rvr zones usage (split)
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The problem is that somehow rvr doesn't seem to be able to co-exist with 8v8 and 1v1.. which means those playstyles must move elsewhere (mid/alb zones)
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Are you kidding me ? 8v8 has been the dominating form of rvr on live for years, especially after all the zerglings, addlings and nooblings moved to WoW. |
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Rofl. Daoc was designed for zerg. Add or not add is player choise. And if you want find perfect balance you should find it for zerg and not for fg. And this is very easy explain why. |
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If daoc was designed for zerg why is group cap 8 people ? I didn't see anywhere in the manual saying the game is made only for zerging, care to point it out for me ?
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Only for convenience, but we have bgs. If daoc is only for 8vs8 action, why we can build bgs?
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To split loot easier in PvE. Next question ? |
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Is only one of his utilities. And if daoc is designed for 8 players, all hard mobs should be killable by 8 (i mean legion, dragon...).
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They are killable with 8 players. And I don't see how endgame MOBS are related to rvr ?
Is there any rvr utility attached to the battlegroup option besides communication (for which you could also use chatgroups, broad, yelling etc.) ? |
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DAoC was designed for RvR, period.
RvR however includes 1v1s aswell as 8v8s and ZergvZerg fights. Just aswell as it includes ZergvSolo fights etc. To investigate the balance situation, the 8v8 RvR is your best shot at getting a clear picture since it's A) the most common and B) the most overall, meaning it involves the most classes. If 8v8 RvR is balanced, ZergvZerg is also relatively balanced as long as the numbers/classes are somewhat equal. You can't pick 1v1 as a balance standard simply because there's too many classes excluded from such equations, however having a minimum balance level for this type of RvR without affecting anything else is always welcome. The other reason is that having pure 1v1 balance will most likely harm 8v8 balance, just as pure 8v8 balance will harm 1v1 balance. You need to find a good inbetween. This is also another reason why perfect balance doesn't exist though. |
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In my opinion 8vs8 chase is bad for find balance. Because all realms have more than 8 different classes, and there are abilities, that could stay out of group, and make imbalance.
This is my opinion. |
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I agree 100% with this post. |
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This is the biggest myth in DAoC. RvR is not designed for 1v1 or 3v3 or 8v8. If it were then these play styles would have their own unique contributions to make in RvR warfare. They do not. RvR is designed for the absolute lowest common denominator zerg warfare. Everything about RvR in DAoC is founded on this principle. No accommodation of any sort is made for 1v1 or 8v8 but there is nothing to stop a zerg from rolling people all day. All this E-Sports Pro 8v8 ONLY DON'T ADD OR I'LL FLAME YOU ON VN crap only came about after ToA gutted the casual player-base on Live. If you want set Group vs. Group with no adds then go play Guild Wars. Last edited by Seyha on May 13, 2010 00:09, edited 1 time in total.
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I'd really like to see that official statement or game manual quote where it says the game is designed solely for zerging. Just accept that you're bad and have to add or outnumber to win instead of making up things like "that's how it's meant to be".
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I never zerg, and I don't add fair fights. How about you point out the game feature or mechanic that specifically allows 1v1 or 8v8 to occur without the possibility of adds/zergs crashing your party?
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Odd, I personally killed you with my mentalist when we fought 2 fgs of mids with 1 group in uppland the few nights ago when we took your relics. Must have been somebody else playing your character ? And you've added plenty of "fair fights" if by fair you mean equal numbers, just yesterday you and another sb added one 8v8 fight and killed our theurgist. You used rr5 to get away from me. I never said there's a game mechanic that doesn't allow lame gameplay but I'm not saying that my preferred playstyle is according to the imaginary mythic holy bible either ![]() |
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