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jrhadden
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Postby jrhadden » Aug 06, 2009 10:22

Phileas wrote:i can be happy to do more than 300 damage but when im in the radius of a wizard bomb with my skald i get 400++ damage
see what i mean?


Hm the facts:

Wizzard: 321 pbae
Sm: 331 pbae.

He could do easily more dmg, because he just has no other useful RA to take except pushing DMG + he is an avalonien, where u are kobold without any piety. Which is already clear, since u suggest a wizzard castergroup :)
Wizzard just as paladins are suckers xD. Do u really want a non stoicm/det tank as blockpet/slamer ? And for what does wizzard need red endu ?.
And where is advantage vs a Sorc/Caba castergroup ? Except that u have to go into melee range, and unlike SM he doesnt have 50% intercept pet.

Welcome to the world of the wizzard, the land of the fairys and unicorns and rainbow damage ...

Greetz
Nes
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jrhadden
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Postby jrhadden » Aug 06, 2009 10:31

Sethor wrote:realms needs. Taking Albion for example you may use as only realm the ability Bunker of Faith which was in OF a cleric-only ability offering the current ?maximum? BoF value.


I dont think that OLD RAs are a solution to anything but the OP Archers (Scouts,hunters). At the current rate of inc/15min.
No ability with 30min timer should be a solution to the actualy problem.
With Old RAs, savage doesnt get nerfed, it is the opposite. Where u might have choosen a Berserker now due to ~equal dmg and CHARGE.
Introducing OLD RAs the Berserker loses his mighty CHARGE (the one with immunity to all CC). So what is the point to take a Berserker instead of a svg? svg will still have stoic and det and just some abilities more to increase his dmg output ^^.

Greetz
Nes
Last edited by jrhadden on Aug 06, 2009 11:13, edited 2 times in total.
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Satz
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Postby Satz » Aug 06, 2009 10:32

There have been 1 minute tests already, where savages hit up to 10k dmg per minute while dmgtanks hardly got more than 5k dmg per minute.

These tests werent realistic, but rather the favorite question: who has the longest.

If we would repeat this tests under different conditions(fullbuffed+endu+unstyled or unbuffed+unstyled), we would get more realistic values.

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Sethor
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Postby Sethor » Aug 06, 2009 11:14

Well jrhadden, it would be the solution. The current NF Realm System offers each realm the same options and abilities whereas under OF the realm abilities used to enhance a certain realms characteristics perfectly fitting into DAoCs "stone scissor paper" system:

"melee offensive" describes the sheer amount of possible DPS.
"melee defensive" is counting in possible AF/ABS and number of possible "healing classes".
"magic overall" describes a "magic rating" including the options of further
usable "utility spells" concerning standart specs. maximum (+++).

Maximum 6 "+" to give! Plus a clamped "+" for certain situations.

How it should be:

Mid melee offensive +++
Mid melee defensive +(+)
Mid magic overall ++

Alb melee offensive ++
Alb melee defensive +++
Alb magic overall +(+)

Hib melee offensive ++
Hib melee defensive +(+)
Hib magic overall +++

If you are now counting in all the possible NF-RAs players are granted several extreme abilities on short timers which just rearange the settings to eventually break even the maximum "+". It is like you were playing DOOM just with a BFG from the beginning on. The question is how are you going to solve such a "BFG - problem". To be honest I do not believe that "cutting of the fingers of certain classes" is going to fix the problem, as other classes will show up later to be "ubah". A straight solution would be to simply kick the "BFG" out of the game.

Btw ... a huge number of players left the official servers when NF was released and Sanya Thomas, former Mythic CM once wrote a nice little statement within VNboards describing that NF was a mistake due to:

- a too complex system
- a missing "standart RvR zone" e.g. Emain
- too strong realm abilities
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

jrhadden
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Postby jrhadden » Aug 06, 2009 11:19

Satz wrote:There have been 1 minute tests already, where savages hit up to 10k dmg per minute while dmgtanks hardly got more than 5k dmg per minute.

These tests werent realistic, but rather the favorite question: who has the longest.

If we would repeat this tests under different conditions(fullbuffed+endu+unstyled or unbuffed+unstyled), we would get more realistic values.


