What would make you play in Agramon?

Talk about your RvR experience here
Elleri
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Postby Elleri » Jan 25, 2009 18:34

vangonaj wrote:Bg for rr1, rr2, rr3, rr4, rr5.... And zones for little groups rvr: sorry but these ideas are very stupid. With this ideas you only will destroy rvr.

RvR on Uthgard is already destroyed. That is why most players play in BGs and not in Agra.
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Maidrion
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Postby Maidrion » Jan 25, 2009 19:04

Oh please the RR whine is getting old and it's bullcrap.

NF RA's are designed to favour lower RRs. Even at RR4 or even 3 you have your most important tools. Sure the rr7 bm has det V and u only have det 4 but that doesn't win or lose a fight for you. It's about skill and communication not about who has Wild Power 4.
You can be 4L2 before you even have to enter Agramon which really isn't low.

I know several examples of people/guilds who entered Agramon at a low level and worked their way up. I'm not saying RR doesn't matter because a high RR grp still has slightly better chances. People whining about RR should think about what they're doing wrong. Do we need to change our group setup, do we need ts(yes!),etc etc...

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vangonaj
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Postby vangonaj » Jan 25, 2009 22:28

Elleri wrote:RvR on Uthgard is already destroyed. That is why most players play in BGs and not in Agra.


Last time rvr is not bad, you can find in Agramon little groups, soloers, fgs and zerg. 6 or 7 month ago was realy bad. Agramon was ever empty or with 1 fg roam and zergs for take CK. Now all people can play there and do rps and have fun time. But can be better.

Zarkor
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Postby Zarkor » Jan 26, 2009 05:29

vangonaj wrote:
Elleri wrote:RvR on Uthgard is already destroyed. That is why most players play in BGs and not in Agra.


Last time rvr is not bad, you can find in Agramon little groups, soloers, fgs and zerg. 6 or 7 month ago was realy bad. Agramon was ever empty or with 1 fg roam and zergs for take CK. Now all people can play there and do rps and have fun time. But can be better.


You could almost say it's even getting crowded! :)

Had some awesome fights yesterday with the first caster (PUG!) grp I've ever been into in agra, really had a blast .
You feeling my peeling? =)

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Chaik
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Postby Chaik » Jan 26, 2009 08:34

Hi,

i'm new to Uthgard, but i'm not new to DAoC.

The trouble with Uthgard/Agramon is that i need to much time to go there. I hate BGs, cause i want to RvR with level 50, not with 35,39 or something else.

But my main problem is, casters are useless. I always played rupt-toons, mostly casters (sorc, bd, sm, shamy) and caster aint fun on this server. The range of a melee toon is horible, like a cast. You cant kite tanks in rvr, its just impossible cause of a feeled range of about 300-400.

I got a 36 shamy and a 22 cabba and i'm still not sure which one i want to play. I'd prefer the cabba, but i think its not necessary to level him. I'm not alowed to log on two toons at a time and with lvl 30+ i wont find groups with my cabba to get exp. Shamy is the same, when there are 3 shamys on between lvl 30 and 40, its just not possible for every shamy to get a group to exp. I have three possibilitys: solo (takes way to long), logg a second toon (not allowed -> ban) or logg off and do somthing else. I always decided to do version 3 or twink a new toon which will never get 50.

Finally i played live for about 7 years (started with the beta) and i dont think i'll have fun on uthgard rvr cause of the horrible melee range which make casters useless.

-> lower melee range, actually destroyes the gameplay

-> increase exp lvl 1-40 or 1-45

-> allow to log two toons at a time in pve when both are in the same group

-> increase respawn rate of the mobs, especially in df
Last edited by Chaik on Jan 26, 2009 08:55, edited 1 time in total.

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Chaik
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Postby Chaik » Jan 26, 2009 08:52

I forgot three things.

It isnt the only way to give little toons more exp. Actually i cant get exp with my cabba in dungeons, cause i cant handle mobs running through every wall.

Seconds problem with my cabba is, its hard to get equip. I bought a staff with all my money and it got 17 focus, cabba is lvl 22...

