We need another BG
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Atm you cannot be successful in the first bg before lvl 30 cause most of the Braemar players are 31+.
A first bg from 20-27 would make the access to the game more fun for beginners. That's the true argument that speaks for a fourth BG. Nothing else. Now Staff just has to decide. |
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/sign |
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I sadly think they already have made a decision, and of course the decision is : " No more Bg's". I Also think that a bg lvl 20-35 has no sense at all. And for those that said, "you can reach lvl 35 in 2-4 days" well not everyone have the time to play 6 hours in a row every single day. Plus there is a couple of guys that have never played before. So........ I think that would be great to have another BG. |
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I find it frustrating that the Staff has refused to do this, and refused to type more than three sentences to discuss it.
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You have a keen sense to state the obvious ![]() Nobody in their right mind enjoys killing over 9000 plated fiends and lilispawns but they do it for the awesome pvp that follows. I'm sure that better exp rates and possibly a 20-28 bg would bring more live and other new players to uthgard. |
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Any staff members going to put any effort into addressing this any time soon?
I hate to act ungrateful, but honestly... |
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Vorrid - Minstrel
Guild: Atrocity atrocityguild.11.forumer.com |
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I feel this anecdote needs to be reiterated.
/sign |
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I'm with this. This forum I come from, I got a LOT of people to join, most of them (like 40 people) had never played DAoC, and I lured them in with mentions of of how great DAoC's RvR is. Well, after lots of complaining about the PvE grind from 1-20 (it's hard for newbies I guess, especially if they try soloing...), some finally get to 20 (if they haven't quit already) and get rolled in RvR. I tell them they need to grind to like 28 to have at least a hope. This is where more quit. The PvE is fast and easy for us, but it really really hurts new players who want to RvR. I know this is really a server for vets to have a good time with DAoC classic and RvR, but new players don't hurt, and I see this as the biggest turn-off for newbies. ):
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I currently read this post and the replies and come to my conclusion
that is not a new BG what is missing. Instead it is the complaining about the high RR folks roaming around Agramon and squeezing the last amount of RVR-Motivation out of the new Low RR players who just left Thidranki... Maybe (just an idea) more RP would help: Much more RP for the Victory over a High RR Character or group... Then it could be possible that it would be more like "Oh, the xxx-Group is on its way - lets hunt 'em down" , not "Oh, well, xxx-group - I go BG" It's more like a Bounty-Hunter scenario but maybe a small solution for a big growing problem. |
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Myes. But, it's not what this topic is about. This topic is about giving a helping hand to lower level players so that they stick it out to give lvl 50 RvR at least a try. However I kind of like your idea. Maybe start a new thread and open a discussion about that? |
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I read Nayru and the devs were planning a 1-19 BG, in the Killaloe map, near the end of last year.
Whatever happened to that? Would really help to show new lowbies the fun of RvR. As it stands I've lost a lot of new recruits who thought it was like some korean grindfest trying to get from 1-28 to be able to be decent in rvr. Can only carrot people so far... |
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/sign 20-35 bg really makes no sence ![]() |
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When it comes to battlegrounds I still do believe that these battlegrounds are one of the main issues of lvl50 RvR not being as populated as it could be and I still believe that battlegrounds do harm the server more than they aid players in terms of "making the first steps in RvR". Even though the lvl50 RvR becomes more populated very often you can see that the battlegrounds all together have more or the same number of participating players as in lvl50 RvR plus many players already stated that they prefer to run another twink to be able to rejoin a battleground due to a more fast and pacing RvR experience.
In my opinion the staff should concentrate on working on OF (full implementation) in combination with a complete revamp of DAoCs PvE. A lot of players mentioned that DAoCs PvE part was boring as hell last but not least due to the fact of a needed monster-grind. The implementation of live-server quests is the first step into the right direction, but as these quests are well known and players being able to read the conclusion of these quests on certain websites there is not much new to discover. Tajendi has shown that quests in DAoC can be created in a more fun-giving way. Especially new MMO titles have shown that players demand quests. A well mix of fast standart "kill and deliver" quests in combination to more exciting longer storyline quests which in the end give players a more or less huge exp boost. There are enough possibilities to create such Uthgard own quests as Mythic did not use up all possibly myths based upon the three realms. Another possibility would be to use the several classic zone towns to throw in "lvl-based" questlines. The most important thing would be to implement as many quests as needed to offer a player enough "new" quests even if he is rolling another character ... this would be a lot of work, but to be honest work that can be done within half a year in a well-organized structure. If we had such quests, the staff could simply kick out the battlegrounds without fearing that players could become bored. Sidenote: battlegrounds were implemented around middle to end of SI times. Almost no player used to play within these battlegrounds as everyone just wanted to become lvl50 to be able to participate in lvl50 RvR. That's the goal the staff should aim on. With regards, Sethor Characters:
Midgard: Nothing atm Albion: Nothing atm Hibernia: suxx ^^ |
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While I agree with everything else you said, I think simply removing Battlegrounds is a bad idea. Removing possibilities is never good, you can't *make* someone like mainstream RvR more by removing alternatives.
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