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Galandriel
Gryphon Knight
 
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Postby Galandriel » Mar 09, 2010 01:37

played enchantress at camlaan release only because of that snare pet... it was one dd cast from pet which included that effect. but i dont know if it was changed later

was really uber on pvp server back in classic days ;)

but i cant remember if there was immunity or something like that on snare effect...

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Blue
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Postby Blue » Mar 09, 2010 02:24

The question is, were you able to keep your target snared all the time?
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


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Glacius
 

Postby Glacius » Mar 09, 2010 02:51

Blue wrote:The question is, were you able to keep your target snared all the time?


If the pet was DD ing you yes u were snared all the time, if chanter started to DD with his heat base nuke no, he d break the pet's snare.

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Tirax
Myrmidon
 
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Postby Tirax » Mar 09, 2010 08:42

I dont understand this whining.
Hib has a really strong backline and no need to group any caster.
Maybe you guys play wrong builds. Back in OF Hibs were really decent as tankgrps. Druids have more utillity than clerics, wardens are more vailable then friars. Bards can take more punishment than sorcs.
Bards are outstanding in winning first mezzes thanks to sos and amnesia.

Here are some builds that you could try, they worked very well
2 Bards
2 Druids (1 nature..)
2 BM
2 Hero
-----------------------------
3 Druids (jes 3, 2 Nature ones)
2 Bards
2 BM
1 Hero/champ
-----------------------------
2 druids
1 Bard
1 Eld
1 Warden
3 DD Tanks
-----------------------------

´Hib is the most flexible realm in terms of teambuilds.
You need 5 fixed spots in an Alb group and only 3 in a hib group.

You can take a warden as healer and let 1 druid spamming intterupts.
4 Characters = 4 Buffers, mezz, root, pet, PBT, All resists, Endurance,
Heals, TWF, SoS,
In ALb you need 2 clerics, a sorc, a theurg, a friar, a ministrel, a reaver, a paladin for that. Jes thats 8 man.


You DONT need disease for every price, or do albs always run cabbys?
But you should always, ever and always group at least 1 nature druid for aoe root and pet.

Panchos
Myrmidon
 
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Postby Panchos » Mar 09, 2010 10:19

Tirax you have no idea how this server works, please play hib

any hib grp with MORE than 4 support classes has easily the lowest dps relative to the 3 realms. BMs are the worst light tanks because they do ****** dmg with such low growth rates. I hear BMs that are RR8 QQ because they didn't choose zerk..but thats another argument i won't go into.

this is different from OF hib grps. In OF there wasn't that cc immunity so bard mezzes were lethal, here they aren't as much. Fights would be determined by intial mez back in the day because people didn't spread and didn't have purge up most of the time. Hib groups did well because even if they got blanketed while stuck they had group purge. Remember back in the day how people ****** about annihalation?? that was like, one of hib's most powerful abilities..now, people don't care because it ain't jack ******. most high rr hib grps would run moc'ing enchanters and mana elds and just blanket mez then pbae. Here that isn't possible with the NF system.

Now in terms of interupts with regards to the NF RA system, After the bard has mezzes everything and people gain immunity, the only backup cc and rupts is druid and eld, and druids suck at ccing (nature druids are so-so), eld is good but has other things to do and is an easy target unlike shammys. so once the mezzes are gone hibs dont quite have the cc capability of other realms on this server (compare bard/nature druid/eld to healer/sham/runie/floating skald or sorc/cab/theurg/minst). On live it is different with hybrids being actually good, faster casting speed, toa rupting procs/abilities, etc.

Now about your setups, first of all hib grps here cant run more than one hero because hero dmg here is TERRIBLE, not because heros suck individually but because 2h dmg here is very gimp. In OF hib grps ran just as many (if not more) heros than bms..and heros did a lot of dmg at the time. Here that is not the case.

ALL those setups you posted are absolutely terrible, 3 druids and 2 bards???? are you serious? were is the dps? 2 bms is about equal to 1 zerker with celerity (and im not exaggerating here). Than that 1 hero would have to be defensive. So that setup is equal to a mid grp with a warrior and a charging vendo zerker pretty much in terms of dps. There is no way it would do well against another compotent group tbh.

To fix hib here you must:
1) fix 2h dmg so heros arent just defensive bots
2) give wardens slam so they can become the defensive class in hib, giving them then access to aog/twf/resists. Without slam they just take away dps from the group because you would still need a defensive hero along with the warden. Fix warden and you can have defensive warden and offensive hero or another bm.
3) fix vw/help champ...pretty much the hybrid patch.

there are plenty of other minor things like fixing chanter pets and what not...but I believe those are the most important. This is all of course in regards to 8v8.

Many of you might disagree with what I have posted but how do you explain the extreme amount of guilds that tried rerolling hib but left after 1 month at 50. Even anguish left hib because of "pve issues" yet they all got to 50 on alb. I can literally count some 10+ guilds in the past 4 months that all quit running 8 mans

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Tirax
Myrmidon
 
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Postby Tirax » Mar 09, 2010 11:33

Maybe...maybe not all i see is more QQ just take what you have and work.
You compare the cc from druid+bard to sorc/cabby/theurgist together?

