Hibernia Needs Players
58 posts
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The more people play, the faster bugs are found and confirmed/validated on the issue tracker etc. You dont have to be an expert or anything to participate in that kind of thing. I.e. someone posts an issue on the tracker like : I buff my caster with the self-AF buff and the AF doesnt go up. You dont have to be an expert to confirm/validate or non-validate on the tracker. Anyway, everyone has his/her right to do whatever they want with their free time. But if people want the BETA to end faster, then they should participate more either by actively playing and figuring out ''wrong stuff'' or by simply reading the tracker issue and trying to reproduce the issues listed there and confirm/deny the existance of listed bugs/errors. So, to conclude; The ending of the final phase of the BETA needs 2 things : 1) Active players to find bugs or help reproduce known bugs in order for devs to 2) Solve the problems. Simple as that, doesnt need much explanation but i was just being polite ![]() Correct. But without the staff being willing to bend a little bit to help their testers, the population of said testers will only continue to decline. What happens when we only have a small handful of active, dedicated testers? Do we just sit and wait for the staff to get through thousands of reported bugs? The power to expedite a finished product here does not solely lay in the hands of the testers but also in the hands of the staff. They should be helping us to help them. That is where we can speed things up. Sent from my iPhone using Tapatalk My mind’s made up, don’t confuse me with facts.
You mustn't assume that your personal situation is a reflection of every other person that has logged in to Uthgard. |
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@barto22
Yes, you are right. Thats why i split it in 2 categories. Maybe i wasnt clear enough. We need : 1)Players to be active and figure stuff out 2)Devs to solve the sfigured out stuff. Both ''teams'' need to be active. Seeing as im a player and not a DEV, i simply post what we as PLAYERS can do. After we do what we can do, then the ball is on the other teams' hands (Devs). |
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The trouble is that if we don't tell the staff what we want from them then they will only sit there with wool over their eyes thinking that they are doing a fantastic job. You're absolutely right about what is players need to do, but we need (or more realistically needed a long time ago) help getting stuff achieved. Sent from my iPhone using Tapatalk My mind’s made up, don’t confuse me with facts.
You mustn't assume that your personal situation is a reflection of every other person that has logged in to Uthgard. |
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imo hibernia will be overpopulated on relaunch, only realm needs more is definetly albion.
Population will be imo Mid>Hib>Alb, especially the rvr population. |
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Doesn't look like that 8v8 wise
Alb > Mid > Hib at the moment During the Beta there were more Alb groups out than mids and hibs combined DAoC 8v8 PoVs: https://www.youtube.com/user/MrLoreyn/videos
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Or ppl who gona sell their lovely dropped necklace by error ![]() Or ppl who gona miss to wear it ![]() |
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german solution: build without necklace
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grppurge,am, baod and animists for relic/keep-bonus defense are just few reasons why hib will be strong and have a healthy rvr pop
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by that logic, switching to another realm will only result in a reduced delay between your deaths. if on the other hand, this gets compensated for you by being able to go pee or hug your wife while sitting on the porter, i do see some reason in that move. for everyone else out there, who doesnt intend to max his 10 hrs/week to the point of most effective rp donating, the time needed to get to emain shouldnt be too important. there are other zones aswell, and maybe with keeps being important (and everyone knowing about it), there will be some action.. |
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am nerfed on this server and animists were in such a sad state in beta that it wouldn't surprise me if nobody rolls them to start (I got one to 50 and almost nothing worked as it should have) plus SI classes with no SI implementation always works out well. Hib - Falken (BM) / Sneakster (NS) / Kalfen (Enchanter) - Currently Inactive
Alb - Djfalken (Minstrel) - Inactive Mid - Tooeasynothanks |
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How are the missing SI zone affecting SI classes more?
DAoC 8v8 PoVs: https://www.youtube.com/user/MrLoreyn/videos
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6 months ago when I was heavily involved in the beta and my Animist I would have probably had a better response, but off the top of my head building my animist temp after they stripped most of Hib end game drops, and have very limited Animist drops at all affects the building of a template. Did SI not bring about some flexibility (most of it aimed at the recently added classes) with quests/gear drops? Pretty sure my animist used vendor focus staves even at 50, because there was 1 focus staff that dropped in sheeroe, and while leveling? SI added an abundance of quests and worthwhile temp items to help these classes out, doesn't that make sense? Do you like your PB&J with only the J? Hell no you don't! Maybe I am wrong, like I said this opinion was formulated in my head back when I was head over heels into the beta and my 50 animist who I pretty much gave up on when they were so littered with bugs and feeling like an unfinished product that just got shoved in to say "look look". Hib - Falken (BM) / Sneakster (NS) / Kalfen (Enchanter) - Currently Inactive
Alb - Djfalken (Minstrel) - Inactive Mid - Tooeasynothanks |
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We had alot of necromancer staffs drop while leveling, that's why I was wondering. Didn't know about the missing animist staffs.
Noone should have any problems getting a template together with the drops currently in the game. We had templates on all three realms, after the "not 1.65" items were removed. DAoC 8v8 PoVs: https://www.youtube.com/user/MrLoreyn/videos
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