[Vote]Eliminate Potions in RvR? Yes/Nay
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if i were them they should actualy remove buf pots and as well as regen pots.
alchemy was inserted into game as merchant crafted items like poisens,colors,health-mana-endu filling one time pots(like bp stones) and procs at teh first step then some people wanted more and more ... like they always do then they added stat buf pots with regen pots which droped some classes solo ability(hybrid selfbufign clasess ) like thane champion friar warden. i prefer if they gona remove pots remvoe tehm all or just add the pots whihc classic items are(the first step which they were aded no regen or buf pots) |
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at least remove the charges. They are near bb buffs in value and the str/con charge tajendi items are not live-like at all (just a reason to farm the uthgard toa).
The potion buffs are annoying to keep up all the time and would be even more without charges, and theyr value is lower than the selfbuffs from classes with selfbuffs. |
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remove stealthers first please!!
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They are more troublesome then buffs...
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what you dont like is the ablitiy to stealth. If you take that away, lets take away poisons, take away shield slam, take away every unique skill in the game that you spec for. <-- spec for
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I'd like to throw in another point of view: new players contestability
There are a lot of right statements, if you look at the problem isolated. But that wont fit. Thanks for your input Eclipsed at that point. If a new player arrived he has to compete with others in RvR, not only the expirience in fighting, no, he also hast to get: - templated -- at least 99% armor/weapon and sc and ablatives to buy - Supply of Pots Sure, he could craft all by himself, what cost even more gold/time. Not to mention that some classes lag jewelry to make a satisfying temp. We could say this could be solved if the "disabled" get together and zerg. But there is a problem with "the" (established) community that persuade and giv'em a guilty conscience if they try to work around that problem with the crowd-solution. A guild can merely help at that point. The itemization to build a sufficent temp points the problem on charges, where classes who get a good temp with charges could be much more competitive against there "counter" than it should be. Last but not least it is not about making everyone equal! Its about making classes special and competitive. |
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Remove pots? No
Remove charges? Yes I dislike this stupid buff thing, but heal pots and Manapots are nice, and easy to get. |
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Why u guys want to remove a part of Daoc?
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Because its a bad part of the game, that mythic screwed up with, like allowing and supporting buffbotting, which pot and charge buffs would be useful when facing a buffbotted enemy, but that isnt the case on uthgard. Now yes some will think that this feature will spice things up , because they got something extra to make them stronger. But everyone in rvr will have them, which does nothing but make what you spend time and money for a neutral bonus. But of what i had suggested, with 1 pot and 1 charge buff limit, it will allow use of pot and charges, but keep it limited so that people have to choose what they want. Do you want higher str/con for better damage and higher health, or do you want higher dex/qui and faster attack speed and better defenses, then a pot buff of lower value compared to the charge, will be your second choice. This way every fight will be unique. One enemy could have more health and more damage, but less defense and swing slower. While another hits for less , normal hp, but faster attack speed and higher AF (absorbing). Instead of the current situation where every enemy is higher hp, higher dmg, higher attack speed, higher absorb, and so on. While at the same time you are too, which makes the time you spent getting the charge or crafting the pots, pointless as its all neutral bonus, but you have to or else your be facing enemys who are buffed with them and your not. Makes casual rvr much more of a hassel. Now some may compare that to having to have a template. But that isnt comparable as you get a template, which isnt hard with crafted armor, then your done. While pot/charge buffing requires you to craft/buy pots and recharge, then maintain as many buffs as you can in the rvr zones, even if you see no enemy, because at anytime you could be jumped by someone with them. Now if it is possible to limit pot/charge buffing in RvR to 1 pot and 1 charge, and no limit in PvE, then that would be ok, but im not sure how that would be possible and still isnt needed to level. And for those who think you really need all these pot/charge buffing, just look at the BGs, not one do you ever really need to use pot/charge buffing to compete and many people rather play in the BGs. Its enjoyable because you just run out, no buffs your required to maintain. Some may run with a few in thid, but in braemar and wilton that is almost no one that i see run with it. And everyone has an equal chance in them. ( Yes wall of text, if you dont like it, then dont read it. I wish i had little to say on the subject and a small point of view, but when making a point, it works best with details and as much info as you can provide, then just saying some quick line, that many like to do. ) |
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I think lurikeen are a bad part of the game too, can i post a poll to eliminate them? ![]() We are trying to play "DAoC", not "the part of DAoC that Eclipsed prefer", but probably we will play "the part of DAoC that the staff prefer" however this is ok, they make the server -> they do what they want with it. ![]() |
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What point, YOU MAKE NO POINTS. You write walls of text because you want to make it look as you have some arguments supported by facts. You mask your empty claims in walls of text hoping that anyone who disagrees with you will give up. Who do you think you are calling a part of the game bad? Stop calling a tradeskill buffboting. Let's remove spellcrafting, it's useless since everyone has a capped template. Let's take it a step further and start roleplaying, "Hey you have trained your whole life to be a ranger, you can't possibly be a legendary armorcrafter/weaponcrafter/spellcrafter". Go play on a custom server eclipsed where you can shoot casters for 1000+ and where your class will be the only one having buffs. Funny how you mention you would like to have a small point of view considering your point of view is limited to rangers, I mean seriously, can it get any smaller?
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whoah dude!
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Why do you think luri are OP and a bad part of them game. Please explain. Youl need to do this, to make your comment valid, or else your making a comparison that doesnt make sense. |
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YES remove all pots in RvR.. i like the first version of daoc without supermen and self-healer freeforfunboys & Co.
Do you like buffs? -> get a buffer class in your group Do you like heals? -> get a good healer ( good means a player likes to do RvR and not just PvE) Do you like self heals and power reg? -> get some RAs ... Potions and selbuffs in RvR make DAoC too arcade and less strategic ![]() Pots are good for PvE, but not for RvR, imho! Last edited by Docz on Jul 03, 2010 12:28, edited 1 time in total.
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Eclipsed,
![]() obviously i don't think lurikeen are OP (where i wrote OP? It seems you see this OP QQ everywhere!!) nor a bad part of the game ![]() ![]() What i mean is that you can't say: this part is good, this part is bad! A thing is to say that the complete daoc before toa was better, a different thing is to say that only a part of the game is "bad" and we should eliminate it, because in this case the result is a different game. I stated it clear in the second part of my post, from what you can know what i think about buffpots removal, so please, don't say to me that i'm making a comparison that don't make sense. Just you lol! I wonder if there is a thread in this forum without at least two or three of your "walls". ![]() ![]() |
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