the problem about Agramon / das Problem mit Agramon
72 posts
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Emain good old times!!!!!!!!!!!
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lvl 1-4 bg !!!!111
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wel with regen rates what they are at those levels, it would take 3-4 people to kill one player =P |
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hahaha
![]() {quote]yeah we need a wall through agramon.. and after building the wall our admins will be renamed to "Erich Honnecker" >.<[/quote] Nice one ^^ => If it was not mentioned yet: We had Walls in Emains and there was not that much more action (Expect hibbies & albies camping all day - bu twe ignored them if we could not build up a zerg that tryed to raid the keep all sunday evening ^^ - Do you remember???) |
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i remember emain, it wasnt perfect at all, but still better than the current situation. you still have these roaming zergs between mgs in agra (which is equal to camping with all the skald/min/bard speed).
the only difference is, that you cant even hide behind a wall to build up some defense or to wait for reinforcements. result => quitting ! |
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The major problem in my eyes is the lack of small groups. There are no special locations where duos or trios can battle, but only the mainroutes. And as we all know, one realm always has a FG ruining small-group-rvr. Anyway the staff cant fix this problem about mini-rvr, but somehow the players need to arrange it. Some ways or spots away from the CK and the MGs, where never any FG will pass, because its known that you will only find some smaller groups there. Another thing thats accompanied with it: less adders for the FGs
![]() hope you get my point of view.. |
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"where never any FG will pass, because its known that you will only find some smaller groups there."
You mean? "where any FG will pass, because its known that you will only find some smaller groups there." |
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Thats the problem about players mentality and behavior.
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It is the normal RvR, there is no Honor,
just find an destroy them ![]() You can't change players mentality, and in my opinion there is no problem with it. But i totally agree with you: The point is that there are only some short main routes, and if you have wiped out a group, you start camping the milegates. In Emain you had to search and destroy the enemy groups, but in Agramon you don't need to search a group which has just released. |
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Hey guys,
maybe its possible to start a test week with another rvr zone, or rvr setup (towers and keeps). two good reasons to do that: first: some new stuff for our eyes ![]() seocnd: maybe its going well and everybody is happy ![]() think about it |
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I agree.
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We had change emain to agra and doesnt really changed anything .. so will be always failure if poeple dont change their mentality, and they will not do it ~~
<img src="http://217.86.191.120:81/sig.php?chars=Shien;Sumuran;Silen;Silia;Sinius;Silenius">
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Yea, ive been saying its not the map that is the sole problem. While its true that you probably cant change people from behaving in certain ways under normal conditions, you can however offer incentives that reward and steer actoins/behavior in a given direction. |
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heres the solution (and easy to implement):
give people rp bonus for single, duo, trio groups (maybe 50%, 40%, 30%) ! i know what you are saying: but wont this make everyone run around solo ? NO ! because people start forming duos, trios and bigger groups when getting owned solo anyway, while neglecting the rp bonus (we all know it from experience...) so in the end, this method would help... - to delay zerg creation by a significant factor - to form (small) groups faster ....without hurting support classes who cant do solo rvr that good. PS: i still think, we need a real ck for real rvr, but mapchange is another story and obviously not interesting for the staff (do they read this actually ?) |
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I think you will get only stealth classes... im not sure if this is the right way.
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