You guys just look at the pac healer and think: OMG!!! he has wtf 3!!! different CC types and is mainhealer!! omg we are doomed.
Thats just not working that way, if you take out thier pachealer the mids would be without main-ccler AND main-healer.

If someone takes out the bard you are still provided with heals.
Even an undecent nature Druid should be able to take out 2 supporters.

Ok those builds arent ideal but i didnt knew that BM damage is that bad...

I would run

Druid
Druid (nature)
Druid (Nature)
BM
BM
BM/Champ/VW
Bard
Warden

tons of heal, 3 times bof and red pbt should be enough defense, a floating warden , 1 bard, 2 Druids + 2 pets is enough interrupt.
No soft targets btw.



(compare bard/nature druid/eld to healer/sham/runie/floating skald or sorc/cab/theurg/minst)


wait i should compare 3 hibs to 4 mids/albs?
why? you see?

2) give wardens slam so they can become the defensive class in hib, giving them then access to aog/twf/resists. Without slam they just take away dps from the group because you would still need a defensive hero along with the warden. Fix warden and you can have defensive warden and offensive hero or another bm.


The most broken balance update ever happened in daoc.
It would just bringt tons of wardens looking for "honorable" 1on1
Compare wardens with friars and not with pallys....
They dont need slam period.
Last edited by Tirax on Mar 09, 2010 11:53, edited 1 time in total.

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Neju
Eagle Knight
 
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Postby Neju » Mar 09, 2010 11:48

agree that most hib grps lack interrupt here...

can't run bm spam grps without the interrupting to back it up :(
I two-shot Zerkers

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Tirax
Myrmidon
 
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Postby Tirax » Mar 09, 2010 12:08

Panchos wrote:Many of you might disagree with what I have posted but how do you explain the extreme amount of guilds that tried rerolling hib but left after 1 month at 50. Even anguish left hib because of "pve issues" yet they all got to 50 on alb. I can literally count some 10+ guilds in the past 4 months that all quit running 8 mans


Thats because the player crowd of DAoC is lame and prefer easygoing i-win buttons. Most of them tell you they are looking for fair fights, but thats just a lie.

If Bonedancer would be live like you would see every midgrp running 2 of them minimum.
Last edited by Tirax on Mar 09, 2010 12:09, edited 1 time in total.

Braxis
Eagle Knight
 
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Postby Braxis » Mar 09, 2010 12:08

I agree with Panchos on those comparisons.

But in order to make those fixes, we would have to up patch lvl and stay with NF RAs, and maybe then we would have some balance between realms.

Or we could go OF RAs, some stoneage patch lvl, and pretty much reroll mid and then quit uthgard after theres noone left in alb/hib...

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Tirax
Myrmidon
 
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Postby Tirax » Mar 09, 2010 12:14

only useful fix would be an upgrade for BMs or 2handers in general.

But only if this is true what panchos said about BM damage.
I dont know why there is a differnce between mercs and bms, they have the same mechanic.

nixian
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Postby nixian » Mar 09, 2010 12:16

Tirax wrote: ...they have the same mechanic.


not entirely true..

1. zerkers got LA which works 100% differently from DW/CD
2. CD/DW have different styles and growth rates

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Force
Phoenix Knight
 
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Postby Force » Mar 09, 2010 12:21

Mercs tend to have slightly higher growth rates than BMs on their styles. That and they can get 2 slower weapons too here I believe if they are slash.

With triple wield up the BM should do higher dmg than a merc though. And even though they have slightly lower GR than merc, they have much nicer style utility, with the rear snare and side stun.


I think the BM has the best RR5 of the light tanks too. Especially good for going train to train.

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holsten-knight
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Postby holsten-knight » Mar 09, 2010 14:17

Whats the problem with 2h dmg? I mean it does lower dmg than back on live, but i still can't complain about the dmg output with my warrior.

And if you fix 2h dmg you will fix it for all realms, bringing in the devastating pole armsman and 2h savages. I don't even think hibernia would benefit by more 2h dmg the most.

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Greatreaper
Myrmidon
 
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Postby Greatreaper » Mar 09, 2010 14:54

what really sucks is that mids don´t even have to assist to kill sth. Solo Savage is all u need to kill a caster or supp within seconds. And those Bds are just annoying! Sticking with lifetap and when they killed u, u´ll get a nice /bow. Congratz u really played insane! :roll:

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Neju
Eagle Knight
 
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Postby Neju » Mar 09, 2010 14:56

Greatreaper wrote:what really sucks is that mids don´t even have to assist to kill sth. Solo Savage is all u need to kill a caster or supp within seconds. And those Bds are just annoying! Sticking with lifetap and when they killed u, u´ll get a nice /bow. Congratz u really played insane! :roll:


Mids just have more skill!

FACT

:roll:
I two-shot Zerkers

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