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RonELuvv
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Postby RonELuvv » May 14, 2013 23:58

You know what. I take it all back. I vote for Old RA's. By the time they get even remotely implemented I will be playing Camelot Unchained. So Nayeh, Force, Imeope, Cammes, Catania, and all the rest of you better get to testing and get to work. Maybe instead of posting non stop you actually go test out all of the Old RA's. Please show me how you are going to test Trip or Grapple for tanks or the countless other RA's that are not on Live anymore. Oh yah.... Where are you going to test this? Oh well, I tried... :wall: :gaga: :rolleyes:

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Austerim
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Postby Austerim » May 15, 2013 00:13

Old RAs are terrible and you should feel terrible for wanting them!
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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_Oglop_
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Postby _Oglop_ » May 15, 2013 00:31

RonELuvv wrote:What bothers me is that so many people here act like going to Old RA's is a fix all, and it most certainly is not. It does not fix ANYTHING, it simply changes who the weak and strong classes are. That is it. Why you cant see this is beyond me. Its a classic case of grass is greener on the other side of the fence.


It's not about fixing things.

It's not about balance.

It's about fitting the dream of "Classic LiveLike."

The only reason all of these arguments arise is because what we currently run is a frustrating system. Old RA's at least offers a mixture of ToA + NF RA's together wheras New RA's were based around existing ToA content. There will always be players upset no matter which path we choose. Some players are spoiled for knowing what happened beyond 1.69 and have become heavily accustomed to the cheese-mode New RA's.

These are our options as far as server direction:

I) Stay as we are
II) Switch to Old RA's
III) Offer ToA Content
IV) Customization

RonELuvv wrote:You know what. I take it all back. I vote for Old RA's. By the time they get even remotely implemented I will be playing a Camelot Unchained. So Nayeh, Force, Imeope, Cammes, Catania, and all the rest of you better get to testing. Oh yah.... Where are you going to test this? Oh well, I tried...


Bout time buddy. That would give you plenty of time to adjust to playing without being so reliant on active RA's.
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"It's not fair unless I'm winning!"

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realac0
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Postby realac0 » May 15, 2013 09:03

just for be clear, i don't flame admins at all for the work they do on this server!!!
they have give me the chance to re-play a game i loved back in the days, and i'll always "thx" for this.

... then i understand the fact that after 7+ years to fix new ra's system and the fact that old ra's are not possible to test, admins are not going to implement something different.

what i don't understand is just this:

1.69 PATCH LIMIT

atm, all have clear that will be not possible implement old ra's, so live with it, and change the "dream" on something different.

mix things is just stupid and w/out any sense (on my opinion) ... Uthgard staff is just creating a gameplay BY FAR MORE unbalanced than ever be on live.

look at this:

http://www.youtube.com/watch?v=FjLbiEfJJ48
(video of free rp's posted from force on these broads, this is a pretty cool and famous video)

... and then tell me that Uthgard gameplay is ... maybe ... SIMILAR?

this game, with new ra's, was not supposed to be played with a unstoppable charge3 det5 zerk/bm/merc owning an eldritch, or was not supposed to be played with a pd5 ranger that just "lol" to blade shadowblade melee damage, or was not supposed to be played with a slam+1swing+WOC3 thane killing everything every 15minutes ... and so on ...


--------
just my 2 cents
---------- UTHGARD 1.0 ------------
ALBION
Imeope 6l1 - Infiltrator
Imoep St0ned - 6l7 Paladin
Ellehn Thunderer - 7l0 Scout

HIBERNIA
Drawstab Boo <Rinnegati> - 9l0 Ranger
Realz <Rinnegati> - 6l3 Blademaster
----------------------------------------
Drawstab Vol.1) http://www.youtube.com/watch?v=s5mE6RQhRwA
Drawstab Vol.2) http://www.youtube.com/watch?v=fDsCAMqZ ... e=youtu.be
Paladin WTF http://www.youtube.com/watch?v=-FeY55eYiQI

... currently playing ESO

Dirtymind
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Postby Dirtymind » May 15, 2013 09:15

Your points might be all valid, but why are caster groups so successfull then? Like BTL (was) and those Mids running with 2-3 RMs.
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Xacrag
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Postby Xacrag » May 15, 2013 09:27

Simply the fact because almost "nobody" on this Server know how to handle fullcastergroups.
[R]Bloodwyne wrote:10p wer xacrag zum heulen bringt

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holsten-knight
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Postby holsten-knight » May 15, 2013 09:32

realac0 wrote:look at this:

http://www.youtube.com/watch?v=FjLbiEfJJ48
(video of free rp's posted from force on these broads, this is a pretty cool and famous video)


Too lazy to proxytube/stealthy the youtube vid atm, but i guess it is the one where they farm zergs?

