wrote:falscheneun wrote:nerds in their late 20s early 30s arguing who's better in a computer game. finally some heat in this forum!
I don't know if you've looked at governments, banks, and intelligence agencies recently, but you'll quickly realize that nerds rule the world. 
you dont rule the world by sitting in front of your computer 8+ hrs/day e-peening over a 15yo game thats for sure 
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Syntax
- Myrmidon
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- Posts: 86
- Joined: Apr 13, 2016 15:20
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by Syntax » Mar 02, 2017 20:03
XiaN^^ wrote:DH is held in high regard cos they bombed the alb zerg alot which reated alot of killspam. they were solid players but they played the setup wrong also and werent that hard to kill in 8v8 albeit harder than any other alb/hib group on excal at the time. bitte/tusk and domain also played in my i50 group couple years later for a while. so did ppl from groove/nolby pride/vgn/maelstrom/public enemies/eclipse and any other noteworthy guild from live.
You still never said who you/fatality were on live back then, just that you played with some of these people on shards after live. I was in the original vgn group the 2nd highest rank hero on excal before i migrated and switched to US servers where i played guinevere in Tommys Angels cab/sorc debuff train group. (woah what a cab sorc grp in 2003?????). They played that group better than any ive seen since and thats due to player skill, ask any old guins theyll tell you how good TA were for being at the time a gimped alb grp before the buffs.
Alb: Petspam 50 Theurgist Syntax 45 Paladin Ohai 43 Scout
Hib: (Inactive) Symtek 50 Enchanter
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Outphaze
- Myrmidon
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by Outphaze » Mar 03, 2017 05:23
Castra wrote:Yes, ToA added more survivability and less 'I-win' abilities (poor way to describe those abilities), which opened up the opportunity for a wider skillgap to compete and made the consequences of mistakes and poor play less damaging during battles.
Mistakes? What mistake did the alb group make vs the hib group that GPs a fatty mez? What mistake does the hib group make vs an alb tanker that uses SOS? The abilities were ridiculously overpowered, which is the reason why they got fixed. It wasn't about making mistakes, it's about making fights fair. Lots of ****** was imbalanced in classic. Hibs with purp NS had a huge advantage over alb caster groups since they had 3 purges to the alb's 1. "Shouldn't have got NS'd" is a pretty stupid thing to say. TOA gave longer more complex fights that were more fair. Castra wrote:Post-ToA wasn't more complex, it just had more items and abilities to call upon, most of which do practically the same thing as the original items or abilities, for example, a DoT is a DoT, nearsight is nearsight, doesn't matter which item or ability it comes from.
Yeah no. There were a lot of new abilities compared to classic. It was 100% more complex and harder to play competitively than classic. I mean you played an eld on genesis - you had stun, ns, nuke and disease. Wow. 4 abilities. Add in your power pot, purge, ****** pbaoe, self buffs and assist and that's what, 1 full bar filled up? You probably put sprint on your bar too so add in another.
Cheers, Sailor --- 
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Castra
- Warder
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by Castra » Mar 03, 2017 14:46
Outphaze wrote:Castra wrote:Yes, ToA added more survivability and less 'I-win' abilities (poor way to describe those abilities), which opened up the opportunity for a wider skillgap to compete and made the consequences of mistakes and poor play less damaging during battles.
Mistakes? What mistake did the alb group make vs the hib group that GPs a fatty mez? What mistake does the hib group make vs an alb tanker that uses SOS? The abilities were ridiculously overpowered, which is the reason why they got fixed. It wasn't about making mistakes, it's about making fights fair. Lots of ****** was imbalanced in classic. Hibs with purp NS had a huge advantage over alb caster groups since they had 3 purges to the alb's 1. "Shouldn't have got NS'd" is a pretty stupid thing to say. TOA gave longer more complex fights that were more fair. Castra wrote:Post-ToA wasn't more complex, it just had more items and abilities to call upon, most of which do practically the same thing as the original items or abilities, for example, a DoT is a DoT, nearsight is nearsight, doesn't matter which item or ability it comes from.
Yeah no. There were a lot of new abilities compared to classic. It was 100% more complex and harder to play competitively than classic. I mean you played an eld on genesis - you had stun, ns, nuke and disease. Wow. 4 abilities. Add in your power pot, purge, ****** pbaoe, self buffs and assist and that's what, 1 full bar filled up? You probably put sprint on your bar too so add in another.
Stop complaining about abilities and adapt and get better.
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