About rvr change...

Talk about your RvR experience here
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Demoreg
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Postby Demoreg » Mar 04, 2009 06:30

Gotta say I agree with Runis 100%.
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Rakjsh
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Postby Rakjsh » Mar 04, 2009 06:45

Runis wrote:[...cut cut cut...] Only when a savages log in like 3 albs die.

[...cut cut cut...]

Savage=Chuck Norris!


...


not gonna add anything else to tired to atm

nite

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trissnorton
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Postby trissnorton » Mar 04, 2009 07:19

You're all just playing in theory.

I've never seen an fg running with 4 savages, reavers or valewalkers. They are good complements in fgs though, as they should be. None are overpowered imo. I'm more scared of zerkers with charge and hamstermode than savages. Does that mean I would nerf zerkers if I were an admin? No.

Do you see animists on top of LWRPs week after week? No.

Keep Uthgard as 1.80 live like as possible please...

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Raton
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Postby Raton » Mar 04, 2009 10:06

trissnorton wrote:I've never seen an fg running with 4 savages...


I've seen fgs with 3 savages or more. Believe me, when you get the assist of 3 savages or more, it's almost insta death. With Celerity, they hit fast, hard and sometimes with double-triple-quad hits. :mrgreen:


This being said, an assist of 3 zerkers could be bad ass as well, but I don't notice zerkers. :lol:
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Runis
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Postby Runis » Mar 04, 2009 10:10

Raton wrote: Believe me, when you get the assist of 3 savages or more, it's almost insta death.


On your lvl 49 , 4l2 (i supposed with cap sc) bard?

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Everwar
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Postby Everwar » Mar 04, 2009 11:57

Musikus wrote:as fas as i know wizz (ice and fire) has a combined debuff-DD (-15% residebuff on high spells).
they have singe debuff-DD and AE-debuff-DD with a debuff duration of 30 seconds.


Lvl 47 spec fire Nuke should have besides its high dmg a 15 % heat debuff within.

Its not implemented and thats a true NERF. Maybe some1 is scared about dieing in 2 nukes LIKE IT SHOULD BE.

jrhadden
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Postby jrhadden » Mar 04, 2009 12:22

To be honest if u wanna nerf something because its ok. There is class on uth which is weakest of all without any doubt.. the wizzard. How can we even talk about nerf without giving the wizzard some love :p


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Diez
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Postby Diez » Mar 04, 2009 18:13

you all are talking about the same things again and again ...
i dont care about how much dmg SI classes does or what style or dd they got and how its different beetwenn classic ,
as runis says its all about the skill and how u play ur char .
but i allrdy say it 3 times in differents tread ,
why calling uthgard a classic server when u had NF and SI classes ?
it is like on live they made classic with nf and other add-on , that is no sense.
may i get an anwser from any staff this time maybe ?
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Blue
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Postby Blue » Mar 04, 2009 19:41

Diez:
With classic at this time we mean the time just before ToA arrived. Class changes are taken up to 1.80 in the hope that mythic balanced out SI classes up to that point and to have some clear limit on version before Mythic changed the whole game a lot.

If we would move further into the past we would have to eliminate spell crafting and similar features.
It's done when it's done. Thanks for your patience.
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Psiho
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Postby Psiho » Mar 04, 2009 20:26

Runis wrote:
Raton wrote: Believe me, when you get the assist of 3 savages or more, it's almost insta death.


On your lvl 49 , 4l2 (i supposed with cap sc) bard?


I've seen a single backstun do ~800 damage on a lvl 50, fully sced/capped scale (without aog) so 3 savages can hurt plenty yes.

Zarkor
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Postby Zarkor » Mar 05, 2009 02:54

I have 2 requests for the new RvR system:

1. Put an Old Alchemist in the centerkeeps! It's really annoying not having him where the crafting bonus is, making barrels is a pain with the bonus, so pls dont take that away from us :P.

2. Remove the camps.
Currently it's just not worth taking a look behind camps when people can still port to the camps. I would love to have people use boats / keeps / whatever more instead of those silly camps on the road to a realms frontier. They really cut the zone in half and prevent the RvR zone from being bigger than before, which I believe was the intention.. right?

Diez
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Postby Diez » Mar 05, 2009 02:57

Blue wrote:If we would move further into the past we would have to eliminate spell crafting and similar features.


that is true if you want to make it like the firts mounth of daoc ( 8 macros, no skin on epic armor etc...) ,
but in 2003 SI arrived , crafting was implented few mounth later , away before NF ( i remember going on emain with sc on live ^^ ) .
Last edited by Diez on Mar 05, 2009 02:59, edited 1 time in total.
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Zarkor
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Postby Zarkor » Mar 05, 2009 02:59

Diez wrote:
Blue wrote:If we would move further into the past we would have to eliminate spell crafting and similar features.


that is true if you want to make it like the firts mounth of daoc ( 8 macros, no skin on epic armor etc...) ,
but in 2003 SI arrived , crafting was implented few mounth later , away before NF ( i remember going on emain with sc on live ^^ ) .


In fact.. NF was after ToA :(

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vangonaj
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Postby vangonaj » Mar 05, 2009 03:31

Lol savages , savages and savages. Valew is realy hard, one animist kill you in 1 sec, if reaver stun you and you havent purge 2 or 3 you can start tipe /rell. I saw a lot of savages die vs stealthers in 1vs1, stop cry about this and try play good your main char.

artex
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Postby artex » Mar 05, 2009 05:01

about animists ,do it like live 5 pets cap

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