Don't implement true sight or see hidden

Talk about your RvR experience here
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Breeze
Gryphon Knight
 
Posts: 219
Joined: Feb 06, 2010 01:00

Postby Breeze » May 30, 2010 22:18

Removal of MoS will suck..
I got a ranger and I don't care about PD going away.. only got PD2.. but removing MoS will destroy the fun..
No one want to depend on a 30min RA to find other stealthers..
Detect hidden is stupid too..
MoS was balanced for everyone..

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Force
Phoenix Knight
 
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Joined: Oct 22, 2009 00:00

Postby Force » May 30, 2010 22:42

got 7L2 off of black adders today, thanks guys :)

it was in that fight we had with rare you added.

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Umilard
Warder
 
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Postby Umilard » Jun 23, 2010 11:04

I kinda liked the TS / see hidden mechanics when I played.. And I was a solo minstrel back then, arguably the class that "suffered" the most from it. Assassins still had to be kinda close to see you and TS was good for killing of those pesky MG-campers.

It's not like see hidden is a free PA anyways, just don't stand still or walk in a straight line and it can be a pain for the assassin to land a stealthopener. I was always twisting and turning when stealthed and assassins only managed to PA me like 1/3 of the time and missed PA-chain usually meant I would win the fight.

Also, FYI rambo was a really skilled inf even if he stealthzerged like crazy after creating his stealtherguild (Deadly shadows?). Most of them greek friends was damn good, with some of them being insanely good. If I remember correctly Rambo went solo/duo most of the time up to rr7 or 8 which was damn high rr back then on prydwen server.

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Breeze
Gryphon Knight
 
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Postby Breeze » Jun 23, 2010 23:10

The problem is not if they can hit with PA or not..
The problem is that atm with MoS5 I can pick my fights most of the time, so I can avoid BA and other stealth zergs when I see them..

It's a very expensive RA but I think it's worth it to not get zerged..

Without MoS I wont have any way to avoid running in to them except TS which will suck, no one wants to depend on a 30min RA..

It means I can't effectively avoid zergs and search for fair fights..

Which will push me and others to give up solo stealth rvr...

Don't get me wrong people can play as they like, but for me the fun conists of fair or slightly outnumbered fights 1v1 or 1 (me) v2..

It sucks the fun out of the game for me on my ranger, take my PD etc I don't care, just don't take MoS away.. It's what really balanced stealth wars and made it fun..

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catania
Myrmidon
 
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Postby catania » Jun 24, 2010 03:29

honestly i wish they would remove all stealth classes at all. this server would be way better without em.

Braxis
Eagle Knight
 
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Postby Braxis » Jun 24, 2010 08:42

And so the QQ wars have begun. :lol:
nixian wrote:semi classic state --> full classic state = evolving

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Eclipsed
Alerion Knight
 
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Postby Eclipsed » Jun 24, 2010 09:05

catania wrote:honestly i wish they would remove all stealth classes at all. this server would be way better without em.


The same can be said about shield slam, spells, and so on that someone dislikes, which gives there enemy a greater advantage. Almost always if a class has stealth, it also means they have lower dmg tables and less hp, lack sertain skills or buffs, and more difficult to gain access to grping with others. It would be valid to say to just remove them because it would be better with out, if it was like a BM with flurry, triple wield, high tables, shield slam, and access to stealth. Its easy to look at what you dont get, when you die by an enemy that has thing you dont have, that assistent them in getting that kill, even though someone would ignore there benifits, because it didnt get them there kill they wanted.

Same applys for the complaints about camo and high MoS archers. Assasins dont like to get jumped by a high mos archer, who has camo up. But that is because they are ignoring the fact that the archer has spec higher in mos then them, and after any attack the archer will be vulrable for 10min after, while they get a passive benifit that is always up.

The same will happen with old system, they still get there passive benifits, but archer stealth detection will turn into a 30min one, but when its up, they will be CS from great range, and will possibly be grped with other assasins or visable grp. Which will spark complaining from the assasins, in the simular fasion as now. They will see that they died by TS, and ignore its only up every half hour, while there skill is passive and up all the time, which one will be countered with camo, but useful 10min after any combat agenst the archer.

