what class(es) will be most effected by old ras?

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Celteen
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Postby Celteen » Mar 09, 2014 02:02

Hui having to use an endureg potion on inc is gonna be a big issue.
If you want to run speed 6 well you either run a paladin or find 8 nerds willing to blow tons of endupots ^^
It's not like one has to perma sprint.
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Magicco
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Postby Magicco » Mar 09, 2014 02:20

well the last months on uth, no serious grp ran with a paladin, everyone used endu pots and it was fine

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Caemma
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Postby Caemma » Mar 09, 2014 05:22

Alchemists will be happy about those nerds! :lol:
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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Plok
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Postby Plok » Mar 13, 2014 14:44

Skarz wrote:Everything i play is by default the most op class in the game or how else i kick all ur ass's ! :D


hahahahahahahahahahahahahaha :arrow:
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Bistravoda
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Postby Bistravoda » Apr 14, 2014 21:23

Of course Skarz is OP when he is AFK :D
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Kilrogg
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Postby Kilrogg » Apr 19, 2014 04:34

xenivex wrote:
fiskgrodan wrote:Was there any benefit of running mercs at all instead of only armsmen? both as offensive and defensive tanks? (With working defense penetration).
The only advantage armsmen have is an easier to use (no manuel weapon swap) and easier to land (anytime) snare. Mercs are at least on par in all other categories.


Mercs are superior to Arms in 1.69 imo because the anytime polearm snare is nerfed in that patch (as far as i remember) and Mercs get slam + (more importantly) Prevent Flight.

PF is super OP. Unbreakable 50%ish snare that procs pretty much all the time.

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rank.
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Postby rank. » Apr 19, 2014 12:00

Kilrogg wrote:Mercs are superior to Arms in 1.69 imo because the anytime polearm snare is nerfed in that patch (as far as i remember) and Mercs get slam + (more importantly) Prevent Flight.

PF is super OP. Unbreakable 50%ish snare that procs pretty much all the time.


arms gets prevent flight aswell

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Byun
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Postby Byun » Apr 19, 2014 12:49

Arms got SB, nuf said^^
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Nef Melody
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Postby Nef Melody » Apr 19, 2014 13:44

rank. wrote:
Kilrogg wrote:Mercs are superior to Arms in 1.69 imo because the anytime polearm snare is nerfed in that patch (as far as i remember) and Mercs get slam + (more importantly) Prevent Flight.

PF is super OP. Unbreakable 50%ish snare that procs pretty much all the time.


arms gets prevent flight aswell


arms= polearm with 5.x
merc = 2 weapons swinging at 2.x

you're not smart at all
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Kilrogg
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Postby Kilrogg » Apr 19, 2014 22:00

Arms/hero/warrior do not get prevent flight unless it is a custom change on uthgard. They never had it on live. They get Trip which is a 15min recast PBAE snare that is not affected by det, but it's nowhere near as good as of.

Only zerks mercs and bms get pf.

And while soldiers barricade is good, it's on a 30 minute recast while PF is a passive that is always up.

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majky666
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Postby majky666 » Apr 20, 2014 08:11

Kilrogg wrote:Arms/hero/warrior do not get prevent flight unless it is a custom change on uthgard. They never had it on live. They get Trip which is a 15min recast PBAE snare that is not affected by det, but it's nowhere near as good as of.

Only zerks mercs and bms get pf.

And while soldiers barricade is good, it's on a 30 minute recast while PF is a passive that is always up.

IDK if its true, but according to timewebmachine old alakhazaam, arms had PF with old RAs
http://web.archive.org/web/200311011129 ... l?cabil=38
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rank.
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Postby rank. » Apr 20, 2014 11:38

Nef Melody wrote:
rank. wrote:
Kilrogg wrote:Mercs are superior to Arms in 1.69 imo because the anytime polearm snare is nerfed in that patch (as far as i remember) and Mercs get slam + (more importantly) Prevent Flight.

PF is super OP. Unbreakable 50%ish snare that procs pretty much all the time.


arms gets prevent flight aswell


arms= polearm with 5.x
merc = 2 weapons swinging at 2.x

you're not smart at all


dat attitude, love it!
all i did was pointing out armsman gets prevent flight aswell.
but ive probably not wasted enough years of my life playing this game to give any input here :'(

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Nef Melody
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Postby Nef Melody » Apr 20, 2014 12:57

rank. wrote:
Nef Melody wrote:
rank. wrote:[quote="Kilrogg"]Mercs are superior to Arms in 1.69 imo because the anytime polearm snare is nerfed in that patch (as far as i remember) and Mercs get slam + (more importantly) Prevent Flight.

PF is super OP. Unbreakable 50%ish snare that procs pretty much all the time.


arms gets prevent flight aswell


arms= polearm with 5.x
merc = 2 weapons swinging at 2.x

you're not smart at all


dat attitude, love it!
all i did was pointing out armsman gets prevent flight aswell.
but ive probably not wasted enough years of my life playing this game to give any input here :'([/quote]

I'm sorry :P
just if arms had pf it wouldn't be half as good as on dual wielders.
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Darrgen
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Postby Darrgen » Apr 27, 2014 16:48

arms= polearm with 5.x
merc = 2 weapons swinging at 2.x

you're not smart at all[/quote]

dat attitude, love it!
all i did was pointing out armsman gets prevent flight aswell.
but ive probably not wasted enough years of my life playing this game to give any input here :'([/quote]

I'm sorry :P
just if arms had pf it wouldn't be half as good as on dual wielders.[/quote]
Well they do and it is good considering an armsman is probably going to be your peeler and he can swing a 1hand too. Doesn't have to peel with 2hand. It could be argue'd though that mercs make better peel tanks as well.

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Nef Melody
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Postby Nef Melody » Apr 27, 2014 17:44

mercs are better peelers if you want to drop the best RA against melee grps and suck at blocking.
Peeling with 1h as an arms, just no - dropping 14 Points into PF when you should go for mastery of arms 5 instead, just no again.
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