When I arrive home. I ll open that thread to simulate RvR damage of different classes:

- 10min dmg, use styles that u might use in RvR (backstyles, anytimer, and sidestyle if are a skilled strafer and u manage to do that in 8v8). Sidestyles during the stun duration. Please use stun before.
- Every single class ability, but no RAs like AoTG, WoC,TWF...
- Red endu buff ( although i prefer blue enduregen pots)
- make sure your gear is 100% repaired
- level50 Doll
- If u land crits (any: .. style, proc, styleproc, dd) -> add them only with a factor of 1/2. Except for bersis during their BERSERK modus.
- any charges/pots are allowed as long as u use them im 8v8 RvR too.

Each test will probably take 10min + 5min (for adding the dmg).
The test will depend on your honesty. If u have friends playing a svg, bersi, merc, bm, arms, hero, warrior, champ .. please ask the to participate. Especially when u are part of the "nerf/fix the svg" or "stfu you mid-op QQ" factions.


If u have any suggestions ? Do it now :)

Greetz
Nes

ps. IF OLD RAs are really a solution, only playing em will reveal the pitfalls of Old RA. I am bet 80% of the guys voted for OLD RAs will QQ as soon as they realize that this was the box of pandora ...
Last edited by jrhadden on Aug 06, 2009 11:30, edited 2 times in total.
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Maidrion
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Postby Maidrion » Aug 06, 2009 11:24

Sethor wrote:How it should be:

Mid melee offensive +++
Mid melee defensive +(+)
Mid magic overall ++

Alb melee offensive ++
Alb melee defensive +++
Alb magic overall +(+)

Hib melee offensive ++
Hib melee defensive +(+)
Hib magic overall +++


So how is Albs 'melee defense' so much stronger than Hib/mid when both other realms always have 1 more 'healing' class in group and as much or even more CC than Albs have. Plus Albs main mezzer is a cloth wearer.
And with sorcs,theurgs and cabas they definitely don't have weaker casters than mids.

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Sethor
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Postby Sethor » Aug 06, 2009 11:27

Well you could realign one "+" from offensive to magic, but Alb is not that weak in melee offensive to just give them a single "+". Albion has got a higher defensive rating due to the fact of plate ABS and heal chants. With OldFrontier RAs a "BoF'ed" group was nearly unkillable ... thats at least what I experienced on Dartmoor when our guildgroup encountered well played Alb groups like Rennaissance.
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

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Murax
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Postby Murax » Aug 06, 2009 11:30

I can only say this for mid:

Mids Melee def is the weakest, since Mids are usually running with svg and bersi who are supposed to be offensive and no guard shield or whatever, where almost every melee class in hib and alb can go for shield, even the Off tanks
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Midgard players don´t just simply play Daoc - we play Daoc to riun the game for Alb and Hib

RvR is what happens while you are here complaining

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zubasa
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Postby zubasa » Aug 06, 2009 12:09

one word: plate :roll:
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hun_cactus
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Postby hun_cactus » Aug 06, 2009 12:20

jrhadden wrote: IF OLD RAs are really a solution, only playing em will reveal the pitfalls of Old RA. I am bet 80% of the guys voted for OLD RAs will QQ as soon as they realize that this was the box of pandora ...


Well almost the same what i think. The poll was close (44-56% ors so) and probably most part of the OFRA players are didn't really know what excatly mean OFRA. Anyway Staffs didn't said they will implement OFRA or not. There were/are already several post in that poll, some ppl already said they want to change his/her vote after they knew some fact/information about OFRA.

Some facts just for example what OFRA means:

Satz wrote:Give us OLD-RA, i want OLD-RA for my Chars! I mostly play Tanks, BM, Merc, Thane are my mains in each realm!
I also have some other 50s, but i prefere playing these ones.

Correct me if im wrong at any point!

I WANT OF-RA because det is only for tanks(armsman, hero, warrior, bm, bers, merc)! And it only costs 22 points for 75% reduction!
Purge costs only 4 pts for fulltanks! and has 30 minutes reuse which makes any tank but a fulltank/lighttank useless in 8vs8! Those beloved Reavers, Palas, Vales, Chaps, Thanes, Savages will be gimped for 8vs8! Its a pitty for my Thane, but who cares? ill just roll a warrior!

I WANT OF-RA because charge becomes a class ability, not a RA, you get automatically charge 2 with only 10 seconds duration at lvl 40, FOR FREE!

I WANT OF-RA because only my Thane will have static temptest, and hell get second dmgadd type spirit, selfdmgadd and RA-dmgadd 4tw! Hell even get AF-increase for when purges down!