Third problem with my cabba is: When i'll finally got lvl 50, i need much more rr than tanks to get my ras, cause i got mana troubles on this server, on live you got the champion staff with a 50% manaload.


To complete my post some stats about me:
I played live for about 7 years, only the main game, shrouded islands, NO toa, catacombs, darkness rising and lab. I quit this game for toa and came back to the US classic server, afterwards i switched on EU classic and gone back to US when the EU server got less players.
I like the people on uthgard, most are friendly and will group with you on low levels, its been a long time to see such things on live.

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Miyavi
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Postby Miyavi » Jan 26, 2009 09:31

Atm, i like everything @ the Server. Its perfect :)
Little Bugs are normally ...

The only thing. That would make possibly sense, is a BG for Level 1 - 25 or even these staggered.
Back active after 2 Years :)

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DanGer666
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Postby DanGer666 » Jan 26, 2009 09:52

sorry man, but what r u complainin about?
1. Mana Problems. MAN, u play a CABA! the one caster on albside who NEVER will have mana-problems, because he owns PET RECYCLE!
2. Leveling Caba: 1. Do it the Hard Way ( RVR-Spec) with body and spirit..
... or.. do it the "better way".. 3 spirit, rest matter. seek a cleri ur levelrange and go n do damage-shield pulls. uh..fast exp.. or.. go solo and do dotruns.
just sooo easy, u seek a alchimist, let him craft u some level 20 or later 30 bottles of invigoration, and thats it. u can run and run and everytime pull 10 mobs .. and whow..ull get level 50 in zero-time..
For the Staff-Problem, just ask in Broad, if someone got a Cabastaff he wont need anymore. Look out who is in Stonehenge-Dungeon, theres a 38focus staff dropping afair.
Alb is the one Newbie-friendliest Realm out there. Many ppl giving away Stuff for free.
3. Melee Range. Yeah, its too high as a caster, and too low as a melee.who cares.
4. Exp. No change will be done to this. There are allready enough bonuses to Exp, just look out for them (10% xp braemar keep f.e. or 25% DF-xp).Everyone else gets 50 with this rate, some even got 50 without any bonus at all.and u play shammy and caba who get so damn fast exp.. nah. .. get real.
5. Mobspawn in DF: its high enough..want 3 sec respawn or what? There are enough Mobs for nearly all levelranges., just advance a bit deeper.
6. Log two Toons. NO, NO, NO. Or..hm.. NOOOOOOOOOOO! This is a non-buffbot server, not in RVR not in PVM. NOWHERE. if u dont like it, go Dol:Storm oder i50. Everyone shall get the same benefits. There are many ppl out there who think they are the greatest Bastards, bc they invested xhundred Euros '(or Dollar) into 2-5 Pc-Systems. And now they want to use these for "ultimate Powergaming".. in case of Uthgard.. forget it!.

Conclusion.
There are some Problems (MeleeRange, Blockrate, Dmg of Bows, and not complete Classic-Chars[while SI-Casters get implemented] and much more) but at all, Uthgard gets better and better. And yes..Agramon is more fun than ever atm.
But theres allways at least one, who does not like the Situation.

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Blue
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Postby Blue » Jan 26, 2009 13:44

I wonder why melee range is still a problem. We tested melee range in depth on live servers and changed the Uthgard implementation to match the results exactly. Range gets never higher than 256 units.

Blockrate is currently under investigation. Believe me its a hell to test on live. Mythics logic is no logic.

I also wonder wheres the problem when 100 players were in NF lately when I checked. BG's were not quite as much used. Agramons population improves from week to week.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Aragorn
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Postby Aragorn » Jan 26, 2009 14:41

hmn we i played a bomb in a bomb grp some days ago and i must say it was damn fun ^^ sure it was a rnd grp and sure we didn´t win every fight but hell yeah casters can be great fun on uth :P
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[01:20] <[Uth]Nayru|away> .d &jail in aragorn
[01:20] <Uthbot> msg: Jailed aragorn in!

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Shav
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Postby Shav » Jan 26, 2009 14:41

Blue wrote:I also wonder wheres the problem when 100 players were in NF lately when I checked. BG's were not quite as much used. Agramons population improves from week to week.


