what class(es) will be most effected by old ras?

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Darrgen
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Postby Darrgen » Apr 28, 2014 00:06

Nef Melody wrote:mercs are better peelers if you want to drop the best RA against melee grps and suck at blocking.
Peeling with 1h as an arms, just no - dropping 14 Points into PF when you should go for mastery of arms 5 instead, just no again.

Uh you do realize you can get both? Old RAs you could have almost everything you could possibly want by rr6 and you'd be stupid to get mastery of arms 5 instead of PF mastery of arms 4 first. Hmm 5% more swing speed or an UNBREAKABLE stackable snare for almost the same points? YOU DECIDE!!

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Nef Melody
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Postby Nef Melody » Apr 28, 2014 02:31

Darrgen wrote:
Nef Melody wrote:mercs are better peelers if you want to drop the best RA against melee grps and suck at blocking.
Peeling with 1h as an arms, just no - dropping 14 Points into PF when you should go for mastery of arms 5 instead, just no again.

Uh you do realize you can get both? Old RAs you could have almost everything you could possibly want by rr6 and you'd be stupid to get mastery of arms 5 instead of PF mastery of arms 4 first. Hmm 5% more swing speed or an UNBREAKABLE stackable snare for almost the same points? YOU DECIDE!!


MoA 4 + Pf would be better than MoA5, I agree. Doesn't change the fact that everything else you wrote is wrong.
You're going to want all of the following Ra's

Soldiers barricade
Purge
det5
str3
Mota4

Count how many points that is and tell me that you can have every RA you possibly want at rank6, this might count for other chars, but melees are none of them. Then add Prevent flight or give up 12% attack speed :roll:
Last edited by Nef Melody on Apr 28, 2014 12:58, edited 1 time in total.
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Infamous
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Postby Infamous » Apr 28, 2014 03:27

The people who obsess the most about their DMG make the worst tanks (tunnel-vision).
PF is the best tank-RA Offensively and defensively. Or have fun vs Mage groups, when you
need to split and lock down your target.

Depending on something like SB (30min RUT) worked with V1.0 when RA dumping was easy. IF
tanks don't get PF, they should re-roll and play support classes for a couple of years, and then
be allowed to play DPS again.
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Darrgen
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Postby Darrgen » Apr 28, 2014 04:31

Nef Melody wrote:
Darrgen wrote:
Nef Melody wrote:mercs are better peelers if you want to drop the best RA against melee grps and suck at blocking.
Peeling with 1h as an arms, just no - dropping 14 Points into PF when you should go for mastery of arms 5 instead, just no again.

Uh you do realize you can get both? Old RAs you could have almost everything you could possibly want by rr6 and you'd be stupid to get mastery of arms 5 instead of PF mastery of arms 4 first. Hmm 5% more swing speed or an UNBREAKABLE stackable snare for almost the same points? YOU DECIDE!!


MoA 4 + Pf would be better than MoA5, I agree. Doesn't change the fact that everything else you wrote is wrong.
You're going to want all of the following Ra's

Soldiers barricade
Purge
det4
str3
Mota4

Count how many points that is and tell me that you can have every RA you possibly want at rank6, this might count for other chars, but melees are none of them. Then add Prevent flight or give up 12% attack speed :roll:

I don't even know what to say to you. PF is far better than soldiers barricade and mota. Not only that but you don't even have det5. Your first ras should be det maxed. Purge then PF. All others are fillers(lw1 tireless1 are your very first points). PF is a must for any class that can spec it, it's as simple as that.

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Nef Melody
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Postby Nef Melody » Apr 28, 2014 11:03

old ra has 4 steps of det, nuff said. Pf is the best light tank ra no doubt. Spec whatever you want to tho, more free rps for me & my grp
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xenivex
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Postby xenivex » Apr 28, 2014 12:29

Nef Melody wrote:old ra has 4 steps of det, nuff said.


*insert random facepalm picture here*

Offtanks should go lw1 tireless1 det5 pf purge (5l2) and then they are basically done and can put their points into whatever damage RAs they like and aom or pick up lw2 tireless2 in case they have end problems.

Deftanks start out exactly the same but go mob5 after getting the basics.

Trip and Grapple are also decent RAs for both.


Armsmen suck as offtanks as their damage is ******, especially against targets with guard + pbt.

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Nef Melody
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Postby Nef Melody » Apr 28, 2014 12:57

Admitting I was wrong about det it has 5steps indeed :D
I still don't see PF as a must have ra for armsmen, unlike lighttanks. Enemy offtanks are hardly in range for having bubble, which is why you can just Shred zerkers with a slash polearm they're 4 hit, no need for the extra snare. Even with PF it will be quite hard to peel lighttanks from your casters/supports since they're hitting with a stylesnare and 2x35% pf chance, you'd rather want to just kill them. Lw1 Tireless1 is aboslute standard, which is why I didn't mention them
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Darrgen
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Postby Darrgen » Apr 28, 2014 17:33

Seriously doubt you'll even kill a person in my group, but im not here to argue who's group is gonna beat who. Point is a PEEL tank that is almost always going to be hitting MELEE should have a SNARE that DOESN'T break on damage. That way your casters while probably nuking what you're trying to peel are free to get an extra 1-2 casts off because the target they are killing is moving slower towards things. Not only that but it is ALL THE TIME rather than every 30 mins. I'm not saying SB is bad, but SB is not going to help you win every fight, PF will. You also have to realize PF STACKS with other snares such as crippling blow so it's almost as if they were rooted with no immunity when both are applied

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Celteen
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Postby Celteen » Apr 28, 2014 17:41

Well PF implementation is one of the things I am really excited to see.
I am not sure wether it should stack or not, I tend to no melee snares stack ^^
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Darrgen
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Postby Darrgen » Apr 28, 2014 17:46

It depends on how Uthgard snares work, On origins you could still melee snare even when someone had root immunity which wasn't like that on live. If that's the case then PF becomes even more important since crippling blow or whatever snare you go for might be immune.

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Celteen
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Postby Celteen » Apr 28, 2014 17:55

Darrgen wrote:It depends on how Uthgard snares work, On origins you could still melee snare even when someone had root immunity which wasn't like that on live. If that's the case then PF becomes even more important since crippling blow or whatever snare you go for might be immune.

Origins is plain wrong in almost every mechanic, especially when it comes to snare / root immunity timers, snare value, it's all wrong. Don't quote anything from there it's just a mess^^
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Nef Melody
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Postby Nef Melody » Apr 28, 2014 18:07

You will not even be peeling offtanks that much as an armsmen, since there's no charge nor sos to rush forward. Offtanks in General are going to have a hard time even catching up to important Targets, especially if you have a disease spamming cab/eld/sham which means they only have to be peeled when enemy supporters get to your backline and CC. It is much more important to dps during slam rotations.

I'm done discussing the PF on Deftanks topic, go for whatever serves your purpose both have pros&cons undoubtedly.




Darrgen wrote:Seriously doubt you'll even kill a person in my group


Looking forward to that
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