Proposal for custom change by adding instant porters

Talk about your RvR experience here
User avatar
pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Nov 01, 2017 21:50

just wasting another 8min of my life right now since someone missed the port...

User avatar
Abydos
Game Master
Game Master
 
Posts: 6839
Joined: Jan 22, 2011 21:14

Postby Abydos » Nov 01, 2017 21:51

Do a run while you wait :-)

User avatar
Juri
Eagle Knight
 
Posts: 766
Joined: Mar 10, 2011 03:18

Postby Juri » Nov 01, 2017 22:19

Abydos wrote:Do a run while you wait :-)


Does not quite work like that.

Ownnyn
Eagle Knight
 
Posts: 513
Joined: Jul 06, 2017 05:59

Postby Ownnyn » Nov 01, 2017 22:25

Why does classic feel need to be a literal translation?

Better yet, why do people feel that a copy paste version, identical to that of 2003, is classic?

The nostalgic feeling people are looking for isnt the xp rate, travel times, etc. The true classic feeling is much bigger.

If were honest about this, in 2003 we had a great game, but it was just as much the potential the game had, then what was already in game. In 2003 we already knew mythic was getting ready to launch a new xpac. We knew class balance changes were promised after the xpac due to its impending impact. We knew after toa would be another xpac, and another, and another.

In short, 2003 was just as much about the growth of the game, while 2004 was about dealing with the consequences of bad changes.

Here we are in 2017. We've recreated the circumstances leading to ToA. What we lack is the hope of a better tomorrow. Instead were treated to ground hogs day, day after day, with no fixes, no changes, no updates in sight. The updates we are promised, bountu items or si, is simply polishing ofg the 1.65 vision.

Unless this server boldly moves forward, not inline with 1.66, but inline with a new vision, then im afraid your stuck with your groundhog, the population will continue to decline until the population is too low to sustain the game.

1.65 isnt as much the problem as the fact that 1.65b will never come.

Sent from my SM-G935P using Tapatalk

Spivo
Eagle Knight
 
Posts: 1006
Joined: Aug 15, 2011 14:29
Location: Denmark

Postby Spivo » Nov 01, 2017 22:35

Ownnyn wrote:1.65 isnt as much the problem as the fact that 1.65b will never come.



Amen
Albion and having fun

User avatar
Austerim
Alerion Knight
 
Posts: 2743
Joined: Dec 15, 2010 16:27

Postby Austerim » Nov 01, 2017 23:52

They've had a hard on for 1.65 for years and even a declining population won't change that. Asking for even small QoL changes won't get you anywhere sadly.
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

SlaterAC
Warder
 
Posts: 51
Joined: Jun 18, 2017 01:23

Postby SlaterAC » Nov 02, 2017 01:15

Ownnyn wrote:Why does classic feel need to be a literal translation?

Better yet, why do people feel that a copy paste version, identical to that of 2003, is classic?

The nostalgic feeling people are looking for isnt the xp rate, travel times, etc. The true classic feeling is much bigger.

If were honest about this, in 2003 we had a great game, but it was just as much the potential the game had, then what was already in game. In 2003 we already knew mythic was getting ready to launch a new xpac. We knew class balance changes were promised after the xpac due to its impending impact. We knew after toa would be another xpac, and another, and another.

In short, 2003 was just as much about the growth of the game, while 2004 was about dealing with the consequences of bad changes.

Here we are in 2017. We've recreated the circumstances leading to ToA. What we lack is the hope of a better tomorrow. Instead were treated to ground hogs day, day after day, with no fixes, no changes, no updates in sight. The updates we are promised, bountu items or si, is simply polishing ofg the 1.65 vision.

Unless this server boldly moves forward, not inline with 1.66, but inline with a new vision, then im afraid your stuck with your groundhog, the population will continue to decline until the population is too low to sustain the game.

1.65 isnt as much the problem as the fact that 1.65b will never come.

Sent from my SM-G935P using Tapatalk



Bro thats pretty clutch. I think thats the best anyone has summarized the issues at hand. Maybe the Devs will get it for once. Or maybe the same thing will happen when 500 pop becomes norm...300 and the repeated ohh this is the perfect amount of what we want.

