Statistics on RvR Population in Thid since BG announcement

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RonELuvv
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Postby RonELuvv » Jan 03, 2014 06:38

Well played Abydos, either way my comment about animist shroom cap was intended more to show that some things will be custom on this server no matter what, buffbot's if you would rather use that as an example. Other than those things you guys strive for as close to live like as possible and ANY custom thing in game could be removed. So custom solutions to the problem are more than likely not incoming.

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Abydos
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Postby Abydos » Jan 03, 2014 06:51

Its not that they can't work, that's for certain. Ask yourselves this:

Why would we invest time in customized trial and error when we haven't ever even tried the real thing? I guess some people add salt and pepper to every meal before they even taste it, so who knows. 8)

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bran3357
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Postby bran3357 » Jan 03, 2014 07:04

analytics= Salt and pepper?

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Force
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Postby Force » Jan 03, 2014 11:50

Abydos wrote:http://camelotherald.wikia.com/wiki/Patch_Notes:_Version_1.69

- The maximum number of turrets that an Animist can have spawned at any one time has been reduced to 15. Please note that bombers will not count towards this total. We are making this change because of the severe problems to game balance, frame rate, and server stability caused by the combination of Animist turrets and power increasing items found in Trials of Atlantis.




Doesn't indicate an area limit on shrooms, but rather only a personal cap on each animist of 15 a piece. So 50 animists should still be able to place 750 shrooms no?

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Glelle-Instagard
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Postby Glelle-Instagard » Jan 03, 2014 17:06

There is a Shroom Zone cap cause of Server Ressources, u hadnt that on Live cause better Servers, but it was still lagging like hell then ^^ D:
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Abydos
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Postby Abydos » Jan 03, 2014 19:55

Force wrote:
Abydos wrote:http://camelotherald.wikia.com/wiki/Patch_Notes:_Version_1.69

- The maximum number of turrets that an Animist can have spawned at any one time has been reduced to 15. Please note that bombers will not count towards this total. We are making this change because of the severe problems to game balance, frame rate, and server stability caused by the combination of Animist turrets and power increasing items found in Trials of Atlantis.




Doesn't indicate an area limit on shrooms, but rather only a personal cap on each animist of 15 a piece. So 50 animists should still be able to place 750 shrooms no?


No, there is a maximum number of objects in an area. In fact, the game client stops displaying objects (players, graves, names) when there are too many things in range.

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Postby dsutton » Jan 03, 2014 19:57

If you want to get players into the frontiers to RvR, put in a cap on realm rank points, say rr7 or rr8 and over get no additional points . The reason people went Thid and remade over and over and did not bother with emain is a simple one...

In thid you were sure of meeting groups/solers/small mans you had a chance to beat, in emain against high RR's when your RR2-RR4 you have little chance. This will be even more the case in a few months time when there are no casual players in Frontier RvR. Taking this into case it will be the better player/players that wins rather then those with the most RA's.

The alternative is simply to watch the casual player leave the server.

I very seldom play now in frontiers or even very much at all now is down to the fact i am a pure Hib casual player, if i have an hour to spare i might log in, if i don't have an hour days can go past, i do have several RR7+ toons i can play but choose not too as you can do very little as a Hib in an hours RvR outside of a bg.

The response i am expecting is something along the lines, if you don't like the server don't play here, and simply put, i don't like it so i very seldom play here which i am sure will be a much more common attitude in the next few months.

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Raggnar
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Postby Raggnar » Jan 03, 2014 20:20

dsutton wrote:If you want to get players into the frontiers to RvR, put in a cap on realm rank points, say rr7 or rr8 and over get no additional points . The reason people went Thid and remade over and over and did not bother with emain is a simple one...

In thid you were sure of meeting groups/solers/small mans you had a chance to beat, in emain against high RR's when your RR2-RR4 you have little chance. This will be even more the case in a few months time when there are no casual players in Frontier RvR. Taking this into case it will be the better player/players that wins rather then those with the most RA's.

The alternative is simply to watch the casual player leave the server.