The only thing is, the old system my cause many archers to camp till camo or TS is up before going to hot spots, or only with a grp / visable grp. Which will bring camping, while the newer stealth system, improved this and was something planned by mythic, way before the NF RA release, because of all the complaining in TL reports. It all comes down to the servers staff to choose what is best for are setup, and accept there will be QQs on both stealth systems, both from archers and assasins, as there normaly is.
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Maidrion
Phoenix Knight
 
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Postby Maidrion » Jun 24, 2010 10:10

catania wrote:honestly i wish they would remove all stealth classes at all. this server would be way better without em.


Concur.

nixian
Forum Moderator
Forum Moderator
 
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Postby nixian » Jun 24, 2010 10:12

Oh please.. not the "lets remove all stealthers" again.. it's been there since beta, and tbh its getting quite old xD

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Garad
Gryphon Knight
 
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Postby Garad » Jun 24, 2010 10:34

catania wrote:honestly i wish they would remove all stealth classes at all. this server would be way better without em.


Apperently there are plenty of players who like playing stealthers. And there have to be a reason, otherwise there would be no one playing stealthers.

The reason why I prefer to play stealther is, that you are highly independent. You dont have to look for groups several hours and you can easly go afk or log out and come back later. You also dont have the random group against guild group or fixed group problem.

So, if visible RvR would offer me the same, I would gladly play a group character.
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holsten-knight
Lion Knight
 
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Postby holsten-knight » Jun 24, 2010 10:58

problem with the stealthers here on uthgard: they are way to many, compared to the number of players doing normal rvr.

I enjoyed playing hunter on live for the same reasons as garad, this join and leave anytime you want was only possible in zergs for grp chars.
And hence here are no regular zergs, going solo (aka play a stealther) is the only alternative for often hours of /lfg or grp building only to end up in a pug grp without any chances.

But... these stealther add's in nearly every grp fight is really annoying for the people doing normal rvr.
You can't blame the stealtehrs for adding in grp fights, i would do the same, but there are too many stealthers here :?

I would put the stealthers in a zone just for stealthers, or maybe also solo's without stealth with suicidal tendencies :wink:

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Rector
Alerion Knight
 
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Postby Rector » Jun 24, 2010 11:00

Group RvR:
- you need to wait until you get a group
- you need to wait until the group is full, which might even not happen because class X is missing
- when rvr started, you need to wait 8 more minutes everytime when someone missed the port
- then you need to wait for anyone that is longer afk
- often, you do 2-3 runs and then 1-2 people must go off, which means that all is over or you have to wait again for replacement
+ it makes a lot of fun when there is action, low waiting times, and your group has a chance to kill something

Solo RvR:
+ you can start right after login
+ you can go afk when you want
+ if you are a stealther, you can pick your fights
- if you are visible, you will get killed often by groups
- you need a lot of potions and charges or you will lose most fights
- sometimes you find no solo enemies

Zarkor
Unicorn Knight
 
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Postby Zarkor » Jun 24, 2010 11:06

I would fix the RvR situation so that soloing or smallmanning with non-stealthers would actually be worth the effort.


I'm glad this fix is underway. :)

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Garad
Gryphon Knight
 
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Postby Garad » Jun 24, 2010 11:35

holsten-knight wrote:problem with the stealthers here on uthgard: they are way to many, compared to the number of players doing normal rvr.


This is a general hint, that with group RvR in DAoC is something wrong. The problem with DAoC group RvR is, that you need special setups to be successful.You need heal, buffs and AE CC. Without these basics, you dont have to go out. Heal, buffs and CC are densly packed in all realms on 2-3 classes, which are mostly pure supports and therefore are played less than other classes ... But thats a general problem in DAoC and not Uthgard specific.
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holsten-knight
Lion Knight
 
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Postby holsten-knight » Jun 24, 2010 11:54

the uthgard specific problem is: there are no zergs. So no casual player or unperfect grps out, so harder to find a grp, so less people having fun in non stealth rvr, so more people play stealther.

the supporter problem sure exists, but i can't remember any mmorpg without this. Healer are always the most important and least liked to play classes.

But women tend to love to play healer in most games, which only increases the problem, due to less healer with skills (just kidding of course) :lol:

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