what class(es) will be most effected by old ras?

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Aerewyn
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Postby Aerewyn » Feb 17, 2014 18:09

holsten-knight wrote:alb is totally OP with old RA, thats what i am saying since 5 years here... the only reason people didn't noticed it that much is the 30 Min timer on every RA, so you often met enemy grps that didn't have a lot RA rdy, and those you could beat even the good alb fg.

But with decent RR (all 6+) and all RA rdy, you need to play either real bad or play too closefisted with your RA as an albgrp to lose a fight.



Alb is totally OP with RAs, and weak with them down. They aren't RP cows while RAs are down, but when they are up, it's very hard to beat them, and RAs were often up. I saw some groups sit in APK and wait on RAs, for my group it most often happened when someone forgot their necklace and missed a port after a wipe.
Jaziza - Alb/Tristan Sorceress 11L4
Aerendar - Alb/Tristan Cleric 8L5
Aziza - Alb/Tristan Minstrel 8L3
Jazilyn - Alb/Ywain - Merc 6L1
Tricksa - Mid/Ector Zerk 6L6

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Plok
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Postby Plok » Feb 18, 2014 09:24

Well with 1.65 albion caster groups are gonna be alot of fun to play.

When the albions clerics get alittle higher and get BoF it should help on all the qq'ing savage trains :D
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Oswaldo
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Postby Oswaldo » Feb 21, 2014 01:53

Plok wrote:Well with 1.65 albion caster groups are gonna be alot of fun to play.

When the albions clerics get alittle higher and get BoF it should help on all the qq'ing savage trains :D


the best ever rvr mind sharing his opinions, interesting!
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Falken
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Postby Falken » Feb 24, 2014 03:03

Panzer wrote:
cadaliw wrote:According to what i see on the other side;

Setups are almost the same as used to be right here.

on mid i see less skald and tons of savages


I dont remember. But since im a big fan of zerkers, dont like the styleanimations that savages have, but will Savages > Zerkers in 1.69? As I said. Dont remember.

Isn't uthgard 2.0 going to be 1.65, not 1.69? Savages still got toaned down a bit, but there could be some differences. Origins is 1.62 where savages are pre-nerf tri/quad hits, but 1.65 is when they balanced everything out iirc.

edit: I think you posted this before it was announced :p :p
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Caemma
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Postby Caemma » Feb 25, 2014 00:52

Falken wrote:
Panzer wrote:
cadaliw wrote:According to what i see on the other side;

Setups are almost the same as used to be right here.

on mid i see less skald and tons of savages


I dont remember. But since im a big fan of zerkers, dont like the styleanimations that savages have, but will Savages > Zerkers in 1.69? As I said. Dont remember.

Isn't uthgard 2.0 going to be 1.65, not 1.69? Savages still got toaned down a bit, but there could be some differences. Origins is 1.62 where savages are pre-nerf tri/quad hits, but 1.65 is when they balanced everything out iirc.

edit: I think you posted this before it was announced :p :p

All speaking about those classes dmg / % of live server during 1.6x .. guys no one will be able to test those things anymore, so i wonder how develpers will be able to "change" those fragile balancing things.. what really will change from uth 1.0 concerning damage formula? nothing? :roll:
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
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eruvatar
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Postby eruvatar » Feb 26, 2014 10:35

And waht about BD?

If BDs will have all their pets, will they still keep their 4sec lifetap?

Cose if they were a MFers without healing pets, with em will be ****** OP

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Liss
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Postby Liss » Feb 26, 2014 21:33

eruvatar wrote:And waht about BD?

If BDs will have all their pets, will they still keep their 4sec lifetap?

Cose if they were a MFers without healing pets, with em will be ****** OP

They will keep them.

No real difference from a lot of other stuff that we will have to deal with, that is imbalanced and insanely OP, that got fixed in later patches.
Like 9 sec dragonfang...

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Glelle-Instagard
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Postby Glelle-Instagard » Feb 26, 2014 21:36

Liss wrote:
eruvatar wrote:And waht about BD?

If BDs will have all their pets, will they still keep their 4sec lifetap?

Cose if they were a MFers without healing pets, with em will be ****** OP

They will keep them.

No real difference from a lot of other stuff that we will have to deal with, that is imbalanced and insanely OP, that got fixed in later patches.
Like 9 sec dragonfang...


there is nothing OP Liss..Stop Troll !

Give us PRE Nerf LA and SVG and we can Talk about it again ^^
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Corstaad
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Postby Corstaad » Mar 01, 2014 19:16

I dont understand either why "experts" of the game aren't already whining about albs ra dumping. Funny how people forget this time that actually happened

Corstaad
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Postby Corstaad » Mar 01, 2014 20:44

You wont see this problem tell people get high RR on alb.

Xedie
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Postby Xedie » Mar 03, 2014 11:36

Corstaad wrote:You wont see this problem tell people get high RR on alb.


You don't need too much RR on old ra's until you're able to at least dump-to-win a fight every 30min :P
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Seksy
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Postby Seksy » Mar 08, 2014 11:14

Albion = worse realm, A Pain to level and a Pain to form grps.

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Celteen
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Postby Celteen » Mar 08, 2014 11:43

Yeah really hard to find theurg sorc cleric cleric + dps.
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Seksy
Eagle Knight
 
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Postby Seksy » Mar 08, 2014 12:25

lol while in hib/mid all u need is druid,ment, animist,whatever and Healer,shaman+dps. Obviously albion is easier :lol:

Xedie
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Postby Xedie » Mar 08, 2014 12:54

Guess one of you is talking about rvr, one of you is talking about pve.

Nonetheless it's not that hard on albion either to form pve groups. It's just that nobody ever considers doing so :wink:
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