I very seldom play now in frontiers or even very much at all now is down to the fact i am a pure Hib casual player, if i have an hour to spare i might log in, if i don't have an hour days can go past, i do have several RR7+ toons i can play but choose not too as you can do very little as a Hib in an hours RvR outside of a bg.

The response i am expecting is something along the lines, if you don't like the server don't play here, and simply put, i don't like it so i very seldom play here which i am sure will be a much more common attitude in the next few months.


Most of these "casual" players are not really casual. They spend way more time online than most of the high rr groups, they just choose to level 5 toons at once and re-roll BG toons constantly. And stop with the "we are low rr, we can't win a fight" crap. Many groups proved that to be wrong and even if you have tough time, if more people went to frontiers, you would have more groups of your own level to fight anyway. Also, if someone is really casual to the point he plays one hour a day or maybe 2 hours few times a week, then in most cases that person understands that he or she will not always be happy with the action. If they want instant battles, they can go play a game that has an arena type concept or maybe dunno...DOTA xD.
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"He was concerned only with the naked fundamentals of life. The warm intimacies of small, kindly things, the sentiments and delicious trivialities that make up so much of civilized men's lives were meaningless to him. A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs. Bloodshed and violence and savagery were the natural elements of the life Conan knew; he could not, and would never, understand the little things that are so dear to civilized men and women."

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Glelle-Instagard
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Postby Glelle-Instagard » Jan 03, 2014 20:47

dsutton wrote:If you want to get players into the frontiers to RvR, put in a cap on realm rank points, say rr7 or rr8 and over get no additional points . The reason people went Thid and remade over and over and did not bother with emain is a simple one...

In thid you were sure of meeting groups/solers/small mans you had a chance to beat, in emain against high RR's when your RR2-RR4 you have little chance. This will be even more the case in a few months time when there are no casual players in Frontier RvR. Taking this into case it will be the better player/players that wins rather then those with the most RA's.

The alternative is simply to watch the casual player leave the server.

I very seldom play now in frontiers or even very much at all now is down to the fact i am a pure Hib casual player, if i have an hour to spare i might log in, if i don't have an hour days can go past, i do have several RR7+ toons i can play but choose not too as you can do very little as a Hib in an hours RvR outside of a bg.

The response i am expecting is something along the lines, if you don't like the server don't play here, and simply put, i don't like it so i very seldom play here which i am sure will be a much more common attitude in the next few months.



Please more of this, mimimi give me rr11 for free Post....lol !
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Caemma
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Postby Caemma » Jan 03, 2014 21:30

I cant read all that stuffs said upstairs since lot of wall of texts.. but i want to clear one thing that seems most of people can't understand:
Raggnar wrote:Most of these "casual" players are not really casual. They spend way more time online than most of the high rr groups, they just choose to level 5 toons at once and re-roll BG toons constantly. And stop with the "we are low rr, we can't win a fight" crap. Many groups proved that to be wrong and even if you have tough time

Casual players, arent player that "casually log" at "casually time", at least is only a few part of this big piece of cake.
Casual players are players that doesnt have a standard group (also called set/gank/guild group here) and that because of many factors, like new here, unwanted class, low skill, alone or in pve guild, all people who doesnt meet in mtk/apk/htk all days and /send for asking if free slot in a common "known" group, that's what these "casuals" are.. and yes they probably would play more than these badass high ranks players (since they probably dont ragequit as most of these high rrs does when lose :D) but they need to have a place in rvr otherwise they would probably finish to do something else than go out frontiers and we will continue to complain for an empty rvr.

Also, these people are the ones who would fill PuGs (where PuG is not a group formed by differents guilds as many people believe here) and attract more PuGs from other realms to form.
PUG: Basically means a group that isn't formed by people you know; instead, it's formed up of random, possible noobs that will completely wreck whatever experience you are getting the group for.

That's what a pug is.
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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RonELuvv
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Postby RonELuvv » Jan 03, 2014 21:52

True enough Caemma, but the point is that the biggest complaint about the BG change and even the current settings is that new players fresh out of BG's cant compete with the higher RR set groups. What myself and Ivann and others are trying to point out is that IF more of the low RR players went out then there would be more people at their skill and RR level to compete against. As it stands none of the "casual" players go out, hence there is no casual players to play against in RvR.

