infi vs hero

Talk about your RvR experience here
User avatar
Hedra
Eagle Knight
 
Posts: 1002
Joined: Mar 14, 2007 01:00

Postby Hedra » Aug 06, 2008 12:23

Hero has exactly the same weaponskill as a BM (only warrior got more)...

Also in my opinion, a hero is a bit useless compared to a BM but unfortunately it's how it works in 1.80 ...
Last edited by Hedra on Aug 06, 2008 12:54, edited 1 time in total.
I am assuming direct control.

User avatar
panachier
Banned
 
Posts: 2267
Joined: Apr 04, 2006 00:00

Postby panachier » Aug 06, 2008 12:46

-hero can choose dammage type
-BM need 2 lines to do dammage, so is less defensiv
-the both armor are quite the same due to evade, but BM can't evade while stuned so hero defense is better.
-hero has bambi
-hero can use large shield, BM medium.
-hero has dashing defense ans soldier barricade

so as i said... hero is defensiv, blademaster is offensiv...

but on uthgard i think defensiv way to play doesnt work well... so if there is a problem it's somewhere there. but maybe that's just we are not yet good enough to play and hero+eldricht,pally+wizard or warrior+spirit could work well on uthgard but need practise
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

User avatar
Salidor
Eagle Knight
 
Posts: 526
Joined: May 02, 2007 00:00
Location: USA

Postby Salidor » Aug 06, 2008 12:49

Weapon skill is the same on heros/BMs.

Heros VS BM.

Heavy VS Light tank.

Most Games i have played Both online games and board games. Heavy tanks could take the Damage But ive found that Light tanks normaly Do the damage.

My main in the live servers was a Shield Hero i speced Him Full Defence once i hit RR7 it was Rare that i lost a 1vs1 Fight. So i know Heros are not gimped.

BMs normal can do more damage then Heros over time. They got one more RA to help them from not getting CCed. ( charge ) TW to help them do alittle more damage.

But your Hero if you use them right is either part of the MA chain Or Defending with shield. on uthgard it seems we dont have Any shield heros like on the live servers lol But even a LW hero gives Good Front load damage But also there the ones that should also start off with Slam in a fight so the BM/other Tanks can do there tasks in getting there DPS on there Targets.

Heros Also have Scale Armour lets them last alittle longer in fights. But to add Heros DO have more HP then BMs. just look at there stats as they lv. Heros stats are STR/CON/DEX BMS are STR/-DEX-/CON..... its not much for base HP difference but there is a difference.

LW or Spear heros are Made for groups. While a Defence Spec Hero is Great at Soloing 1v1 match or set to defend healers/casters.

A Hero is one of the types of classes In Daoc that they never Realy Shine Unless they have a Group behind them.


=========
so Inf VS a Hero.

Solo Made Class or a Group Made Class? witch one should win.

I would say Infs/SB/NS Scouts/Hunters/Rangers is one of the Few classes when fighting agenst always ****** me off. attacking when they have the advantage But also a few like to use Vanish lets them get away just as easly. The best of both Worlds for solo play.

DAoC made them for Solo/scouting reasons. Hero's was made for group.
So stealthers should have the upper hand in finishing off a group char.

And a Final Thought. In Real Life what chance does a Knight in shining armour have if he has a assasin tagging to kill him, But the Knight has no clue that the assasin is even there?

Dont get me wrong Heros will always be my favorite class. but when i need to Solo I;ll Jump on my Ranger to find me some stealthers.

Sal

User avatar
Ranius
Gryphon Knight
 
Posts: 440
Joined: Aug 24, 2006 00:00

Postby Ranius » Aug 06, 2008 14:17

About HPs, I asked BM how much HP he has and he had cca same as me (a few hp more, I didn't put con at start, made that char long ago, didn't know where to put points :D). But still 10 con...anyway, he had more hp than me so if I had 10 con more I would probably have same hp as he has.

It's not that wrong that I get killed by infi in duel, I understand that infi is solo char and hero is grp char, but for god's sake the most heavy char in whole realm can't survive 7 sec stun? How heavy is that? I had no con buffs, but still that's a bit silly. Offesive tanks have more dmg, let deffensive tanks be tougher.

User avatar
Nammoth
Myrmidon
 
Posts: 121
Joined: Apr 09, 2008 00:00

Postby Nammoth » Aug 06, 2008 14:37

Salidor wrote:LW or Spear heros are Made for groups. While a Defence Spec Hero is Great at Soloing 1v1 match or set to defend healers/casters.


On the contrary, 1hshield spec IS group spec. I really doubt you will use dashing defense/soldiers barricade solo :P And if you think of going 1h/shield for soloing then something is wrong :D With 50Shield/50LW(CS) you can both dish out nice damage and have same block rate as 1h spec. LW/CS gives you flexibility (usefull for groups ot solo).

But to stay partially on topic - i really think heroes are gimped a bit. Hero is supposed to be TANK not dps class (in my opinion). But blademasters, for example, have same hitpoints as hero, almost same absorbs, super-duper-imba evade, and more damage. I really think in legion/dragon raids bm could tank as effective as hero.

And even more ontopic - currently hero without purge DOESN'T STAND A CHANCE vs stealthers. Stealthers have element of surprise + even better flexibility. Perf+poisons+stun, hit 1-2 times, vanish, repeat. You're on full hp, hero is dead. Still, if you manage to land a slam (through super evades), it's still 50/50% chance of winning.

User avatar
Weia
Myrmidon
 
Posts: 188
Joined: Jan 12, 2008 01:00

Postby Weia » Aug 06, 2008 15:16

Salidor wrote:...
And a Final Thought. In Real Life what chance does a Knight in shining armour have if he has a assasin tagging to kill him, But the Knight has no clue that the assasin is even there?
...


