Ruyken Cabalist rvr video (KT/ warlords group)

Talk about your RvR experience here
Bach
Myrmidon
 
Posts: 73
Joined: Apr 14, 2009 00:00

Postby Bach » Jul 20, 2010 14:17

could i get download link aswell ?
Ancilla Domini - Druid - RR8

User avatar
Feelit
Myrmidon
 
Posts: 123
Joined: Mar 13, 2010 01:00

Postby Feelit » Jul 20, 2010 20:35

Hedra wrote:Mostly because mids have shaman resists ^^


and a ench a 50% heat debuff

i didnt get the point

or a hybrid setup for you is a ment instead of chanter? Oo

User avatar
Feelit
Myrmidon
 
Posts: 123
Joined: Mar 13, 2010 01:00

Postby Feelit » Jul 20, 2010 20:44

Elayia wrote:I think hybrid should go with menta / eld too, as for the tanks I guess I don't play hib so I don't know
BUt even if most of us don't play hib, we kinda know what is the most annoying thing to fight vs hib groups.
and a hib hybrid group shouldn't have more trouble dealing with mid tank spam than alb hybrid...

That's just how I feel, may be wrong


hib is missing the rupt
theurg pets
higher ranged shears
and cabby rr5 pet

due to this mids groups are not able to push that hard than vs hib grps
since in hib grps we just got a bunch of pets that get easily CCed

i agree that hib hybrid setups is the way to go ,.. when its played very well and all know about how to play it well ;)

i prefer fighting mid tank grps as a hybrid grp more over alb hybrid grps

but ofc our bard needs sos 3 to counter the mids sos 3 in tank grp ;P

vs other mid tank grps with just sos1 ,.. we dont have any problems ,.
a good and long kite/prekite helps

User avatar
Hedra
Eagle Knight
 
Posts: 1002
Joined: Mar 14, 2007 01:00

Postby Hedra » Jul 21, 2010 01:31

Feelit wrote:
Hedra wrote:Mostly because mids have shaman resists ^^


and a ench a 50% heat debuff

i didnt get the point

or a hybrid setup for you is a ment instead of chanter? Oo

Why not ? What does an enchant bring against alb ? ^^
I am assuming direct control.

User avatar
Thalien
Phoenix Knight
 
Posts: 1022
Joined: Apr 18, 2009 00:00
Location: Marburg

Postby Thalien » Jul 21, 2010 09:56

Removes equipment resis? :)
Fabienne - Blademaster
Junia - Bard
Audrina - Ench
-----
Zoe - Sorc
Stella - Pala
Devon - Scout

User avatar
Rasta
Myrmidon
 
Posts: 157
Joined: Sep 24, 2009 00:00

Postby Rasta » Jul 21, 2010 11:06

hibs setups are the weakest imo :p.

d/d/b/hero/eld/ench/ment/ani
d/d/b/hero/bm/vw/eld/ench

you would run a menta without an ench? :|

Zappo
Eagle Knight
 
Posts: 711
Joined: May 25, 2006 00:00
Location: Frankfurt

Postby Zappo » Jul 21, 2010 11:10

Rasta wrote:d/d/b/hero/bm/vw/eld/ench


not good imo
take eld/eld or, yes, eld/ment

the ench in this setup is not worth it, even if its you :)

User avatar
Jarysa
Eagle Knight
 
Posts: 664
Joined: May 05, 2009 00:00

Postby Jarysa » Jul 21, 2010 13:25

Ench is better against mids because a ment (and the eld you need anyways) will do crap damage without him.

Ment is better against albs because the debuff isn´t really needed and the ranged pet clear and demezz come in handy.

Decent hib setups are impossible anyway. Mainly because there is no good rupt class and no QC root in hib.

User avatar
Ronian
Phoenix Knight
 
Posts: 1556
Joined: Jan 12, 2008 01:00

Postby Ronian » Jul 21, 2010 13:36

Jarysa wrote: no QC root in hib.


