infi vs hero
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Hero has exactly the same weaponskill as a BM (only warrior got more)...
Also in my opinion, a hero is a bit useless compared to a BM but unfortunately it's how it works in 1.80 ... Last edited by Hedra on Aug 06, 2008 12:54, edited 1 time in total.
I am assuming direct control.
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-hero can choose dammage type
-BM need 2 lines to do dammage, so is less defensiv -the both armor are quite the same due to evade, but BM can't evade while stuned so hero defense is better. -hero has bambi -hero can use large shield, BM medium. -hero has dashing defense ans soldier barricade so as i said... hero is defensiv, blademaster is offensiv... but on uthgard i think defensiv way to play doesnt work well... so if there is a problem it's somewhere there. but maybe that's just we are not yet good enough to play and hero+eldricht,pally+wizard or warrior+spirit could work well on uthgard but need practise <img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">
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Weapon skill is the same on heros/BMs.
Heros VS BM. Heavy VS Light tank. Most Games i have played Both online games and board games. Heavy tanks could take the Damage But ive found that Light tanks normaly Do the damage. My main in the live servers was a Shield Hero i speced Him Full Defence once i hit RR7 it was Rare that i lost a 1vs1 Fight. So i know Heros are not gimped. BMs normal can do more damage then Heros over time. They got one more RA to help them from not getting CCed. ( charge ) TW to help them do alittle more damage. But your Hero if you use them right is either part of the MA chain Or Defending with shield. on uthgard it seems we dont have Any shield heros like on the live servers lol But even a LW hero gives Good Front load damage But also there the ones that should also start off with Slam in a fight so the BM/other Tanks can do there tasks in getting there DPS on there Targets. Heros Also have Scale Armour lets them last alittle longer in fights. But to add Heros DO have more HP then BMs. just look at there stats as they lv. Heros stats are STR/CON/DEX BMS are STR/-DEX-/CON..... its not much for base HP difference but there is a difference. LW or Spear heros are Made for groups. While a Defence Spec Hero is Great at Soloing 1v1 match or set to defend healers/casters. A Hero is one of the types of classes In Daoc that they never Realy Shine Unless they have a Group behind them. ========= so Inf VS a Hero. Solo Made Class or a Group Made Class? witch one should win. I would say Infs/SB/NS Scouts/Hunters/Rangers is one of the Few classes when fighting agenst always ****** me off. attacking when they have the advantage But also a few like to use Vanish lets them get away just as easly. The best of both Worlds for solo play. DAoC made them for Solo/scouting reasons. Hero's was made for group. So stealthers should have the upper hand in finishing off a group char. And a Final Thought. In Real Life what chance does a Knight in shining armour have if he has a assasin tagging to kill him, But the Knight has no clue that the assasin is even there? Dont get me wrong Heros will always be my favorite class. but when i need to Solo I;ll Jump on my Ranger to find me some stealthers. Sal |
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About HPs, I asked BM how much HP he has and he had cca same as me (a few hp more, I didn't put con at start, made that char long ago, didn't know where to put points
![]() It's not that wrong that I get killed by infi in duel, I understand that infi is solo char and hero is grp char, but for god's sake the most heavy char in whole realm can't survive 7 sec stun? How heavy is that? I had no con buffs, but still that's a bit silly. Offesive tanks have more dmg, let deffensive tanks be tougher. |
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On the contrary, 1hshield spec IS group spec. I really doubt you will use dashing defense/soldiers barricade solo ![]() ![]() But to stay partially on topic - i really think heroes are gimped a bit. Hero is supposed to be TANK not dps class (in my opinion). But blademasters, for example, have same hitpoints as hero, almost same absorbs, super-duper-imba evade, and more damage. I really think in legion/dragon raids bm could tank as effective as hero. And even more ontopic - currently hero without purge DOESN'T STAND A CHANCE vs stealthers. Stealthers have element of surprise + even better flexibility. Perf+poisons+stun, hit 1-2 times, vanish, repeat. You're on full hp, hero is dead. Still, if you manage to land a slam (through super evades), it's still 50/50% chance of winning. |
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Being a good assassin doesn't mean killing the knight in shining armor. Being a good assassin means killing the knight in his not-so-shiny pyjamas while his sword is down at the weaponsmith's for sharpening. Or maybe poisoning his drink when he celebrates wiping the floor with the pack of bad assassins that thought attacking someone who's profession is combat, when he's geared and ready for combat, would be a reasonable course of action. 'In Real Life' weapons don't just reduce hitpoints, they kill, even if not wielded by some black clad super hero of the night with super-secret mysterious ninja knowledge, and noone follows the time honored tradition of sith lords around the universe of building convenient weakspots like exhaust ports into their defenses either, and this is what would make attacking an armed and armored knight an extremely stupid idea. RPGs make assassins into fighting machines to make them compatible with game mechanics. But if for 'real life' examples you silently replace 'assassin' with 'Ninja Turtle', please don't forget to replace 'dumb fighter' with 'samurai' too. ![]() |
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@ Salidor: One time I read that archers/assasssin were though to kill light tanks, and had no hope vs shield tanks. The reason is simply because shield tank = slam + block rate.
An archer can't kill a shield tank because engage avoid ranged damage and in meele an archer is simply owned by a heavy tank. An assassin should die too vs a shield tank if the assassin couldn't do pa+cd chain. In an old patch note (when assassin could own everything easly) they capped evade and reduced assassin attack power, so assassin could kill shield tanks ONLY using a combination of succesfully critical strike. The problem IMO here is that a infi/ns of same rr can kill a shield tank even without pa or backstab. It's ok that assassin are dual-wielder and have bonus vs blocking, but assassin got a really low WS (lower than archers) and their debuff doesn't affect the block rate. A tank with 42+11 shield should block enough vs assassin, instead in all my fights vs assassin in uthgard (and I made many fights believe me ![]() To give you an example to compare: when I fight vs 9L6 warden with 50 crush (and he must have higher WS than assassin) I block around 50% of attack. |
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Assassins mostly have dual wield causing your blocking rate to be halved.
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rr and playstyle make a huge difference . i prefer to do some dirty tricks vs fulltanks ( backstab multiple times with different envenom) until the target is soften up enough for melee. pretty much nothing you can do about it unless it lags very bad.
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Prob vs. all Assasins is,that Viper is kinda OP on a non BB Server (no thats no whine,i know it works as it should
![]() <img src="http://sigtool.covod.org/getImage.php?user=Islana&key=DHKZgbkxJYFMlL">
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buff potions in barrels..? ![]() i would vote yes |
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anyway hero will never have any chance in open field versus a stealther... just dot + snare and repeat till the hero is dead, you can't do anything to win... even if you are able to slam, stealther will purge.
and btw PA is no more really good... it won't change a fight <img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">
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I repeat again...hero should be tougher. It's heavy tank. But it's not heavy here. More HPs or abs or something to heavy tanks to make them heavy. Offensive tank are just as heavy, just they got more offensive toys. That ain't fair. No matter what patch. Patch are made to fix problems, why should we be stuck at some patch and not balance game even if you know it would be fair? Is that number 1.80 so important? I know there must be a limit, but game has to be fair, and that's most important. If 12621321 ppl say and know that some class's dmg is too high, you won't nerf it just cause of 1.80. Done!
No guys, balance > 1.80 |
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We could say the same about armsman. |
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yes, same goes for armsman.
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