But quality of rvr doesnt....

And i doubt relic system(?) will change anything (yes i have seen "flames" on port keep towers).

The game mechanics should be reviewed seriously in my opinion. Something is strange if svg is making more dmg than bomb on dummy with 0 (!!!) resis.

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Blue
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Postby Blue » Jan 26, 2009 14:58

Shav wrote:The game mechanics should be reviewed seriously in my opinion. Something is strange if svg is making more dmg than bomb on dummy with 0 (!!!) resis.

Telling us this will change nothing. Show us where the bugs exactly are (if there are any). Test it, compare it to live servers. Game mechanics are quite complex and difficult.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Shav
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Postby Shav » Jan 26, 2009 15:36

Offtopic a little:

Melee situation ~~
I tried to play caster recently and well, its almost impossible on uthgard. Even debuffs dont grant you higher damage than meleers got. Its quite a serious problem, since everyone on uth is running with fulltank setup (cause actually its the only one able to win anything), whereas on live groups without casters dont really count...
Possible solutions i would recommend would be:

o Lowering melee damage by lets say 15-20%...
o Extending caster abilities by adding old ras or toa stuff like extra casting speed...

Another problem is spell casting speed capped at 1/2 of delve cast speed. I would be grateful if salbei could add something here cause i know he had dex5 with ench and experienced some problems with reaching cap (which doesnt exist on live really)

Some experienced live players who played casters on live (H-man or Jonty for example [either you or your live guildmates played casters]) could add their comments about differences and in fact unability to play caster on uthgard.



Serious bug report now - enchanters pets dd&snare leaves snare immunity whereas it shouldnt.

Reported by cespx, zippity and salbei in this topic: http://www.uthgard-server.net/modules.php?name=Forums&file=viewtopic&t=7599&postdays=0&postorder=asc&highlight=enchanter+underhill+companion&start=15

Zippity wrote:Direct Damage with snare effect - On live the pet actually has two spells that it switches between with one being a direct damage spell and the second being a heat based direct damage with a snare. The direct damage spell without a snare was added in the 1.87 patch therefore the pet is only supposed to cast the direct damage with snare. The DD with snare has a 100% chance upon hitting to inflict a 35% snare called Zealots Snare on the target that does not set off an immunity timer however it will break if the target is damage in any way. The snare however, IS affected by the snare/root immunity timer and any crowd control rules apply to it as well.
The pet does not gain the benifit of debuffs cast on the target Pets attacking a debuffed target will still do their normal damage.


Cespx wrote:Enchanter Companion's pet dd/snare effect leaves immune to snare after fade whereas it shouldnt (live tested).


Salbei wrote:snare dd vom enchanter pet:
uthgard -> snare des pets verursacht imu timer
live -> snare des pets verursacht KEINEN imu timer


I tested it on uth yesterday. Still bugged. ^^

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Blue
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Postby Blue » Jan 26, 2009 15:43

OK offtopic discussion that belongs to Feedback section. But nonetheless.
Shav wrote:Possible solutions i would recommend would be:

o Lowering melee damage by lets say 15-20%...
o Extending caster abilities by adding old ras or toa stuff like extra casting speed...

Will not happen on Uthgard. We have no knobs to lower melee damage by 15-20% just because some think it should be lowered. Every bug will be fixed when its clearly identified against live server behaviour.
ToA stuff does not get on Uthgard. We emulate the state around SI.

Another problem is spell casting speed capped at 1/2 of delve cast speed. I would be grateful if salbei could add something here cause i know he had dex5 with ench and experienced some problems with reaching cap (which doesnt exist on live really)

I can't remember but didnt Zippity find out that 1/2 cap for cast speed on live servers? Only dedicated tests are accepted for changes. Feelings that some things are wrong won't change anything.

More discussion about bugs please in Bugreports/Feedback.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Shav
Myrmidon
 
Posts: 168
Joined: Aug 24, 2007 00:00

Postby Shav » Jan 26, 2009 15:59

Im asking for balance not toa stuff ^^

On live you can enter keeps when in combat -> is it a bug on uthgard? No, its a feature. ~~

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