Tacos
Myrmidon
 
Posts: 65
Joined: May 18, 2016 04:26

Postby Tacos » Nov 02, 2017 02:12

Well, this server was an absolute blast up until the late spring/early summer when the population really started taking a dive. I'd love to keep playing, but it's been a waste of to time logging in and waiting around for something to happen. Last night there were roughly 250 players online at about 9:00 PM Pacific. I'm mean CS was literally empty. That's not enough to sustain a mmo... Something needs to get done to draw in players. Until then, I'm out. It was fun and I'll pop back here and there to see if any changes come along.

There's too much headache associated with this video game, which is supposed to be fun - pots are 1 charge, waiting on groups to form, waiting on porters, etc. You've seen the player feedback. Throw in the lack of players, it's just not worth it to log in anymore.

Catch ya'll on the flipside, was fun while it lasted.

Tacos

Voodoo
Warder
 
Posts: 22
Joined: May 09, 2017 22:32

Postby Voodoo » Nov 02, 2017 02:21

@Abydos

What will it take for us to get a vote for instant porters or is it even a realistic thing that we should be discussing? (In hindsight should have started with this question, but hindsight is 30/30!)

I´m glad that you post here and are open to discussions, I like that tbh - but is it something we should be kinda waiting for or is it more likely that it will not happen and it´s just a philosophical conversation? I don´t mean to sound rude or anything, I´m just curious.

And don´t get me wrong, I like that it is 50% of 15 minutes now, super. But I can´t imagine I´m agreeing w Holsten - we have grown up since 2001, we have responsibilities and we like to go back in time to DAoC and have fond memories. But I don´t have fond memories in RvR or waiting for RvR - mostly in pve/raids.

What I just like to do, at my age right now, is to play and enjoy the game, and most new-age games are pretty instant-influenced. 1 minute to join a game, 5 minutes to play and game over, even DOTA added an "express" game for I guess.. people like me. So in conclusion what I ideally like to do is - play when I play, afk when I afk, and deal with RL when I deal w RL.

The idea of instant porters is basically a plead to get us back to playing faster, so the enjoyment can increase!

Also the idea of special events influencing porter time is understandable - if there is a relic raid - yes, change the porting timers and I´m 90% sure that groups that like to do 8v8 will just RvR in another realm. And believe it or not - there are realms that would love to lose their relics, cause that means more enemies will start playing if they have their relics, hence.. more action.
Albion <Nothing Special> (ex. <nanana BATMAN>):
Lightning - 6l0 theurg
Voodoopepew - 4l1 arms
Devilmaycare - 3l5 reaver

Hibernia <Rebirth> (ex. <Escape>):
Voodoopewpew - 5l4 animist
Voodoobambam - 3l4 chanter

User avatar
Abydos
Game Master
Game Master
 
Posts: 6839
Joined: Jan 22, 2011 21:14

Postby Abydos » Nov 02, 2017 02:52

I think the most direct, easiest to accept answer is to bring back the instant porter as it was - 100g fee for each use.

That may seem steep, but consider that we already scale the port down to as low as 2 minutes based on RVR action. I doubt we will go below that for the standard circle porter ceremonies. Nostalgia aside, a whole lot of RVR ripple effects come into play. Also keep an eye out that your suggestion might not be the only viewpoint -- as it stands, we already get claims of unfairness from hibs because the 2 other 2 realms can get to emain in 7 minutes instead of 9 minutes.

If you're asking to what degree we could scale the 7 minutes down...well sure, but I'd suggest a complete discussion with a pros and cons list.

The_L33T
Banned
 
Posts: 30
Joined: Jun 28, 2016 19:18

Postby The_L33T » Nov 02, 2017 03:06

@Abydos,
forget timer, ignore raging crowds, no more blaming the player for asking what they are asking...

Question to you, considering all what is happening, how do you and the Uthgard crew justifies/explains the population on the server going lower and lower and almost minimum during NA time. Let's ignore everyone who tried to give their opinions on how to make the server better thus keeping the crowd entertained, ignore posts that were removed because most of the suggestions turned into flame wars, what do YOU, Abydos say? We clearly see less and less people rvring, most of us see no light at the end of the tunnel, with each day, we have less and less friends we used to rvr with even login - so those are facts, I am not stating why it happened and who's fault it is - all I want to know is Uthgard staff is aware of the situation and what are the reasons being discussed that lead to this? How does server goes from 5k Euro/1.5k NA on average to IdoNotCareEuro/300 NA? And only maybe 5-10% of that rvring?