Being a good assassin doesn't mean killing the knight in shining armor. Being a good assassin means killing the knight in his not-so-shiny pyjamas while his sword is down at the weaponsmith's for sharpening. Or maybe poisoning his drink when he celebrates wiping the floor with the pack of bad assassins that thought attacking someone who's profession is combat, when he's geared and ready for combat, would be a reasonable course of action.

'In Real Life' weapons don't just reduce hitpoints, they kill, even if not wielded by some black clad super hero of the night with super-secret mysterious ninja knowledge, and noone follows the time honored tradition of sith lords around the universe of building convenient weakspots like exhaust ports into their defenses either, and this is what would make attacking an armed and armored knight an extremely stupid idea.

RPGs make assassins into fighting machines to make them compatible with game mechanics. But if for 'real life' examples you silently replace 'assassin' with 'Ninja Turtle', please don't forget to replace 'dumb fighter' with 'samurai' too. :)

Demiurgo
Phoenix Knight
 
Posts: 1499
Joined: Mar 11, 2007 01:00

Postby Demiurgo » Aug 06, 2008 15:42

@ Salidor: One time I read that archers/assasssin were though to kill light tanks, and had no hope vs shield tanks. The reason is simply because shield tank = slam + block rate.
An archer can't kill a shield tank because engage avoid ranged damage and in meele an archer is simply owned by a heavy tank.
An assassin should die too vs a shield tank if the assassin couldn't do pa+cd chain. In an old patch note (when assassin could own everything easly) they capped evade and reduced assassin attack power, so assassin could kill shield tanks ONLY using a combination of succesfully critical strike.
The problem IMO here is that a infi/ns of same rr can kill a shield tank even without pa or backstab. It's ok that assassin are dual-wielder and have bonus vs blocking, but assassin got a really low WS (lower than archers) and their debuff doesn't affect the block rate. A tank with 42+11 shield should block enough vs assassin, instead in all my fights vs assassin in uthgard (and I made many fights believe me :D) I blocked around 1 hit each fight (I have MOB3 and I run with +75 d/q charge).
To give you an example to compare: when I fight vs 9L6 warden with 50 crush (and he must have higher WS than assassin) I block around 50% of attack.

User avatar
massivmampfer
Phoenix Knight
 
Posts: 1387
Joined: Feb 06, 2006 01:00
Location: Hibernia (Bremen)

Postby massivmampfer » Aug 06, 2008 19:15

Assassins mostly have dual wield causing your blocking rate to be halved.

User avatar
salbei
Phoenix Knight
 
Posts: 1467
Joined: Oct 27, 2006 00:00

Postby salbei » Aug 06, 2008 20:51

rr and playstyle make a huge difference . i prefer to do some dirty tricks vs fulltanks ( backstab multiple times with different envenom) until the target is soften up enough for melee. pretty much nothing you can do about it unless it lags very bad.

User avatar
mfassben
Eagle Knight
 
Posts: 736
Joined: Jul 23, 2006 00:00

Postby mfassben » Aug 06, 2008 22:32

Prob vs. all Assasins is,that Viper is kinda OP on a non BB Server (no thats no whine,i know it works as it should ;) ).Thats why they rock so hard even without PA+CD Combo.Also that makes many tanks weaker cause of way less damage and lesser WF (Evade 4tw!!) ^^
<img src="http://sigtool.covod.org/getImage.php?user=Islana&key=DHKZgbkxJYFMlL">

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Aug 06, 2008 22:43

mfassben wrote:Prob vs. all Assasins is,that Viper is kinda OP on a non BB Server (no thats no whine,i know it works as it should ;) ).Thats why they rock so hard even without PA+CD Combo.Also that makes many tanks weaker cause of way less damage and lesser WF (Evade 4tw!!) ^^



buff potions in barrels..? :D

i would vote yes

User avatar
panachier
Banned
 
Posts: 2267
Joined: Apr 04, 2006 00:00

Postby panachier » Aug 06, 2008 23:40

anyway hero will never have any chance in open field versus a stealther... just dot + snare and repeat till the hero is dead, you can't do anything to win... even if you are able to slam, stealther will purge.


and btw PA is no more really good... it won't change a fight
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

User avatar
Ranius
Gryphon Knight
 
Posts: 440
Joined: Aug 24, 2006 00:00

Postby Ranius » Aug 07, 2008 00:46

I repeat again...hero should be tougher. It's heavy tank. But it's not heavy here. More HPs or abs or something to heavy tanks to make them heavy. Offensive tank are just as heavy, just they got more offensive toys. That ain't fair. No matter what patch. Patch are made to fix problems, why should we be stuck at some patch and not balance game even if you know it would be fair? Is that number 1.80 so important? I know there must be a limit, but game has to be fair, and that's most important. If 12621321 ppl say and know that some class's dmg is too high, you won't nerf it just cause of 1.80. Done!

No guys, balance > 1.80

Tarnum
Gryphon Knight
 
Posts: 247
Joined: Apr 15, 2008 00:00
Location: Forest

Postby Tarnum » Aug 07, 2008 08:13

Ranius wrote:I repeat again...hero should be tougher. It's heavy tank. But it's not heavy here. More HPs or abs or something to heavy tanks to make them heavy. Offensive tank are just as heavy, just they got more offensive toys.

We could say the same about armsman.
Image

User avatar
Ranius
Gryphon Knight
 
Posts: 440
Joined: Aug 24, 2006 00:00

Postby Ranius » Aug 07, 2008 08:21

yes, same goes for armsman.

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 36 guests

Thursday, 04. September 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff