50iger rvr?

Talk about your RvR experience here
Aragorn
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Postby Aragorn » Jun 05, 2008 23:09

monty wrote:maybe we should do as mythic plans to do, if there is a to big lvl difference, high lvl players can't attack the lowbies, just translate that to rr instead of lvl...

just a tougth...

i now, low rr wil love it, high's will hate it...


i´ve got no high rr char (rr5 is NOT high) and i don´t like the idea cause i guess if you forbid higher rr chars to atack enemys the´ll leave the server ..imagine theres a low rr drood in agrp and they fight against the high rr => god mode *gg* ^^

na i just think that idea sucks would be the same if you give rr5+ chars an extra bg ...
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panachier
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Postby panachier » Jun 06, 2008 02:05

i think monty is not telling for himself cause as i know him, he doesnt really enjoy rvr and feel himself not skilled enough to be competitiv and prefere help his realm mates on another way ( at least it's what i remembered maybe i am wrong). but he talks about a feeling that is all around on uthgard.

but i think this feeling is false. i just can talk about the alb exemple cause the time i spent on other realms is not significativ. in agramon there are often the group of ex supermans that played often together for some times but are even not in same guild. they just played together cause they were often in game together. they began from nothing and are high RR in no time.

sure you can say " i have a life and can't play 24/24". but you don't need to be high RR to have fun... you get high rank if you have fun and do it often.

there are other players in agramon that are for most of them random. maybe there is at the moment 20 players active daily in agramon and groups are built with them. some begin to be called high RR cause over RR5 but most of them aren't and there were even some guys that were not 50 when playing agramon...

maybe there are 20 players at the moment but there can be 3 or 4 more in some days, it'll be nice. they'll practise with other ones, we'll get some abits with agramon way to play and in one week we'll say " there are 24 players that play daily in agra"

don't think it's a closed world. you are all welcome till you can help...

but one more time you'll have to wanna be good and not arrive with uber fire wizard 49 from thidranki and spam ae DD or your amazing armsman in epic and think you played well cause you killed the warrior while all your realm mates died.

agramon is not for high RR ( i don't play high RR chars and i enjoy agra) (there are some high and sometimes very high RR that are still noobs) but you should have some knowledge when you inc in agra and get some skill... that's all
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Salidor
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Postby Salidor » Jun 06, 2008 06:22

Relic system? ^^

one relic for each realm your relic gives nothing

Have 2 relics add 5% to Melee damage, Magic Damage/Healing In RvR. But for XPers give 25% more XP ^^...

Have 3 Relics Add 10% to Melee damage, Magic Damage/Healing In RvR. But for Xpers Give 50% more XP ^^...

this XP jump would also be added to the Keeps that already give bounces.
---------------

This system if you see your Relic Keep is under attack!!! even a few lv 35+ would come help to protect there XP ^^

This would make a reason to run out there and to protect something that is theres.... people need a reason to protect theres a idea ^^ give them a relic system. CALL TO ARMS OUR RELICS ARE UNDER ATTACK!!
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btw due to real life reasons, i havent had alot of time to run out there in the last 4+ weeks :/ and seems theres a few new people in aragmon trying to change things :+)

Teshi
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Postby Teshi » Jun 06, 2008 08:06

totally agree with salidor woold be a nice event tool to get your zerg vs zerg all vs all rvr ^^!

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Bloodwyne
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Postby Bloodwyne » Jun 06, 2008 09:46

i also really like salidors relic idea! it would have big positive influence on rvr and pve!

nixian
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Postby nixian » Jun 06, 2008 10:41

massivmampfer wrote:




What makes live that much better that there all play lvl 50 rvr while all players on uth just stay in bgs and dont care about for their realm?



if you had played live recently you would know this is starting to happen on live too.. people start making BG toons because its, faster; easyer; and a alot of other reasons..


2nd.. plz don't post german here! I know you posted both but it just tend to make people talk german only which isn't right for this board

ty for reading

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Onslaught
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Postby Onslaught » Jun 06, 2008 12:57

Blue wrote:Exp Bonus is not the point or reason. There are multiple 50s on Uthgard but they play twinks instead Agramon or get bored because enemies log out after being killed once. Also some or more people try to prevent to level up at 49 (before it was at level 30). Theres no reason why another XP bonus will help.

The only XP bonus that MAY help is a bonus in Agramon directly to get traffic in there like already mentioned by other players.