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Raggnar
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Postby Raggnar » Jan 03, 2014 21:53

Caemma wrote:I cant read all that stuffs said upstairs since lot of wall of texts.. but i want to clear one thing that seems most of people can't understand:
Raggnar wrote:Most of these "casual" players are not really casual. They spend way more time online than most of the high rr groups, they just choose to level 5 toons at once and re-roll BG toons constantly. And stop with the "we are low rr, we can't win a fight" crap. Many groups proved that to be wrong and even if you have tough time

Casual players, arent player that "casually log" at "casually time", at least is only a few part of this big piece of cake.
Casual players are players that doesnt have a standard group (also called set/gank/guild group here) and that because of many factors, like new here, unwanted class, low skill, alone or in pve guild, all people who doesnt meet in mtk/apk/htk all days and /send for asking if free slot in a common "known" group, that's what these "casuals" are.. and yes they probably would play more than these badass high ranks players (since they probably dont ragequit as most of these high rrs does when lose :D) but they need to have a place in rvr otherwise they would probably finish to do something else than go out frontiers and we will continue to complain for an empty rvr.

Also, these people are the ones who would fill PuGs (where PuG is not a group formed by differents guilds as many people believe here) and attract more PuGs from other realms to form.
PUG: Basically means a group that isn't formed by people you know; instead, it's formed up of random, possible noobs that will completely wreck whatever experience you are getting the group for.

That's what a pug is.


Yeah but if you're playing a lot, find people you like and make your ****** group...right? I mean, others did it in the past, why is it so hard xD?
Image

"He was concerned only with the naked fundamentals of life. The warm intimacies of small, kindly things, the sentiments and delicious trivialities that make up so much of civilized men's lives were meaningless to him. A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs. Bloodshed and violence and savagery were the natural elements of the life Conan knew; he could not, and would never, understand the little things that are so dear to civilized men and women."

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Force
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Postby Force » Jan 04, 2014 04:14

Abydos wrote:No, there is a maximum number of objects in an area. In fact, the game client stops displaying objects (players, graves, names) when there are too many things in range.




But does that prevent a player from casting a shroom, or just cause issues with that shroom showing up after already being placed?

An area limit on placement is different than a server unable to handle the display of too many objects.

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Caemma
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Postby Caemma » Jan 04, 2014 05:50

RonELuvv wrote:True enough Caemma, but the point is that the biggest complaint about the BG change and even the current settings is that new players fresh out of BG's cant compete with the higher RR set groups. What myself and Ivann and others are trying to point out is that IF more of the low RR players went out then there would be more people at their skill and RR level to compete against. As it stands none of the "casual" players go out, hence there is no casual players to play against in RvR.

Right, but this change wont bring more incentives than before, this just a removal change to try a desperate "forcing" to all these people that usually populate BGs.. and also giving less chance (2L9 start) to who really would like to try go emain (--> so less incentive), since nothing else changed in RvR (neither old RAs or other things) but only lowered the RR cap for last bg, tell me if this is a -valid way- to incentivate people to embrace endgame rvr...

Raggnar wrote:Yeah but if you're playing a lot, find people you like and make your ****** group...right? I mean, others did it in the past, why is it so hard xD?

I know, but not all have the same social skills or gaming skill to get in a set/gank/guild fixed group that's why i point out that these poeple should have more chances to try build instead of give up for not many alternatives... and looking at server pop numbers and endgame rvr numbers seems it happen at a lot of players!
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
ImageImageImage

bel0919
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Postby bel0919 » Jan 06, 2014 16:23

my 2cents.
i log my lvl 49 zerker. thid desert so the grp decides to try emain. near amg we meet an hib grp. charged the bard. i notice that using back style i was dealing 4 (or 3) dmg. it took around 15 secs and the fight was over.
mmm... thinking about it, a thane should be fun to play in thid.

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