Animist :D

Panchos
Myrmidon
 
Posts: 171
Joined: May 20, 2009 00:00

Postby Panchos » Jul 21, 2010 14:34

Unfortunately you need the chanter unless you want your casters to do 250 per nuke on mid groups, maybe 300-350 a nuke on alb groups. Grouping a ment over a chanter is better for group utility sure, but will decrease a hib grps already very low dps (relative to the other realms) even more so. Unfortunately demezz is pretty much needed in a kite group because if the bard gets mezzd he will be out of the fight as the group kites back more. And with no interupts and endo the fight ends soon.

Imo, and I haven't played this setup effectively enough yet, hibs should go
b/d/d(nature)/hero/bm(or warden)/vw/eld/ench(or high RR ment)

stick the hero and VW on tanks and have the casters assist down the tanks...while the bm floats on tanks and inc support. The VW is good to stick on tanks with the hero cause he has a good backstun and disease, and imo does better dmg (especially to tanks) with the dd style procs.

I'd consider grouping a warden even instead of floating bm to just help group survivability. After all, making a hib hybrid group rather than caster group is ultimately trying to increase survivability rather than group dmg. I really feel that wardens without slam on this server REAAAALLLYYY hurt hib groups because they increase hib group's survivability by a crapp ton, which is one of the reasons why they are more successful on live.

With these setups I think hib groups could push on alb groups more effectively because as of now, Hib groups are all extending alb groups and this is an incredible disadvantage. Hibs extending alb groups is an immediate uphill battle because every single one of their support and casters have far superior range to all hib classes but eld. Yet some people believe that even hib hybrid groups must extend alb groups here but on paper this is daoc tactical suicide.

I think too many people are convinced that hibs must group BMs...but they don't have the raw firepower of zerkers and lack the interupts of an alb group's theurg pets to help them take things down. On live most of the better hib groups don't even run bms. Instead, they run champs/vw/vamps. DET 5 really isnt that needed if you just use your purge 3's on roots. Unfortunately champs suck here, vws don't have ae disease, and vamps are nonexistant.
Last edited by Panchos on Jul 21, 2010 15:20, edited 1 time in total.
<Vanquish>
Panche - 7LX Druid
Soxxs - 7LX BM

User avatar
Artefact
Phoenix Knight
 
Posts: 1393
Joined: Oct 24, 2007 00:00
Location: France - Rennes

Postby Artefact » Jul 21, 2010 14:44

As we experimented against KT with my hib grp, if you kite, you're dead.
Against alb you must push and push rly hard

User avatar
dinj
Gryphon Knight
 
Posts: 350
Joined: May 27, 2008 00:00

Postby dinj » Jul 21, 2010 15:38

gotta love daoc theory. just play with the guys you enjoy playing with and stop seeking for the ultimate setup, spec, whatever.
Image

Panchos
Myrmidon
 
Posts: 171
Joined: May 20, 2009 00:00

Postby Panchos » Jul 21, 2010 15:55

dinj wrote:gotta love daoc theory. just play with the guys you enjoy playing with and stop seeking for the ultimate setup, spec, whatever.


I guess discussion is pointless than!!!

If your group doesnt succeed than 9 times out of 10 people will not enjoy playing, even if it is with people you like. Otherwise why would you play the game rather than just having a real life with people you enjoy.

So to have fun (in the long run) you must win, and to win (especially on this server) setup is extremely important. People don't have the patience to just play whatever they like and have fun. RVR at 50 isn't really casual here.

There are plenty of nights where I don't care what setup I run and I don't really care about winning because I'm having fun in vent or ts or whatever. However, over the long run, if you are competitive at all then losing ends up making tempers flare and enjoyment turns into rage quitting.
<Vanquish>
Panche - 7LX Druid
Soxxs - 7LX BM

User avatar
Ciubhran
Banned
 
Posts: 243
Joined: Jul 26, 2008 00:00
Location: Sweden

Postby Ciubhran » Jul 21, 2010 16:11

dinj wrote:gotta love daoc theory. just play with the guys you enjoy playing with and stop seeking for the ultimate setup, spec, whatever.


I like to play with Dinjir, he makes me feel like I am walking on air!
Chubbie

pantal00n
Myrmidon
 
Posts: 132
Joined: Oct 11, 2005 00:00

Postby pantal00n » Jul 21, 2010 18:31

Yeah, me too! And he's just four lifetaps :D
Uthgard's community is what makes me Vehement.<br>

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 12 guests

Thursday, 04. September 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff