the problem about Agramon / das Problem mit Agramon

Talk about your RvR experience here
Camulos
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Postby Camulos » Dec 09, 2008 18:40

siegemaster wrote:[...]
PS: i still think, we need a real ck for real rvr, but mapchange is another story and obviously not interesting for the staff (do they read this actually ?)

Well...yes they do ^^

Just settle down for a moment and think about the last year. We've had a really long and detailed discussion about a zone changing from emain to agramon. And...after a while the map was changed (since the majority of the community WANTED a change).

Now we have the perpetual nagging about agramon. So...you can be sure about two things:

1.) The staff reads the forum and of course takes notice about large scale discussions

2.) I am not saying THAT there will be a map change anytime soon, but IF there will be one, it will be a decision taken very carefully.

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siegemaster
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Postby siegemaster » Dec 10, 2008 18:34

snooops wrote:I think you will get only stealth classes... im not sure if this is the right way.

stealthers are also an important part of the rvr. in bgs, stealthers are busy killing other stealthers at ck most of the time, so they arent a major unbalancing factor (which brings us back to the ck topic...).
however, stealthers are one of the reasons i mentioned before, why people wont run around solo for too long.
as some of you might know, roaming around in small groups rather than fg or zerg isnt new to agramon. many people already practicing squad rvr, well knowing, that a fg will only result in a bigger countergroup or the opponents quitting.
however, they practicing it due to personal fairness and rationality atm, without any benefits. thats why most people prefer a safe kill in fg.
giving rp bonus to small groups would only encourage more people to act like that.

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Chemical_Brother
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Postby Chemical_Brother » Dec 10, 2008 19:16

Actually there is a ~10% Bonus for each more Member in your Party, which exactly means, that you will get 80% more RP if you farm 8 Solos in Fg, instead of killing a Solo meanwhile being a Solo yourself. This more or less encourages people to start such stupid and boring zerging...

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H-Man
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Postby H-Man » Dec 10, 2008 20:20

This encourages people to build groups... there is no zerg bonus.
Henrir, Hyrkon, Hrungar & Hiormon Bruagh.

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Chemical_Brother
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Postby Chemical_Brother » Dec 10, 2008 20:27

H-Man wrote:This encourages people to build groups... there is no zerg bonus.


Look at guild or guild, they never go out in Smallgroups, but actually start with FG or at least 5ppl into RvR,dwithout knowing about enemy numbers. Imo it would be more intelligent to start with Duo and then slowly close up to your enemys count if you lose.

no guildnames in this context, please. H-Man

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H-Man
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Postby H-Man » Dec 10, 2008 20:54

Well...

There are two ways to start at RvR:

-start small, grow bigger after you lost too clearly
-start big, split up after you won too clearly

I'm not strictly 8vs8 biased. If possible, I love to play in a full group, but if the situation calls for or allows other group/zerg sizes, so be it.

Calling a full group "zerging" is a bit strange though.
Henrir, Hyrkon, Hrungar & Hiormon Bruagh.

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siegemaster
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Postby siegemaster » Dec 10, 2008 21:00

H-Man wrote:This encourages people to build groups... there is no zerg bonus.

maybe this was the intension, but as Chemical_Brother said, the practical result is zerg.
since people will form groups anyway just to survive longer, there is no need to encourage them to fgs.
additionally, if someone is stupid enough to run solo for 10, 20 times only to get owned over and over again (i know, there are such people...), why bother ? you wont force born solo players to group with that ridiculous 10% bonus.
remember, this is not live. a fg can unbalance the whole rvr.

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mfassben
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Postby mfassben » Dec 11, 2008 00:01

The RP bonus for grps is livelike,and tbh,its ridicoulus to get the same rp for a FG vs FG fight as for 1on1 (when there was no such bonus ppl that leeched of 1 kill and did 30% damage there would get like 1/4 of the RP one of the grp members got for killing the WHOLE enemy FG).Also supporters/grp chars are disadvantaged when you can get more RPs solo then when you run with a grp...there were even more points in the discussion back when the Bonus got introduced after there were proofs for it beeing livelike.
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siegemaster
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Postby siegemaster » Dec 11, 2008 17:34

as i mentioned before, supporters will find their place in duos/trios with no problem, e.g. a pure tank wont go out solo to fight nukers on open field.
i dare to say, that you cant loose 2v1 with a support class on your side and thats the reason why people wont stop grouping.

unfortunatly i dont have a screenshot from yesterdays midzerg, but the result was like this:
"...supply guard has been killed with 16 players in the area..."
guess, what happened ? yep, everyone logged as usual.
is this really the way, you want to run 50rvr ???

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mfassben
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Postby mfassben » Dec 11, 2008 17:45

Without Bonus its more efficient to leech of other grps fights than to run in this Grp...which is,tbh,complete bullshit.Btw. this RP Bonus won´t make ppl build up grps faster,cause you get nearly the same RPs for a 2vs2 as for a 8vs8,and if there are not enough enemys to kill it would be wiser to roll those with an equal grp anyways.80% bonus when you have to divide between 8 vs. 10% bonus when you have divide between 2...guess who gets more rps for killing a solo/duo...
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siegemaster
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Postby siegemaster » Dec 11, 2008 17:56

mfassben wrote:this RP Bonus won´t make ppl build up grps faster,cause you get nearly the same RPs for a 2vs2 as for a 8vs8


thats exactly my point. the way of building up groups should be in direction small -> large.
atm, its building up large group and split when not enough incs to farm, with the results already described.

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mfassben
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Postby mfassben » Dec 11, 2008 18:04

Thats not the Bonuses fault...so removing it won´t solve a thing.
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