what class(es) will be most effected by old ras?

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Seksy
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Postby Seksy » Mar 08, 2014 13:19

true :roll:

Mid : healerX2 and shaman + dps

Hib : bard and druidX2 + dps


Albion would need Sorc/clericX2/paladin/theurg to have same utility as the other two realms.

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Celteen
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Postby Celteen » Mar 08, 2014 13:53

Seksy wrote:true :roll:

Mid : healerX2 and shaman + dps

Hib : bard and druidX2 + dps


Albion would need Sorc/clericX2/paladin/theurg to have same utility as the other two realms.

Sure theurg for Same Utility :)

IT is two healer and one Main cc for all realms. Alb can just build way more OP Setups, but basically for Standard pugs there are only minor differences.
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Xedie
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Postby Xedie » Mar 08, 2014 13:58

Seksy wrote:true :roll:

Mid : healerX2 and shaman + dps

Hib : bard and druidX2 + dps


Albion would need Sorc/clericX2/paladin/theurg to have same utility as the other two realms.


Actually Albion would've way more utility overall with the setup you posted.

And the point wasn't talking about the distribution of utilitys (we could do that for rvr as well, where albions utility is spread pretty decent amongst the needed classes), but rather to point out that forming an leveling group on albion is nonetheless pretty doable. :wink:

But I'm not even sure about which aspect you're talking about ^^
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Seksy
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Postby Seksy » Mar 08, 2014 14:08

Hib and mid have always been far easier to level and pug in RvR. I wont say alb groups are weak for this reason, but they require more work then the other two realms. Example, Requiem(top guild on hib) came to albion failed horribly then went back to hib, Albion just isn't for everyone.

Xedie
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Postby Xedie » Mar 08, 2014 14:35

Seksy wrote:Hib and mid have always been far easier to level and pug in RvR. I wont say alb groups are weak for this reason, but they require more work then the other two realms. Example, Requiem(top guild on hib) came to albion failed horribly then went back to hib, Albion just isn't for everyone.


Nope. I guess you didn't play uthgard enough to be able to judge, so let me enlighten you: As I would agree to Midgard beeing most likely the easiest realm to pug in, hibernia was by far worse than albion. The reason for it is pretty simple: Most Hibgrps just need way more communication/coordination to work properly, whereas alb doesn't need it that much (up until the decent groups like req/ruin hit the floor, your communication on alb could've been limited to announcing damage and targets and that was enough, it pretty much was even later on). Which is basically one of the reason why you didn't see that much hibgrps around :wink:

And of course Requiem was stronger on hib, given that they had a group with an rank 10 average. Did you play here when requiem first started in hib? They had a lot of troubles in the beginning until they reached some higher ranks, whereas a lot of albgroups have proven to be fairly competitve even with lower ranks (Maulhelden e.g or even my own groups when we switched from midgard to albion). Let's stay with the Maulhelden: They were pretty dominating with lowranks on mid, they were also pretty decent on alb, but on hib ... well still ok'isch, but not nearly as close to their other realm success.

All this might change with old ra's kicking in, tho. And you propably might also be right when it comes to just forming the group itself, but running it successfull is quite another thing.
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fiskgrodan
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Postby fiskgrodan » Mar 08, 2014 15:25

Some noob questions about old realm abilities and classes.

Realm abilities:
Minstrel, speed of sound:
How did the old sos work? Could you mezz or stun the players in sos and they could still move around but not attack/cast?

Wizard, volcanic pillar:
What delve damage did it have?

Armsman, soldiers barricade:
How much armor factor did this boost?

Enchanter, brilliant aura of deflection:
What was the resistance bonus? Was it only against damage or cc too?

Mentalist, severing the thether:
Did this work the same on all kind of pets? Summoned, charmed, theurg pets etc?

Savage: dualist reflexes:
How did this RA work for savages? Did it increase double/tripple/quad chance by 3% for each level? ;)

Shaman: ichor of the deep:
What delve damage, root duration and damage type did it have?

Healer: perfect recovery:
Was it a self rez only? Or usable on dead group mates too?

Prevent flight:
What chance to procc did this have?

Wild Arcana:
Did this make spells get crit value from 0% - 100% extra bonus? For example could a 50% resistance debuff crit and become a 100% debuff?

Classes:
Was there any benefit of running mercs at all instead of only armsmen? both as offensive and defensive tanks? (With working defense penetration).

Did the bard resistance songs only work against damage or against cc as well?