I WANT OF-RA because even though casters will get castspeedbonus, they will have moc and purge avalable only once every 30 minutes, and thats the greatest nerf one could ever make for solocasters who run moc2 purge 2 atm!

I WANT OF-RA because minstrels will get groupcharge! You can get mezzed, but you wont stop, even if you attack your targets!

I WANT OF-RA because realmmainhealers will have their specials! grouppurge for hib, my BM will be very very very happy! BOF(with a different name) for Clerics and PR for Healers!

I DONT want OF-RA because they will disbalance the game completely! Once you meet a hibgroup with 3 druids, youll understand.
Once you meet an albgroup wit 2 minstrels and 3 lighttanks, youll understand.

I DONT want OF-RA because they will charge the rvr again, the high reuse timers will make people wait for their RAs for longer times, than some of em already do now, aswell as they will make people tend to ZERG even more, because noone actually wants to dump RAs and die to the other group, that dumped MORE RAs!

I DONT want OF-RA because its gonna take time to research, test, implement, debug etc these RAs and that time could be spent more wisely in my eyes.

Ah, i nearly forgot, I WANT OF-RA because viper3-i-win-for-sure assassins wont longer hit and run fulltanks, because having 2 dots hitting for 6*150+dmg each is mostly enough to kill a tank.


Personally i still would be really happy if any staff member say something about plans, cause some player are already know as fact there will be OFRA, even nobody said that. And how it will be implemented? (after OF map, witch will come with 1.65 or i heard some rumor 1.65 will come with OFRA only) I think i'm not the only player who is in doubt about the future.

Thank you very much.

jrhadden
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Postby jrhadden » Aug 06, 2009 12:44

zubasa wrote:one word: plate :roll:


Plate sits on a Armsman and Paladin. And you should know why armsmen is so popular on levl50 RvR.
Talking about defense. Why would the armsmen need plate anyway. Yes Primetarget armsmen, "damn kill the bastard before he unleashes his RR5" or "omg his next Polearmswing will be up in 5sec". Having a merc/reaver with shield just makes armsmen redundant on Uth. Especially with blockrate fixed. Dual Wielders should be favoured, not only they half block but also evade (pointing at svg).

And in general Plate<Evade (svg), Fumble(merc).

If clerics would have plate, that would be a + for alb on defense:>

Some people claim pala is useful, i rather have some additional merc/caba/sorc inside. Alot paladins in 50er RvR are pretty unexperienced in RvR or have wrong spec. Or they stay in CC vs real enemies.
But hey hands up for dragon/megalodon raids^^


Greetz
Nes
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Funkling
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Postby Funkling » Aug 06, 2009 12:51

Murax wrote:I can only say this for mid:

Mids Melee def is the weakest, since Mids are usually running with svg and bersi who are supposed to be offensive and no guard shield or whatever, where almost every melee class in hib and alb can go for shield, even the Off tanks


Even if you don't run with a warrior, it means you have a 3rd healer.

Not like you need a defensive tank anyway, your opponent is too busy running away from or dying to op savages and zerkers. Oh and warrior is the best deftank ingame by far.

jrhadden wrote:Dual Wielders should be favoured, not only they half block but also evade (pointing at svg).


Savages aren't dual wielders, block works fine against them. They're just favoured because they're OP against anything else.
Artificial intelligence is no match for natural stupidity.

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Murax
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Postby Murax » Aug 06, 2009 13:14

Funkling wrote:
Even if you don't run with a warrior, it means you have a 3rd healer.




maybe true.. but this wasnt the question, the question was about Melee defensive and not about OP savage or how many healer are running in grp.

And pure offense doesnt mean good defensive - you are mixing things up here. Sure you wont need that good def if you are running good offense.
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Midgard players don´t just simply play Daoc - we play Daoc to riun the game for Alb and Hib

RvR is what happens while you are here complaining

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GreenP
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Postby GreenP » Aug 06, 2009 13:16

zubasa wrote:one word: plate :roll:


paladin plate mob3 buffed` 4xSavage 2 Seconds

:roll: :roll:

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Murax
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Postby Murax » Aug 06, 2009 13:24

GreenP wrote:
zubasa wrote:one word: plate :roll:


paladin plate mob3 buffed` 4xSavage 2 Seconds

:roll: :roll:



wrong! I just tested it, you´ll only need 1,748 sec
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Midgard players don´t just simply play Daoc - we play Daoc to riun the game for Alb and Hib

RvR is what happens while you are here complaining

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