Although i agree with you that the strict 1.69 patch limit is wrong... this video is for sure a funny vid, but it does not promote going back to old RA, where bomber grps just farm whole noob zergs with the 100% moc... what is good about these fights (besides they are funny to watch)?
They are just farming really low rr noob zergs. Plus this would not work today even with exactly the same settings because player are not soo noob any more.
And such long fights as we have here on uthgard (sometimes 10-20 mins) were close to not possible with old RA, most 8vs8 were decided in the first 2 mins.
I wish all people that cry for old RA had really played with them and would remember how they sucked. :roll:

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Lasastard
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Postby Lasastard » May 15, 2013 09:53

holsten-knight wrote: I wish all people that cry for old RA had really played with them and would remember how they sucked. :roll:


I don't think they suck any more or less than some of the other classic changes that have been made or are probably in the pipeline. They were simply part of *that* game that people remember fondly and thought would be revived on Uthgard. I mean, take keeps for example - I don't think anyone with some common sense can seriously claim that the keeps in OF were better than those in NF. They are just solid blocks with a little hole for an entrance, basically no upgrade functionality, no siege weapons apart from rams...Compare that to being able to raid a small fortification and upgrading it to a huge castle with trebuchets, rows and rows of archers etc. People just tend to use different yard sticks when it comes to the classic debate, whereas I am more of a 'if you want to do it, then please do it properly - or else re-adjust your roadmap and find something you can fully get behind' sort of person.
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shintari
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Postby shintari » May 15, 2013 10:04

holsten-knight wrote: I wish all people that cry for old RA had really played with them and would remember how they sucked. :roll:


old ras help low rrs to gain a competetive edge on uthgard. they get the critical ra way earlier and will not get ra dumped at inc. i can understand why DG would not like it. there are so many more thinks it equals out on a class-level: it helps to adjust to the slow casting speed. it helps offtanks with tireless and decent prevent flight. it supports skill over rr. the advantages of old ras got discussed in length in other threads.

if u want a perfectly balanced game, we need to get 1.114 right now. i guess you have never played it. but it is the most balanced patch on a realm-level. but i thought we wanted classic. and in the context of 1.69, old ras are actually more balanced. but then again, i get your point as DG. :P

Dirtymind
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Postby Dirtymind » May 15, 2013 10:10

If old ras came back, I d play my minstrel more often :-) For the same costs, 100% IP, FA and op SOS :-)
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Ex-Camlann: Dirtymind [FEAR] and Stinkerle

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pweet
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Postby pweet » May 15, 2013 10:15

oh i ve grp purge/moc/sos/what ever 30min ra up, we win! what a skill 8)

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Magicco
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Postby Magicco » May 15, 2013 10:24

i think most ppl already forgot that this situation here on uth, never existed live. and ofc if you have a different system you will use it and know how to encounter with it... but telling sth is classic that is half-classic-half-new is meh :gaga:

ToA came before New-Ra, and many RA's fitted for a ToA setting full of ML's... but here we got none of em.
and the result is that you often see tank grps and many ppl complain about charge,viper,pd, blabla... maybe its because leg.wep., c4,+cap-stats +toa boni,+ bodyguard,+grapple and so on....

my opinion is to either to make old-ra or to make a different fitting situation (toa)

to bad old-ra will NEVER come and a more fitting situation also NOT....

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Lasastard
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Postby Lasastard » May 15, 2013 10:25

pweet wrote:oh i ve grp purge/moc/sos/what ever 30min ra up, we win! what a skill 8)


yada yada , that arguments goes both ways - group purge/sos/whatever down and even a low RR group with a good CCler can get you into serious trouble. As Shintari said, 'god mode' every 30mins aside, overall it would probably be a more even playing field. Especially since it wouldn't take the new players as long to get those powerful RAs. Also, given that everyone here has a lot more experience than back in 2003, I am not even convinced that old RAs would be so over-the-top powerful as some suggest. But you have to adjust your playstyle for sure.

/edit: I imagine it can't be fun for a PUG or low RR group to play against e.g. us with double bof3 - which is basically up every single fight. How is that for RA dumping for the win? Not that we do that of course *cough*
Last edited by Lasastard on May 15, 2013 10:29, edited 1 time in total.
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Xacrag
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Postby Xacrag » May 15, 2013 10:28

OLD Ra´s will not come i don´t see any possibility to research them.

Even if there are some people who had an Server with OLD RA´s and already offered the Codes etc to Blues (as far as i know), but the answer were it´s not 100% Livelike since some RA´s based on suggestions on this Server.

STILL would be lot better then this currently setting. It´s actually true that High RR Group will die more often, or atleast think 2-3 TImes about before using any RA which have 30 Min cooldown and not 5-10 like here atm.

I guess we already discussed this several times, that the current setting is not good at all.
Charge w/o Bodyguard, Viper w/o increased HP Pool........ blablabla........and so on.

Still and i suppose this is what the Forum-User(how many of all Uthgard player is it, 5%????) basically all say the same:

A targeted Patch 1.69 still is totally stupid, better go to 1.80, and as Shinthari said maybe currently livesettings are balanced(how you define balanced?), but i still like the differences between the realm, where Mids have Cele, Albs have Healproc and Mezzdampening and so on.

But we can talk here the next 100 Pages about the same *****, nothing will change since, Blue is totally bigoted about his 1.69 and nothing else.
[R]Bloodwyne wrote:10p wer xacrag zum heulen bringt

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holsten-knight
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Postby holsten-knight » May 15, 2013 10:38

i would love to have old RA here for some weeks or even months to test how it would work out.
It can very well be the case that it would be fun and with todays knowledge players would be able to adopt to the settings and have more or less fair and fun fights. I don't claim to know that it would never work out, it is just my opinion.

And i expressed this already 4 years ago, as we were the low RR on the server. I don't argument out of selfishness here :wink:

But it would be a LOT of work for the developer, and the biggest problem is how to test and correctly implement some old RA's.

RonELuvv wrote:Please show me how you are going to test Trip or Grapple for tanks or the countless other RA's that are not on Live anymore.


This! And there are so many more RA's that no one can say for sure how they worked in detail...

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