Proclamation for Keep Upgrading

Talk about your RvR experience here
User avatar
holsten-knight
Lion Knight
 
Posts: 4449
Joined: Jul 15, 2009 00:00
Location: Hamburg

Postby holsten-knight » Oct 02, 2012 16:16

the realmwide message is just a placeholder for this correct implementation anyway... i remember the time without a message at all here, relics changed sometimes twice a day, because it was really easy to raid relics with 1,5-2fg if the enemies did not know you are at their relic.
If you want to have the relics change hands more often you just need to cut down information about enemies at your relic. Maybe for now just give out the message as soon as first gate is open or something like that.

edit: no that would be bad, people would open gate 2 and 3 first... maybe give out the message with a delay of 1-3 minutes or whatever.

User avatar
Blue
Developer
Developer
 
Posts: 15827
Joined: Apr 22, 2005 00:00

Postby Blue » Oct 02, 2012 16:36

pweet wrote:I dont remember sth like that on live. So if guard fix comes, and relict lord is gone, that would be nice ;)

Relic keeper will not be there. Its a bug at the moment.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Blue
Developer
Developer
 
Posts: 15827
Joined: Apr 22, 2005 00:00

Postby Blue » Oct 02, 2012 16:38

Lasastard wrote:Would be neat if the loss of all home keeps just opens the relic keep gates. Then there would be a real incentive to defend every single keep rather then camping the relic and hoping to use the stupid OF keep layout to bottleneck and wipe the attackers.

That sounds awesome, though it will be hard to explain why relic keep doors break magically.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Xacrag
Phoenix Knight
 
Posts: 1037
Joined: Jan 17, 2010 01:00
Location: Austria

Postby Xacrag » Oct 02, 2012 16:43

Blue wrote:
Lasastard wrote:Would be neat if the loss of all home keeps just opens the relic keep gates. Then there would be a real incentive to defend every single keep rather then camping the relic and hoping to use the stupid OF keep layout to bottleneck and wipe the attackers.

That sounds awesome, though it will be hard to explain why relic keep doors break magically.



Wow....best idea i ever heared! Thats it really! Too good! YOU must defend otherwise ur realm looses all relics instantly!

The Magic Barrier is broken so go in and steal some Relics - no Guards no Relic Lord..just go in grab it and go home to your realm and celebrate the victory! This would be really awesome!

User avatar
Lasastard
Phoenix Knight
 
Posts: 1180
Joined: May 28, 2009 00:00

Postby Lasastard » Oct 02, 2012 16:44

Magic? ^^

say the relic keeps are imbued with magic that draws power from the realm keeps; if all keeps are lost, the spell breaks. Or something like that.
Image

User avatar
Koleriker
Eagle Knight
 
Posts: 608
Joined: Jan 19, 2010 01:00

Postby Koleriker » Oct 02, 2012 16:51

Lasastard wrote:Would be neat if the loss of all home keeps just opens the relic keep gates. Then there would be a real incentive to defend every single keep rather then camping the relic and hoping to use the stupid OF keep layout to bottleneck and wipe the attackers.


holsten-knight wrote:The additional guards per keep should go hand in hand with this important change:

- no more realm wide message when a relic is under siege. Only the extra guards of a keep give a message to the guild that claimed the keep. This makes raiding the relic a LOT easier, if the other realm does not care to claim their keeps.

Without a message no enemies show up = relic raid is super easy.
But with this change it becomes very important to claim all your keeps and have active guilds claim.
And you can for example raid just 3 keeps, engage the remaining extra guards at the relic to delay the message to the enemies... it all becomes a lot more tactical and fun... and livelike :D


sounds interesting ... Would be nice to see this implemented, it would help to get more action (and not only zerging one)
Image

IRC: 09.01.2013(15:16:36) Dotto: we zerg if other realm zerg in rvr,, we never start zerg thats all!

