Game Over
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zealot never had a snare nuke...it used to have a debuff-DD combo for heat..
hibs have that damage add, but noone would take a pet-ench in group just for that damage at the current state.. in the enchantment line the chanter has the same 10.0 DPS damage add as the runemaster and wizz/theurg. but pet is right now simply too weak to compensate the negatives of that spec...and the reactive heal-proc for the pet in this line is missing. |
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The underhill companion should have a snare nuke but all they seem to have is a normal DD.
The zealot should have a dd/debuff (heat) but only seems to melee. |
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its only doing melee for one reason..
the zealot is just a melee placeholder..any further implementations are not done. same goes for the underhill champion, the jade simu, and the emerald simu.. and amber simu missing its self-con-buff |
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Er yes that, my bad. [23:53] <@ref^> i once hugged a girl you know
[20:03] <@ref^^> I AM NOT STUPID [20:03] <@ref^^> but i am retardd |
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http://vnboards.ign.com/hibernia_magici ... 0861/p1/?8 |
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http://vnboards.ign.com/hibernia_magici ... 0861/p1/?8[/quote] When i was testing ench on live it was more like a energy? dd + heat debuff. It wasnt heat dd for sure. |
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The Zealot wasnt used on live during that time as well - maybe for petenchanter. But that was a solo pvm spec anyway.
But Underhill Companion shouldnt use another DD than snare DD. The Moon Blast spell (more dmg, but without snare) its casting here, came with Patch 1.87. The way its here its unrelieable. Thats why its useless for this purpose. <img src="http://herald.uthgard-server.net/daoc/sig.php?name=Bix&s=7">
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Snare/DD was implemented for underhill companion. It even raised some threads in this forum about its immunity issues.
This is the one which should already work on Uthgard: ![]() It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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but its not working as intented pre 1.87. It switches between Snare/DD and normal DD. It should rely solely on Snare/DD without mixing in normal DD (or even breaking its own snare with dd ^^) <img src="http://herald.uthgard-server.net/daoc/sig.php?name=Bix&s=7">
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It doesn't switch. If the DD hits, the snare has a chance to land on the target.
If it really was not dependend before I have no idea how to proof correct behaviour. I guess it was always "Zealot's Snare" only the DD component was exchanged with a stronger one. The snare also doesnt leave immunity. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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chance? O_o
it should work like manaelds snare dd nuke. every nuke should snare. <img src="http://herald.uthgard-server.net/daoc/sig.php?name=Bix&s=7">
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I implemented it exactly like live servers under the assumption only the DD component was exchanged. On live the spell consists of two spells. One DD and a snare component ("Zealot's Snare") as you can see in my screenshot. Maybe snare/DD's were always spells of 2 components.
As I said, on current live and Uthgard the snare lands with a chance on the target when the DD hits. This chance was not 100% in my tests. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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I had an Enchanter back in the day, but not here. On Live it worked like Bizaflare says, 100% chance to snare the enemy. It was really strong because the new charge wasnt available!
On the other hand, an Enchanter has no other useful crowd control than this one. Maybe stun vs mages or supporters but useless vs det tanks. |
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On a semi related note, resists on the screenshot made me chuckle irl
![]() [23:53] <@ref^> i once hugged a girl you know
[20:03] <@ref^^> I AM NOT STUPID [20:03] <@ref^^> but i am retardd |
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Blue,the reason it doesn´t land 100% on live is that on live the pets casts 2 different spells with the same animation, where 1 spell does and 1 spell doesn´t snare.Check the patchnotes for this info.So on Uth the pet should always snare the enemy.
<img src="http://sigtool.covod.org/getImage.php?user=Islana&key=DHKZgbkxJYFMlL">
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