the problem about Agramon / das Problem mit Agramon

Talk about your RvR experience here
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vangonaj
Alerion Knight
 
Posts: 2497
Joined: Sep 14, 2007 00:00
Location: Galpen

Postby vangonaj » Dec 04, 2008 13:30

Emain good old times!!!!!!!!!!! :D

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schmausiklausi
Warder
 
Posts: 41
Joined: Dec 01, 2008 01:00

Postby schmausiklausi » Dec 04, 2008 14:29

lvl 1-4 bg !!!!111

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Zippity
Phoenix Knight
 
Posts: 1603
Joined: Oct 23, 2007 00:00

Postby Zippity » Dec 04, 2008 14:39

schmausiklausi wrote:lvl 1-4 bg !!!!111


wel with regen rates what they are at those levels, it would take 3-4 people to kill one player =P

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Sonnenschein
Alerion Knight
 
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Joined: Aug 11, 2007 00:00

Postby Sonnenschein » Dec 04, 2008 16:53

hahaha :D

{quote]yeah we need a wall through agramon.. and after building the wall our admins will be renamed to "Erich Honnecker" >.<[/quote]

Nice one ^^

=> If it was not mentioned yet: We had Walls in Emains and there was not that much more action (Expect hibbies & albies camping all day - bu twe ignored them if we could not build up a zerg that tryed to raid the keep all sunday evening ^^ - Do you remember???)

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siegemaster
Warder
 
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Joined: Nov 29, 2008 01:00

Postby siegemaster » Dec 06, 2008 20:49

i remember emain, it wasnt perfect at all, but still better than the current situation. you still have these roaming zergs between mgs in agra (which is equal to camping with all the skald/min/bard speed).
the only difference is, that you cant even hide behind a wall to build up some defense or to wait for reinforcements.
result => quitting !

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Chemical_Brother
Myrmidon
 
Posts: 100
Joined: Nov 23, 2008 01:00

Postby Chemical_Brother » Dec 06, 2008 21:07

The major problem in my eyes is the lack of small groups. There are no special locations where duos or trios can battle, but only the mainroutes. And as we all know, one realm always has a FG ruining small-group-rvr. Anyway the staff cant fix this problem about mini-rvr, but somehow the players need to arrange it. Some ways or spots away from the CK and the MGs, where never any FG will pass, because its known that you will only find some smaller groups there. Another thing thats accompanied with it: less adders for the FGs :wink:

hope you get my point of view..

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Smooth
Myrmidon
 
Posts: 147
Joined: Dec 08, 2006 01:00

Postby Smooth » Dec 07, 2008 13:43

"where never any FG will pass, because its known that you will only find some smaller groups there."

You mean?

"where any FG will pass, because its known that you will only find some smaller groups there."

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Chemical_Brother
Myrmidon
 
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Joined: Nov 23, 2008 01:00

Postby Chemical_Brother » Dec 07, 2008 14:39

Thats the problem about players mentality and behavior.

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Smooth
Myrmidon
 
Posts: 147
Joined: Dec 08, 2006 01:00

Postby Smooth » Dec 07, 2008 15:16

It is the normal RvR, there is no Honor,
just find an destroy them ;)

You can't change players mentality, and in my opinion there is no problem with it. But i totally agree with you: The point is that there are only some short main routes, and if you have wiped out a group, you start camping the milegates.

In Emain you had to search and destroy the enemy groups, but in Agramon you don't need to search a group which has just released.

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snooops
Gryphon Knight
 
Posts: 227
Joined: Jul 09, 2007 00:00

Postby snooops » Dec 08, 2008 12:59

Hey guys,
maybe its possible to start a test week with another rvr zone, or rvr setup (towers and keeps). two good reasons to do that:
first: some new stuff for our eyes ;-)
seocnd: maybe its going well and everybody is happy ;-)

think about it

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Stinka
Warder
 
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Joined: Aug 08, 2007 00:00

Postby Stinka » Dec 08, 2008 13:56

I agree.

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Elwin
Eagle Knight
 
Posts: 557
Joined: Jun 11, 2006 00:00
Location: Poland

Postby Elwin » Dec 08, 2008 15:21

We had change emain to agra and doesnt really changed anything .. so will be always failure if poeple dont change their mentality, and they will not do it ~~
<img src="http://217.86.191.120:81/sig.php?chars=Shien;Sumuran;Silen;Silia;Sinius;Silenius">

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Zippity
Phoenix Knight
 
Posts: 1603
Joined: Oct 23, 2007 00:00

Postby Zippity » Dec 08, 2008 15:46

Elwin wrote:We had change emain to agra and doesnt really changed anything .. so will be always failure if poeple dont change their mentality, and they will not do it ~~


Yea, ive been saying its not the map that is the sole problem. While its true that you probably cant change people from behaving in certain ways under normal conditions, you can however offer incentives that reward and steer actoins/behavior in a given direction.

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siegemaster
Warder
 
Posts: 60
Joined: Nov 29, 2008 01:00

Postby siegemaster » Dec 09, 2008 02:49

heres the solution (and easy to implement):
give people rp bonus for single, duo, trio groups (maybe 50%, 40%, 30%) !
i know what you are saying: but wont this make everyone run around solo ?
NO ! because people start forming duos, trios and bigger groups when getting owned solo anyway, while neglecting the rp bonus (we all know it from experience...)

so in the end, this method would help...
- to delay zerg creation by a significant factor
- to form (small) groups faster
....without hurting support classes who cant do solo rvr that good.

PS: i still think, we need a real ck for real rvr, but mapchange is another story and obviously not interesting for the staff (do they read this actually ?)

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snooops
Gryphon Knight
 
Posts: 227
Joined: Jul 09, 2007 00:00

Postby snooops » Dec 09, 2008 09:23

I think you will get only stealth classes... im not sure if this is the right way.

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