As a interesting side note: Mythic thinks about the new old school server they want to create and they have an interesting approach in my opinion. They want to remove all BG's and let all player beginning from 20 enter the SAME and only RvR zone. They name it "World RvR" and I think its a quite nice approach for servers like us. We would get all RvR willing players together in one place, regardless whether they are 50.

The main problem Mythic faces here is that it is quite easy to kill low level players. They want to prevent that by implementing a rule that goes like this. Is your enemy red or violet to you, this enemy cant attack you UNLESS you initiate the combat. This may be a solution to really think about. Also that Mythic wants to get OF officially back brings another interesting zone change to mind.


I could love you for this :oops:

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monty
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Postby monty » Jun 06, 2008 13:25

@ argyl

So stop demanding such senseless stuff in every thread u can do it.
Cause your Problem is only you , and not the endgame as it is on Uthgard!


plz read posts before you flame... where do you see me demanding anything????

there is nothing wrong with my 50 char, i like it as it is, and if i don't do rvr with it that's my buisiness... i did rvr in emain enough to know how things are, and as a friar i'm not needed for rvr most of the time, they rather take a second cleric..

if guildies ask me to come agra, i do it if i have time, so no need to flame

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Blue
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Postby Blue » Jun 06, 2008 13:34

Furnus wrote:they have increase xp and >>>double the rps earned in rvr<<<.

Since when is RP gain doubled on live? Which patch?
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Cespx
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Postby Cespx » Jun 06, 2008 14:03

Blue wrote:@Cespx: The enemy counts you think have changed over years have not changed. Emain had even less people inside than Agramons peak times. If not everybody would be afraid of dieing against high rank FG's it would be better. Emain had also strong problems getting populated. We know the exact numbers. Though the RvR initiation in Emain by xp level groups was better.


I wasnt talking about player amount but about possibility to meet them. In Emain we had one main running road atk>crimth>dc and most of enemies were easy to meet there. In Agra even with CK system we havent got any main routes and that's the reason. Unfortunately i dont have any ideas how to change it.

To BGs. I've never liked them and they were worst idea of Mythic in my eyes. The thing is lvl advantage has huge influence on the fight result. Even with perfect sc, ra setup etc. it's quite hard to kill ora/red enemy player. Still one rvr zone seems good for me.

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Salidor
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Postby Salidor » Jun 06, 2008 16:14

Blue wrote:
Furnus wrote:they have increase xp and >>>double the rps earned in rvr<<<.

Since when is RP gain doubled on live? Which patch?


It wasnt Doubled but they did add More RPS to the Base amount rp gain,

It was right before the Warden shield patch.

Also ( we dont have it here ) but Master Levels and Champion Lvs also added more RPs so you could get over 2k from a RR5 person if they Maxed there stuff.

so with those factors aye it was double maybe alittle more so lol.

Theres also a Rp scale on the herald showing how much Rps some one is worth so there RR/ML/CL I'll try and find that also ^^

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CalvoHP
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Postby CalvoHP » Jun 06, 2008 21:09

relic system seems nice !!

CL, MLs suxx, thats two big reasons to play Uth !!

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Salidor
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Postby Salidor » Jun 06, 2008 22:30

CalvoHP wrote:relic system seems nice !!

CL, MLs suxx, thats two big reasons to play Uth !!


main reason why i left live ^^

Demiurgo
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Postby Demiurgo » Jun 06, 2008 22:46

Realm relic and the idea of a global rvr are both good idea. If you have to face lv 50 people you will want to be 50 as soon as possible :D

Anyway I'm worried that if you close bg and make all rvr in agramon the total population will go to 10 (fg BA + me + necator running in agramon :D)

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Salidor
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Postby Salidor » Jun 07, 2008 01:25

Only Bad thing about Global RvR is that it takes a average 15+ played days to lv up to 50 ( if your lucky ) Thats 360+ played hours just lving up to finaly get some RvR in. and due to that reason uthgard would lose alot of people to the insta lv 50 servers.

keeping BGs as goals for players to reach would be better imo. If you think BGS are taking away players then remove one but not all 3.
___________

An old saying when makeing Goals in life:

Make many small goals to help you lead to your Main Big Goal, it will help you stay on track and you wont feal over welmed and give up. Reaching every small goal will give you more encouragement to finaly reach that Main Goal ^^

---------------

forceing some one to XP for that long with no rewards imbetween would be a nightmare.

___________

All is realy needed for better lv 50 RvR here on uthgard is encouragement.
And alot of the new ones from all realms are not seening it. now to find that sweet spot of encouragement to make 50 RvR better will be a hard one :+)

So Good luck Gms ^^

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