If Uthgard was PvP...
71 posts
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Flurry is a cheat!
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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I think Mythic didn't give zerkers flurry because they wouldn't be able to fit it on their overcrowded quickbars !
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I would do the following setup on an Uthgard-PvP server:
Healer - Pacification Healer - Augmentation Shaman - Augmentation (red dexterity/quickness) Warrior - Hammer Spiritmaster - Darkness (red energy debuff) Runemaster - Suppression Runemaster - Suppression Runemaster - Suppression |
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Most hib groups are tank heavy, you can have 1 bm in group as a slammer, and 2 of them split spec. On higher rr, BM's can go split spec and still have slam. BM is really awesome and bugged rr5 allows them to overextend like hell and stay there till 10% hp. Sure, a good RM will nuke them down fast, but he is often trained by other BM's so he's not in a position to cast and kill the ******. Caemma also has a point, triple wield neutralizes crits from vendo and BM loses nothing, while as a zerk you lose your parry/evade. I don't care about parry that much, but 360 evade is sexy. "He was concerned only with the naked fundamentals of life. The warm intimacies of small, kindly things, the sentiments and delicious trivialities that make up so much of civilized men's lives were meaningless to him. A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs. Bloodshed and violence and savagery were the natural elements of the life Conan knew; he could not, and would never, understand the little things that are so dear to civilized men and women." |
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Don't know why people think fixing BM RR5 will magically make you able to hit them. 90%+Parry spec from the front and 90% Parry from behind still.
![]() [3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt [3:11pm] <Frosty_> then why does austerim suck
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Why yes it will, when current situation is 100% or pretty close to it. |
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Ok I have to say.....anyone proposing a comp without a thuerg
![]() Also people making comp without speed 5 ![]() Some things worth discussing as usually came up on mordred group comp around time of NF (since in SI/early TOA you always run minstrel for SOS, healer for PR, cleric for bof, etc etc). Although...stanrdard mordred comp used mins instead of bard for many groups just because of RR and established players at that point in time, and eventually changed to caster heavy groups as more people got through TOA stuff. 3 demezz speed 5 spec buffer end pbt nearsight (more important here than NF mordred) To reasonably get 3 demezz in a group you run some kind of combo of healer/bard/sorc. speed 5 - covered by bard usually spec buffer - shaman/cleric end - bard/sham disease - sham pbt - thuerg or runie...no one ran a warden lol @ that suggestion nearsight - ehhhh....hard to fit in after all the other stuff unless you run a runie so~ healer sham bard cleric thuerg sorc bm bm Some people think 3 demezz not needed after NF since purge changed from 30m, then sub another tank for sorc. <Telus>
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as i explained pbt is wasted on rune as well as on thuerg, and warden is such an uber char as theurg...
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But what you said is not relevant to what would be important in mordred/camlann metagame. DUCY?
<Telus>
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I looked back at what your comp was...
Ya that's pretty decent comp. Only different is warden vs shaman. Both groups will stack the thuergs, you will have a small pbt advantage, and other group will have disease and "better" buffs and interrupts. History shows which was favored ![]() <Telus>
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Yep, all groups should have disease cuz is important for kite tanks, and that why warden can heal it as a custom change here! :p
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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