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ZaiQQ
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Postby ZaiQQ » Jan 11, 2011 22:24

Disdain wrote:Well you obviously can't see it from a mage's point of view if you think nearsight is easy to deal with and adapt to.


So now it has to be easy aswell, I see.
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Disdain
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Postby Disdain » Jan 11, 2011 22:29

How hard is it to press cure mez or cure disease ? It's not very hard for me.
The Bird of the Hermes is my name
Eating my Wings to make me tame

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ZaiQQ
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Postby ZaiQQ » Jan 11, 2011 22:32

Disdain wrote:How hard is it to press cure mez or cure disease ? It's not very hard for me.


= more competetive to not have it, since you have to do harder things like having a good overview or counter your enemy to not suffer for it.
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Disdain
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Postby Disdain » Jan 11, 2011 23:00

With that logic any form of cc should be left with no counters, you know, to make it more competitive.
The Bird of the Hermes is my name
Eating my Wings to make me tame

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ZaiQQ
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Postby ZaiQQ » Jan 11, 2011 23:29

Disdain wrote:With that logic any form of cc should be left with no counters, you know, to make it more competitive.


Having fun stretching everything? mezz isnt related to ns, its not what we are discussing.
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Jarysa
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Postby Jarysa » Jan 11, 2011 23:30

ZaiQQ wrote:
Disdain wrote:With that logic any form of cc should be left with no counters, you know, to make it more competitive.


Having fun stretching everything? mezz isnt related to ns, its not what we are discussing.


Yes it is. Both are CC.

There´s hardly a difference between red NS and a mezz for a caster.

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ZaiQQ
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Postby ZaiQQ » Jan 11, 2011 23:32

Jarysa wrote:
ZaiQQ wrote:
Disdain wrote:With that logic any form of cc should be left with no counters, you know, to make it more competitive.


Having fun stretching everything? mezz isnt related to ns, its not what we are discussing.


Yes it is. Both are CC.

There´s hardly a difference between red NS and a mezz for a caster.


Whats next, cure root?
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Jarysa
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Postby Jarysa » Jan 11, 2011 23:35

ZaiQQ wrote:Whats next, cure root?


Already implemented. It´s called determination. The classes most affected by root get it.

Nice strawman, tho.

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ZaiQQ
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Postby ZaiQQ » Jan 11, 2011 23:37

Jarysa wrote:
ZaiQQ wrote:Whats next, cure root?


Already implemented. It´s called determination. The classes most affected by root get it.

Nice strawman, tho.


Theres a cure for NS also, its called purge. The classes most affected by NS can spec it.
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Jarysa
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Postby Jarysa » Jan 11, 2011 23:40

So why is there cure mezz, when you can purge that already?

Mythic never knew how overpowered NS was. When they realized it they introduced a cure.

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bawww
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Postby bawww » Jan 11, 2011 23:46

ZaiQQ wrote:Whats next, cure root?

You are asking that question as if cure ns wasn't implemented as soon as mythic realized what monster they have created...
Apoc315 wrote:The Theurge play is way more easy than a zerk

pyrale
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Postby pyrale » Jan 11, 2011 23:51

bawww wrote:
ZaiQQ wrote:Whats next, cure root?

You are asking that question as if cure ns wasn't implemented as soon as mythic realized what monster they have created...

actually, NS was very late to get his cure, but also his immunity. Immunity to NS was very late to appear.
edit : or my memory is being flawed (?)
Last edited by pyrale on Jan 11, 2011 23:56, edited 1 time in total.

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bawww
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Postby bawww » Jan 11, 2011 23:54

pyrale wrote:
bawww wrote:
ZaiQQ wrote:Whats next, cure root?

You are asking that question as if cure ns wasn't implemented as soon as mythic realized what monster they have created...

actually, NS was very late to get his cure, but also his immunity. Immunity to NS was very late to appear.

I didn't say anything about how long it took them to realize that.
Apoc315 wrote:The Theurge play is way more easy than a zerk

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Jarysa
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Postby Jarysa » Jan 11, 2011 23:56

pyrale wrote:actually, NS was very late to get his cure, but also his immunity. Immunity to NS was very late to appear.


No it wasn´t. It was implemented as a ml ability in 1.66 which was ToA release. It was implemented as a speccable ability shortly after the release of classic servers when Mythic realized it was overpowered for the second time.

pyrale
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Postby pyrale » Jan 12, 2011 00:09

Jarysa wrote:
pyrale wrote:actually, NS was very late to get his cure, but also his immunity. Immunity to NS was very late to appear.

After some search, I knew my memory was still working.

No it wasn´t. It was implemented as a ml ability in 1.66 which was ToA release. It was implemented as a speccable ability shortly after the release of classic servers when Mythic realized it was overpowered for the second time.

Nearsight immunity : 1.62
Nearsight cure : 1.66

That may seam ages old for you, but it still means nearsight was left uncurable and spammable (back when there were fewer purges both because of low RRs and of longer timers) for a year and half, and was only fixed dozens of patches after every other immunity timers. So yeah, it was added in very late, even if this late is old for you.

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