User avatar
holsten-knight
Lion Knight
 
Posts: 4449
Joined: Jul 15, 2009 00:00
Location: Hamburg

Postby holsten-knight » Oct 02, 2012 16:56

believe me, the system with the message not realm wide but only for the claimed keeps and only to the guilds that claimed worked even better than magically opened gates... and gave way for more tactics.
That worked really great on live, all keeps were claimed all the time and good lead relic raids were easier than now while bad coordinated were doomed from the beginning :wink:

User avatar
Lasastard
Phoenix Knight
 
Posts: 1180
Joined: May 28, 2009 00:00

Postby Lasastard » Oct 02, 2012 17:00

well, uthgard is not live, there are rarely large zergs and tbh the keep idea gives an even greater motivation to def keeps, which would be something for all players, rather than the occasional zerg. We need something that creates action on a more regular basis - relic raids alone are not suited for that. But in the end this is up to blue.
Image

User avatar
holsten-knight
Lion Knight
 
Posts: 4449
Joined: Jul 15, 2009 00:00
Location: Hamburg

Postby holsten-knight » Oct 02, 2012 17:11

this does not only effect relic raids... every keep will be claimed all the time. Those raiding becomes a vital option (especially with the 150% rp bonus), and no later as the second keep gets attacked there will be deffers because they fear for their relics.

At least it worked like this on live, and even if it does not work out so good here i don't see where it can do any harm.

User avatar
Xacrag
Phoenix Knight
 
Posts: 1037
Joined: Jan 17, 2010 01:00
Location: Austria

Postby Xacrag » Oct 02, 2012 17:12

Thats exactly that what i said the last pages!

Eckefried
Warder
 
Posts: 38
Joined: Sep 09, 2011 21:23

Postby Eckefried » Oct 02, 2012 18:20

And what about the idea that guilds gain rps if they claim keeps and pay bountypoints?

In my opinion thats also interesting (see page3).

User avatar
Blue
Developer
Developer
 
Posts: 15827
Joined: Apr 22, 2005 00:00

Postby Blue » Oct 02, 2012 18:24

Eckefried wrote:And what about the idea that guilds gain rps if they claim keeps and pay bountypoints?

No, this is free RP. This is no tactical claim as it should be.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Eckefried
Warder
 
Posts: 38
Joined: Sep 09, 2011 21:23

Postby Eckefried » Oct 02, 2012 18:45

Currently most keeps are unclaimed.

holsten-knight wrote:For teh herald, i think it would indeed motivate guilds to claim keeps.



Thats my hope. And as shown below, as nearer claim to enemies border keep more rps are gained. Combined with the new 150% raid rp bonus this may increase RvR activities even people who like more "pvm" in RvR - and those who like PvP have a greater chance to hunt them.

e. G.

Midgard Keeps:
Fensalir Faste: Midgard=1k, Albion=5k, Hibernia=5k
Arvakr Faste: Midgard=1k, Albion=4k, Hibernia=4k
Blendrake Faste: Midgard=1k, Albion=3k, Hibernia=3k
Glenlock Faste: Midgard=1k, Albion=3k, Hibernia=3k
Hlidskialf Faste: Midgard=1k, Albion=2k, Hibernia=2k
Nottmoor Faste: Midgard=1k, Albion=2k, Hibernia=2k
Bledmeer Faste: Midgard=3k, Albion=1k, Hibernia=1k

User avatar
Abydos
Game Master
Game Master
 
Posts: 6839
Joined: Jan 22, 2011 21:14

Postby Abydos » Oct 02, 2012 21:42

Blue wrote:
Eckefried wrote:And what about the idea that guilds gain rps if they claim keeps and pay bountypoints?

No, this is free RP. This is no tactical claim as it should be.


I think he means Guild Realm points, which if im not mistaken, were a feature of guild claims on live -- GPB increased visibility for that guild in the herald.

User avatar
Abydos
Game Master
Game Master
 
Posts: 6839
Joined: Jan 22, 2011 21:14

Postby Abydos » Oct 02, 2012 21:44

Blue wrote:
Lasastard wrote:Would be neat if the loss of all home keeps just opens the relic keep gates. Then there would be a real incentive to defend every single keep rather then camping the relic and hoping to use the stupid OF keep layout to bottleneck and wipe the attackers.

That sounds awesome, though it will be hard to explain why relic keep doors break magically.


No need for that. the lack of uber guards and no customized realm wide message means someone needs to check the door status. On live, 'call to arms' happened when you lost 2-3 keeps because you knew the battle was 'on'

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 16 guests

Wednesday, 03. September 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff