Class Balance
75 posts
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that definitions, mid/melee-realm, hib/magic-realm, alb/both of them realm
are wrong... but thats offtopic i think^^ |
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@Raven
Please do not compare the Shaman to the Cleric,since the Shaman is more or less the equivalent to the Friar (e.g. not the Mainhealer,supporting the Group with buffs/disease). And the Friar is quite good in deffing himself,don´t you think so? ![]() Edit: This comparison is crap as well,you can´t compare these classes at all,but since the cleric is Mainhealer and buffer in one you really can´t compare him to Shaman or Healer at all (even though I still think if you complain about Shaman beeing able to def himself to good, the same goes for the Friar since he can buff/heal to) |
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Yet the mid Healer can defend himself good right ? Mezz and stuff ?
Every healer can defend himself, yet the Cleric hasnt got anything except for the nerfed Smite Spec... @Gaius, nono tell, I'd be happy if you share your vision Last edited by Raven on Feb 23, 2007 14:36, edited 1 time in total.
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hmm @Luv just to mention about your damage output - i remember Kurosaki really wondering how you could get him so low in terms of HP last time in front of albion tk, so you damage output can't be that bad at all
![]() You cannot really compare 2 classes in a realm IMO, as they're all (still... mythic seems to uniform them even more) really different. Personally, i'd like the old frontier RA System which differs the realms even more. Just don't start with caster-realm, tank-realm or normal-realm, in my opinion midgard and albion have much more utility on their casters than hibernia, in exchange hibernia has, for example, the pbt on a hybrid which isn't too less of an advantage. The only thing you can compare is which class can do which things, but directly comparing classes? Impossible ![]() <img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Thraxia" />
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Well it was Mythics original idea, you even see it in the realm select screen :p
But you cant say Mid has as much casters as hibernia ![]() But you cant really compare em, but still , i'd like the cleric to be able to defend itself at least a bit, that stun doesnt work much when under attack by a pet orso Too bad the whole topic has gone to waste and ended up like a pile of poop, Just wanted a discussion about balance, not demanding nerfs and flaming the others for their ideas.. @Razzer no-buffbot server every class can defeat the other, i'd like to see a paladin defeat a shammy ![]() ![]() |
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about smite clerics, let me fill you in about how they were pre smite nerf, pre sc, pre RA.
in terms of lvling: my rejuv/smite cleric (35 rejuv 39 smite 12 enh at lvl 50) spent the last 3 lvls soloing yellow/orange undead mobs in stonehenge (undead is vulnerable vs spirit damage, at least they should be) at lvl 49 the spec smite did about 250-300 damage on yellow mobs, killing a yellow without going melee was impossible. same thing goes for pvp, i could kill shadowblades but not without skill and difficulties, here's an idea of what that fight would've looked like: Get PA'd Use Insta Mezz Run Heal, cure poison, cure disease single smite stun run single smite twice stun single smite get out the hammer and whack em inta heal whack em some more group insta heal whack em insta mezz run smite /victory smite clerics were far from real damage casters, but in order to do so they had to drop either rejuv or enh (i dropped enh which made it a bit easier since my guild had a buffbot in emain) without buffbots that would mean that in a group with only a smite cleric that group runs without spec buffs or with crappy basic heals and albion has no other class to pick up the slack, only other support class that comes close is friar and friars can only do basic buffs and their healing capabilities dont even come close to those of a rejuv cleric my smite cleric can take care of herself here on uthgard as far as preventing PA/BS and stunning enemies goes, damage wise it's a nice addition to the other player's damage but only when a fight is almost over and we have the upper hand. the drawback is even bigger in braemar since most clerics are either rejuv spec or enh spec, i've got neither (save for some basic points in rejuv) degrading me to the rank of staffless friar when it comes to support. i have my reasons to believe that upping smite spec might not be such a good idea, sure the range and damage could use a lot of love but the real problem will be a serious decrease in support clerics which is the main reason the initial smite nerf was implemented. as far as i know, damagewise smite wasnt nerfed as hard as ppl made me to believe, the main nerfs were a drop in range (anything that can cast can hit me outside of my own range) and the increase on the recast timer of my one true love: insta PBAoE mezz (from 30 secs to 5 minutes) but i do think i can compare smite clerics to cave shamans as both have to abandon part of their support role to really be effective in their non support role, sure a cave shaman can kite a whole tank group to death, but that doesnt help their fellow mids who are pushing up daisies while their heal/buff support is playing hide and seek on the whole damage thingy: is there anyone who volenteers to help me do some tests? i'd prefer a basic tank class without self buffs using 1h weapon preferably somewhere around rr2 to rr3 and willing to give me a list of his stats for comparison (maybe a warrior or so?) greetz, Luv |
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I disagree. There is a reason you see lots of solo shamans and no solo Cleric. |
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I agree with Gerbald , and dissagree at the same time
You can only stun a player twice, and the second stun is 1/2 of the time And stime doesnt do as much damadge as you think, not forgetting you having to spam cure poison But with some luck , the enemy player being drunk and hasnt slept for a week, you might stand a chance.. |
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can't/can w/e, it's mainly about skill and luck for both players
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Well somehow I got the feeling that "better ability to defend himself" means
in other ways "better ability to solo". Fact is that Druids, Healers and Clerics are pure group-dedicated chars. You may be able to kill someone who's with stupid, but the major part of dmg-based classes will just kill you, if you are specced for teamplay and exactly that is what defends you - teamplay. You got a pet on your back ... order one of your groupmates to kill it or at least disable it with CrowdControl. Thats for example a point where Alb has got great benefits. All realms pets can be mezzed/rooted while Albions Theurg pets are immune to CC. That does not mean for Theurgs to spam pets all the time, but 1-2pets per supporter in a certain interval will be awful for the opponent, because they have to call back their melee fighters to kill the theurg pets. Your other point about Shamans. Yes, a Paladin might not have a chance. At least not if he didn't use all possibilities. So, a solo cave-shaman is an open-field fighter meaning if you stay near to a tower or keep and use its structures to pull the Shaman closer to you he might come close enough for you to interrupt his next cast with a DirectDamage charge on maybe your shoes and might catch him up to stun him. If you are in melee with him he is will almost be dead (no quickcast). If he pbae inst diseases you just get back to the point where you use structures to pull him to your position. However, the worst-case for Shamans are classes with speed. So, if you know that theres a Shaman out there and your for example a Paladin you should call for a Minstrel or a caster-class with speed. About the topic - if you have got certain bugs or missing features and are able to post some evidence for it to be a bug no one will troll or flame around in your topic, but if you come up with the idea to change abilities on classes in a way that is more likely based on your own wantings and feelings the majority will begin counter-argue. If this topic becomes tempted what it will of course due to the ask for a nerf on certain classes the topic will be doomed ![]() Please don't misunderstand me, but I played a long time on live servers and had to see what happens to a game if a bunch of childish lpayers wants a certain class to be nerfed and another one to get some love ("lovepatches") ^^ This all lead to what DAoC is today. The three realms are almost uniform and I really really look back to the good old times when the realms were a lot more different. Just a few examples..... RA system - preNF you had a RA system that gave general RAabilities to every realm. Almost every passive ability was choosable by every realm. Some active RAs too. But if you took a look onto active group RAs every realm had got it's specialities. Albion - Bunker of Faith (melee absorb) Midgard - Divine Intervention Hibernia - don't really know ^^ These RAs have not been cut into three stages as it is with NF. They just boosted your group by the maximum amount known in NFs three stage RA system, but needed a lot more realmskillpoints to buy them. Another point. At first Midgard never had a PBAE caster (bomb). The supp line of Spiritmasters was modified after heavy-whining in forums. Archers had been able to kill a target with 2-3shots. Just stand behind a tree and shoot. After killing your target, just restealth and go away. People whined about it, because it was sooo unfair. This lead into a major nerf of archer classes making them almost without a chance against their former primary targets. Assasins had been able to perform onehit kill and stay stealthed. Actually this was an issue, but the majority of stealthed-onehit-killed casters were dumb enough to get away of their group. Usually they stood around 2-4 horse lenghts away from group. So why should an assasin not be able to kill him withou being seen --> assasins ![]() What happened then? Well easy to say. Players cried about Albion having BoF, Midgard having DivineIntervention and so on. The consequence was a uniformization of the RA system applied with NewFrontiers and exactly the same thing happens every patch with certain classes. In my eyes you as a player have to accept how the game you chose to play works and the game-developer should be responsible to keep the genuinity of the game. In DAoC both sides failed ![]() I hope this might help you to understand why especially the more DAoC experienced players act a bit allergic if players ask for classchanges that are unnecessary and leave an aftertaste of the player asking for the change not to have taken a look into the overall-system of DAoC. Greets Sethor PS.: Gerbald, how many active clerics are out there and how many of them dedicate themselves to solo-game by speccing the smite-line ? ![]() Last edited by Sethor on Feb 23, 2007 15:52, edited 2 times in total.
Characters:
Midgard: Nothing atm Albion: Nothing atm Hibernia: suxx ^^ |
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you can stun monster in PvE twice, not player. in RvR you get immunity after first CC |
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@Poplik Two stuns , second at 1/2 , thats whats the immunity is for
@Sethor I dont want clerics runnign around soloing, that would be major ****** ![]() ![]() Clerics can use a bit of buffing , but that would give the danger of everyoen going to smite, and leaving no pure clerics anymore... Too bad =/ |
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WOW my eyes, TOO much to read.
first time anybody compared shaman to clerics. geee. hey lets compare reaver to thanes to VW's? same right? ha! mentalist to cabbies? light eld to SM's to thuergies"? bards to minstelS to skald? NONE THESE CLASS ARE ANYWAY ALIKE, THEY ONLY SHARE A SMALL SKILL. so you cannot not compare. class balance is about the gruops. oh dear i think i opened a can of worms. that is when BArd become something. oh bard's. never play them, boring class, your feal like somebody personal bot all day. yessa masta you want da POM now masta? no masta want endurance regen... get this guy into rvr, you get SPEED , buffs , crowd control, endurance speed 6, SOS, heals,all this inside a chain armerment. as a alb player to get all 1 class gives. ild need a sorc( that dont get chain or instants), pali for chants(speed 6) ,minst for speed and SOS, and a cleric/friar for buffs and healage. 4 playerss all to do ones job. hell just think if we had 4 bards? |
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