User avatar
Abydos
Game Master
Game Master
 
Posts: 6839
Joined: Jan 22, 2011 21:14

Postby Abydos » Nov 02, 2017 03:12

The_L33T wrote:@Abydos,
Question to you, considering all what is happening, how do you and the Uthgard crew justifies/explains the population on the server going lower and lower and almost minimum during NA time.


Question to you: How do you explain it?

I don't know why NA players don't play as much. It might be cultural. Not sure. I can't explain why EU went from 4500 -> 1200 while US went from 2500 -> 350?

(For what its worth, a decent portion of those numbers are counted 2 or 3 times for people who were logging in multiple chars but got banned or quit. When a single person quit, multiple online counts went down)

Still, NA saw a larger % decline than EU.

User avatar
bdf
Myrmidon
 
Posts: 62
Joined: Sep 03, 2012 00:40

Postby bdf » Nov 02, 2017 03:17

let me give you love and appreciation first for having an open discussion here abydos!

:hammer: :hammer: :hammer:

i'd like to hear your thoughts on the last year (or so) on uth 1... what's the staff thought process on the qol features? as i recall qol got hit the hardest towards the end of uth 1... correct me if i'm wrong. that approach seems to have carried over into uth 2. is that something that's being discussed?

i speak only for myself. but i want uthgard 1 back!
rvr kill tasks, horses, porters, bg bindstones, also bindstones and vaults in innis and other dragon zones are so nice... xp is always nice but i could live without huge xp buffs if the other qol items were present here as they were in uth 1.

again... ty for holding this convo at all.

Ownnyn
Eagle Knight
 
Posts: 513
Joined: Jul 06, 2017 05:59

Postby Ownnyn » Nov 02, 2017 06:23

Abydos wrote:
The_L33T wrote:@Abydos,
Question to you, considering all what is happening, how do you and the Uthgard crew justifies/explains the population on the server going lower and lower and almost minimum during NA time.


Question to you: How do you explain it?

I don't know why NA players don't play as much. It might be cultural. Not sure. I can't explain why EU went from 4500 -> 1200 while US went from 2500 -> 350?

(For what its worth, a decent portion of those numbers are counted 2 or 3 times for people who were logging in multiple chars but got banned or quit. When a single person quit, multiple online counts went down)

Still, NA saw a larger % decline than EU.
I can only talk from my experiences. Most of our guild, who are family members and friends, etc, so i dont have to guess, stopped playing because they wernt having fun.

They never made it to 50. Hell only 4 of 18 of us actually hit 50. Only 5 still play semi regularly. 1 of our 50s is just a farm toon that became an rvr toon bc the daunting task of finish leveling another char is too much.

Ill say people mostly stopped leveling mid 40s, but some in their late 30s. Everyone tried taking breaks on new toons, hanging out in bgs, etc. But most everyone just stopped logging in all together.

Is the issue xp? Maybe. Is the issue boring repetitive things to do at 40, maybe. It could be the 15 min rides. Or the hr long looks for paladins. Maybe its getting greifed in fz or df. Maybe its the abysmally slow crafting. Maybe its qol features missing like dots on map or a realm wide chat.

Or maybe, like me, you leveled a toon all the way to 47 before you even realised how terrible this patch was for hybrids. I was 44 or 45 when i actually realised 1k endo range, 30 min purge, no det. I made it to 48, then made the painful decision to reroll. Glad i did. Im having fun on the sorc. But many times i nearly walked away from uthgard.

You wanna know why the server is dieing? I think its bc the staff has put too much focus on getting the perfect 1.65 carbon copy, and not enough focus on where to go once we got there.

Sent from my SM-G935P using Tapatalk

User avatar
Abydos
Game Master
Game Master
 
Posts: 6839
Joined: Jan 22, 2011 21:14

Postby Abydos » Nov 02, 2017 17:01

That doesn't begin to address the question of why NA is such difference to EU.

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 29 guests

cron

Friday, 29. August 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff