RvR Zone preferance - status quo
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Highly doubtful, and most certainly not if you count endgame RvR --->ACTIVE<--- players. |
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Compare player statistics before OF announcement with statistics after OF implementation and today. Besides it's irrelevant if the new players are all participating end RvR already or are still leveling / gearing up.
Why ToA-RAs advance high RR groups more than old RAs do:
http://www.abload.de/img/whyoldrasaremorefairjozk.png |
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You have a point, but correlation does not always equal causation. Not saying I disagree with you, but I just wanted to point that out. Seems from this graph that some of the population boom could have come from the EU/US server merge. The population, on average, made a steady climb after this fact. But again, I'm not sure that is a valid reason either. In all likelihood it could be a combination of those factors and others that we aren't aware of. |
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Yup, it most likely a combination of many factors. There was also a population spike when I and my friends came to Uthgard for instance, and without any clear reason. At least I wasn't aware of any when I joined. ^^
Of course it's not irrelevant. Not to mention the inherent mistake in thinking all players that DID come with OF are supporting it now. |
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Haha, nice. 50% OF 50% NF atm.
From that result I gather that improving OF is the best way to go for the server. But what does that mean, improving OF? Besides from - implementing the milegate doors in Odin's Gate - finding a way to populate other zones than Emain Macha - linking the relic-keep defense strength to the amount of claimed keeps - implementing more kinds of missions are there any other ideas of stuff that can be improved? The port timers are already optimized to the minimum time that is possible (which is the time that the horse needs)! |
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That's an improvement ? ![]() |
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I mean the doors of the upper room. They are frozen
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Theres lots of room for improvement in OF. We didnt even start to improve beside Hibs horse routes.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Please keep this server the way it is. I came here because of the OF implementation, and have since brought many others with me as well and we think it is great! Blue, keep up the great work and please dont change things back.
edit: Blue, I was thinking about some ideas on how to make the other frontiers (besides e-main) more populated and useful, and I thought of an idea you might want to consider and play with. What if you linked certain keeps, in each realm, to an effect on each realms' ability to port to an enemy realm? For example, if hib wanted to keep albs from being able to port into emain, they could go take Beno ( and/or a keep in peninne) and hold it for a certain amount of time after which Alb would lose its ability to port into emain until it retook the said keep? Same thing with Midgard and Bledmeer. This is a really raw thought, and could certainly be improved upon, but I think it could go a long way towards incentivising activity in other areas besides emain. |
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A similar approach was applied to our NF setting before. It ended more in a way that the enemy doesnt want to stop the port of the other realm.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Ahhhh... hmmm
So do you think Hibs on this server (for example) would not want to stop the port of albs and mids into emain now that we are in OF? In NF with keep porting, I could see that happening (where people wouldnt want to block enemy access to their realm... but if you took away the horse routes and made hibs have to think about running up to emain every wipe (again) Maybe there would be insentive, in this ruleset, for hibs (for example) to want to keep enemies out of Emain and force the fight into another area? edit: This idea, if implemented in OF, could also have some fun/interesting strategic implications on relic raiding too. Are you sure things would end up the same as they were in your old NF setting? |
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Truely insane idea ![]() Port-block-system in NF was causing enemy lack in RvR (even though you still could run to Agramon). Blocking porter to Emain (as only way to get there) will cause frustration and a quick log out (concidering the fact that most RvR grps hate to play PvKeep) Cespx |
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Well if keeps were actually worth taking...
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My opinion is : I like both
OF is pretty nice. NF is pretty nice to if we use Live system as you said but no preference. |
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This are in my opinion some changes that would improve OF to the max:
1.: Make Keepraiding / defence more effective Whats the problem with keepraids / def? It´s that you´ll hardly ever encounter enemies (so no RPs). To change this following improvements would do a great deal: a.: Global Message A global message like <keep blablabla> is under siege by enemy forces should be implemented as soon as someone attacks the doors. Guilds who claimed still have the advantage to see how many enemies are there. b.: RPs for repairing / Guard killing Repairing doors and guardkills should have little RPs (like 50 every rep / guard) to give, so people would more often do this, not only for taking keeps/holding them. c.: Implement Relic Guards for Homekeep holding Relic Guards should spawn for Homekeeps owned by a guild of the realm, or despawn if lost, so relic raids could start with breaking the def at the homekeeps. Otherwise it would make the realms trying to def / get back their homekeeps. 2.: Support different playstiles in different areas Different playstiles are one of the most lack in OF, and some areas are nearly empty while emain is full zerged. To give a change following improvements would do a great favor: a.: Give boni for playstiles to different locations a.1: Emain - No boni at all, but its main land so doesnt matter a.2: Hadrians Wall - Give boni if max 8 ppl of one realm entered the fight. -Boni RP and BP 10% for 8 ppl, 15% for 7 ppl, 20% for 6 ppl or lower amount a.3: Odins Gate - Boni for soloers, smallman -Boni RP and BP 20% soloers 10% 2 ppl 5% 3 ppl none to more b.: give mali to not wanted playstiles in these zones b.1: Emain - no mali, everything allowed here b.2 Hadrians Wall - Mali for added fights / zergs -Mali BP and RP 9 ppl 5%, 10 ppl 15% 11 ppl or more 25% b.3: Odins gate - Mali for more than 3 men -Mali BP and RP 4ppl 5% 5 ppl 10% 6 ppl 15% 7 ppl 20% 8 ppl or more 25% 3.: Make leveling Spots more attractive Leveling in the Frontiers is quite dead because of the lack of good spots and boni, that don´t be a comparisation for the risk of getting ganked. Following improvements would change this: a.: Improve the boni An improvement of the boni would be good for players to decide to level in the frontiers. It should be at least as profitable as in DF, especially in the main zones, what now is only behind enemy milegates. b.: Improve Levelspots By reducing respawn timers and build good levelspots with more than 3 or 4 mobs would make more groups decide for frontier leveling, too. Remember, this are only my thoughts how to improve OF, and my oppinion is not the only one, but i think this would do a great job. <img alt="undefined" title="" src="http://opakwertheim.mine.nu/sig.php?chars=Qeo;Rodgrodog;Fearegrim;Thuardo;Vobaldt;Scirious"> |
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