What spells and abilities did the bonedancer caster/buffer/healer/archer/warrior pets have?
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xenivex
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Postby xenivex » Mar 08, 2014 15:43

fiskgrodan wrote:Some noob questions about old realm abilities and classes.

Realm abilities:
Minstrel, speed of sound:
How did the old sos work? Could you mezz or stun the players in sos and they could still move around but not attack/cast?
Yes
Wizard, volcanic pillar:
What delve damage did it have?
Not sure. It hit for like 700 before resists thought.
Armsman, soldiers barricade:
How much armor factor did this boost?
150 I think
Enchanter, brilliant aura of deflection:
What was the resistance bonus? Was it only against damage or cc too?
45% IIRC. 1.65 patchnotes say it got changed to secondary resists, but that never worked on EU servers AFAIK.

Mentalist, severing the thether:
Did this work the same on all kind of pets? Summoned, charmed, theurg pets etc?
Not sure about charmed pets but it did work on summoned and theurgist pets.

Savage: dualist reflexes:
How did this RA work for savages? Did it increase double/tripple/quad chance by 3% for each level? ;)
Only less singles, more doubles AFAIK.

Shaman: ichor of the deep:
What delve damage, root duration and damage type did it have?
It did very low damage -like ~100-, rooted for a pretty long time and was most likely matter.

Healer: perfect recovery:
Was it a self rez only? Or usable on dead group mates too?
It's a 100/100/100 instant, no sick rezz useable on any same realm player.

Prevent flight:
What chance to procc did this have?
35% per hit

Wild Arcana:
Did this make spells get crit value from 0% - 100% extra bonus? For example could a 50% resistance debuff crit and become a 100% debuff?
Yes

Classes:
Was there any benefit of running mercs at all instead of only armsmen? both as offensive and defensive tanks? (With working defense penetration).
The only advantage armsmen have is an easier to use (no manuel weapon swap) and easier to land (anytime) snare. Mercs are at least on par in all other categories.

Did the bard resistance songs only work against damage or against cc as well?
They are normal first tier resists.

What spells and abilities did the bonedancer caster/buffer/healer/archer/warrior pets have?

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fiskgrodan
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Postby fiskgrodan » Mar 08, 2014 15:48

Alright thanks :)
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Glelle-Instagard
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Postby Glelle-Instagard » Mar 08, 2014 16:16

Arsman SB should be Around 400 AF .
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fiskgrodan
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Postby fiskgrodan » Mar 08, 2014 16:40

So do you think an alb setup like: 2x cleric, 4x armsman, sorc, theurg(or 2nd sorc maybe?) would be alright? Slash polearm anytime snare spam on savages, SB up every 7 min, 50% bof up every 15 min. Should be good against savage tank trains and other tank push setups. And you can swap an armsman for a cab if there are a lot of hybrid groups out.
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darklys
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Postby darklys » Mar 08, 2014 19:23

Is TWF gimped in 1.65?

I know it is on a 30 min reuse timer, one time purchase RA, but beyond that..

What kind of delve can you expect per tic?

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Nef Melody
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Postby Nef Melody » Mar 08, 2014 20:10

darklys wrote:Is TWF gimped in 1.65?

I know it is on a 30 min reuse timer, one time purchase RA, but beyond that..

What kind of delve can you expect per tic?


Doesn't matter because warden is a pretty bad rvr character with old ra's
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darklys
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Postby darklys » Mar 08, 2014 20:16

Nef Melody wrote:
darklys wrote:Is TWF gimped in 1.65?

I know it is on a 30 min reuse timer, one time purchase RA, but beyond that..

What kind of delve can you expect per tic?


Doesn't matter because warden is a pretty bad rvr character with old ra's


Hmmm, ok. I have a thread over in Hibernia's forum section, maybe you can take a look here and answer some of my questions regarding the Warden class and 1.65 changes in more detail.

viewtopic.php?f=62&t=33572

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Magicco
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Postby Magicco » Mar 08, 2014 21:49

old ichor rooted pretty bad
ichor one with NF has about the same time. a det5+stoi tank is about 3secs rooted

Seksy
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Postby Seksy » Mar 09, 2014 00:38

Obviously Albion rvr will suck since you will have to run endurance potions all the time and 2min duration endurance pots suck. Hib and mid don't have to worry about that. Get out of alb while you still can!

Edit: at least in uthgard 1.0 paladins where viable with det5 purge 3, now don't expect to ever run a paladin with Old Ra's.

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