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Musikus
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Postby Musikus » Mar 07, 2010 00:30

Toblerone wrote:Underhill zealot, which melees and doesn't cast anything when it should be casting a snare nuke. Been mentioned dozens of times so far.


zealot never had a snare nuke...it used to have a debuff-DD combo for heat..

hopscotsch wrote:Hibernia lack timed damage adds like theurgs and runemasters have.

.


hibs have that damage add, but noone would take a pet-ench in group just for that damage at the current state..
in the enchantment line the chanter has the same 10.0 DPS damage add as the runemaster and wizz/theurg.
but pet is right now simply too weak to compensate the negatives of that spec...and the reactive heal-proc for the pet in this line is missing.

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Force
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Postby Force » Mar 07, 2010 00:38

The underhill companion should have a snare nuke but all they seem to have is a normal DD.

The zealot should have a dd/debuff (heat) but only seems to melee.

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Musikus
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Postby Musikus » Mar 07, 2010 00:42

its only doing melee for one reason..

the zealot is just a melee placeholder..any further implementations are not done.
same goes for the underhill champion, the jade simu, and the emerald simu..

and amber simu missing its self-con-buff

Toblerone
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Postby Toblerone » Mar 07, 2010 09:16

Musikus wrote:
Toblerone wrote:Underhill zealot, which melees and doesn't cast anything when it should be casting a snare nuke. Been mentioned dozens of times so far.


zealot never had a snare nuke...it used to have a debuff-DD combo for heat..


Er yes that, my bad.
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hopscotsch
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Postby hopscotsch » Mar 07, 2010 15:16

1 Underhill Friend, Basic Tank
Its the starter pet. Almost noone (if any at all) uses this after they have reached lvl 7 it seems.

7 Underhill Companion, Caster, uses a DD
Probably the 2nd most used pet. More common sight in rvr, thanks to its dd having a built in snare. Works quite nice when you need to run from someone, or to get some distance to him/her for nukes. Nukes dont hurt THAT much, but the snare is ace. Would say that dd hits more like a baseline in an unspeced line. Anyways, its far from any wizard- damage :P

12 Underhill Ally, Healer, uses Regen
Probably the most used pet. Healer, and a pretty tough tanker pet. Atleast when buffed. Seems prefered for its healing when stuff gets tricky, and mobs start beating you or a groupmate, instead of the pet. Also, the castable conc-shield sticks on this pet. But im not sure if AF has any effect on pets. Some say it does, some say it doesent. Anyways, its healing come in very handy at times. I would say it heals like a shaman, rather than a healer. One with very little speced in mending, if any at all. But its heals nevertheless.

20 Underhill Compatriot, Enhanced Tank with Self Shield
Supposedly a tougher pet than the rest, thanks to its selfshield, which it recast automaticly each 20 minutes or something. The ally seems to be the prefered tanker pet anyways. Not really sure why. Might be about the shieldbuffs?

32 Underhill Zealot, Enhanced Caster, uses a DD w/ Debuff
Our 2nd caster pet. It casts a heat based dd and also casts a 10% heat debuff (correct me if im wrong). More people seem to use the companion rather than this one. Maybe because they feel they get more out of their own debuff/nuke. Maybe because of the snare.


http://vnboards.ign.com/hibernia_magici ... 0861/p1/?8

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Cespx
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Postby Cespx » Mar 07, 2010 16:13

hopscotsch wrote:32 Underhill Zealot, Enhanced Caster, uses a DD w/ Debuff
Our 2nd caster pet. It casts a heat based dd and also casts a 10% heat debuff (correct me if im wrong). More people seem to use the companion rather than this one. Maybe because they feel they get more out of their own debuff/nuke. Maybe because of the snare.


http://vnboards.ign.com/hibernia_magici ... 0861/p1/?8[/quote]

When i was testing ench on live it was more like a energy? dd + heat debuff.

It wasnt heat dd for sure.

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Bizaflare
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Postby Bizaflare » Mar 07, 2010 16:42

The Zealot wasnt used on live during that time as well - maybe for petenchanter. But that was a solo pvm spec anyway.

But Underhill Companion shouldnt use another DD than snare DD. The Moon Blast spell (more dmg, but without snare) its casting here, came with Patch 1.87.
The way its here its unrelieable. Thats why its useless for this purpose.
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Nayru wrote:But yes, it seems as if old realmbilities are better for our setting.


:)

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Blue
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Postby Blue » Mar 07, 2010 17:17

Snare/DD was implemented for underhill companion. It even raised some threads in this forum about its immunity issues.

This is the one which should already work on Uthgard:
Image
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Bizaflare
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Postby Bizaflare » Mar 07, 2010 17:23

Blue wrote:Snare/DD was implemented for underhill companion. It even raised some threads in this forum about its immunity issues.

This is the one which should already work on Uthgard:


but its not working as intented pre 1.87.
It switches between Snare/DD and normal DD. It should rely solely on Snare/DD without mixing in normal DD (or even breaking its own snare with dd ^^)
<img src="http://herald.uthgard-server.net/daoc/sig.php?name=Bix&s=7">

Nayru wrote:But yes, it seems as if old realmbilities are better for our setting.


:)

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Blue
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Postby Blue » Mar 07, 2010 17:29

It doesn't switch. If the DD hits, the snare has a chance to land on the target.

If it really was not dependend before I have no idea how to proof correct behaviour. I guess it was always "Zealot's Snare" only the DD component was exchanged with a stronger one. The snare also doesnt leave immunity.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Bizaflare
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Postby Bizaflare » Mar 07, 2010 18:19

chance? O_o

it should work like manaelds snare dd nuke. every nuke should snare.
<img src="http://herald.uthgard-server.net/daoc/sig.php?name=Bix&s=7">

Nayru wrote:But yes, it seems as if old realmbilities are better for our setting.


:)

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Blue
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Postby Blue » Mar 07, 2010 18:22

I implemented it exactly like live servers under the assumption only the DD component was exchanged. On live the spell consists of two spells. One DD and a snare component ("Zealot's Snare") as you can see in my screenshot. Maybe snare/DD's were always spells of 2 components.

As I said, on current live and Uthgard the snare lands with a chance on the target when the DD hits. This chance was not 100% in my tests.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Ronian
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Postby Ronian » Mar 07, 2010 18:32

I had an Enchanter back in the day, but not here. On Live it worked like Bizaflare says, 100% chance to snare the enemy. It was really strong because the new charge wasnt available!

On the other hand, an Enchanter has no other useful crowd control than this one. Maybe stun vs mages or supporters but useless vs det tanks.

Toblerone
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Postby Toblerone » Mar 07, 2010 18:49

On a semi related note, resists on the screenshot made me chuckle irl :D
[23:53] <@ref^> i once hugged a girl you know

[20:03] <@ref^^> I AM NOT STUPID
[20:03] <@ref^^> but i am retardd

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mfassben
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Postby mfassben » Mar 07, 2010 19:39

Blue,the reason it doesn´t land 100% on live is that on live the pets casts 2 different spells with the same animation, where 1 spell does and 1 spell doesn´t snare.Check the patchnotes for this info.So on Uth the pet should always snare the enemy.
<img src="http://sigtool.covod.org/getImage.php?user=Islana&key=DHKZgbkxJYFMlL">

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